Mikey29211 Posted September 13, 2020 Posted September 13, 2020 (edited) 1, Gunfire directors turn and point towards the target. 2, Flower class Corvette 3, Ships capsize when taken certain damage 4, Bad weather, high sea's and night time battles. 5, Save ship and save battle option 6, Besides ship damage, crew casualties 7, More damage like total destroyed funnel, masts blown off superstructures etc 8, Accurate Pennsylvania class hulls original and Pearl harbor modifications 9, All Pearl harbor hulls and superstructures 10, Shore/Land engagements, maybe river scenarios' for torpedo boats along with civil War ironclads 11, Porter-class destroyer and Somers-class destroyer's 12, Submarine hunting and evading, depth charges etc 13, Besides just turrets being blown sky high, how about high order detonation's i.e. USS Arizona, HMS Bahram Ammo Cargo ships etc 14, Small caliber guns have air burst feature for use on smaller ships etc. Thanks for a very cool game. Edited September 15, 2020 by Mikey29211 Forgot to add request to the list
slayer6 Posted September 19, 2020 Posted September 19, 2020 (edited) I'd add a separate request for Secondary FCS, and the ability to mount Medium and Small Barbettes where we want, rather than the current heavily restricted system - I'd like to make a Myoko or Tone turret layout for instance... Edited September 19, 2020 by slayer6 1
Aceituna Posted September 19, 2020 Posted September 19, 2020 On 9/13/2020 at 10:41 PM, Mikey29211 said: 2, Flower class Corvette Corvettes are not part of the game so I don't see point in requesting this. On 9/13/2020 at 10:41 PM, Mikey29211 said: 4, Bad weather, high sea's and night time battles. Weather and night battles are promised features. On 9/13/2020 at 10:41 PM, Mikey29211 said: Save ship Well, you can already save ship design. Also devs promised that ship saving will be enhenced together as part of campaign. On 9/13/2020 at 10:41 PM, Mikey29211 said: Besides ship damage, crew casualties Crew is also promised feature as well as it's casualties. On 9/13/2020 at 10:41 PM, Mikey29211 said: More damage like total destroyed funnel, masts blown off superstructures etc I assume that when you say more damage, you mean more damage details, right? There was a big improvement in the term of damage details during the whole alpha stage.If i remember it correctly some time ago devs said that will be improving it but it's difficult and slow process because in order to make these details look nice they have to make these details unique for each hull. On 9/13/2020 at 10:41 PM, Mikey29211 said: 8, Accurate Pennsylvania class hulls original and Pearl harbor modifications 9, All Pearl harbor hulls and superstructures 11, Porter-class destroyer and Somers-class destroyer's Devs promised to add more hulls and parts in future but after campaing. On 9/13/2020 at 10:41 PM, Mikey29211 said: 10, Shore/Land engagements, maybe river scenarios' for torpedo boats along with civil War ironclads Devs said that there will be battles near shores but the land will be there as ,,distant terrain''. On 9/13/2020 at 10:41 PM, Mikey29211 said: 12, Submarine hunting and evading, depth charges etc Please scroll down at this website for informations about submarines and ASW: https://www.dreadnoughts.ultimateadmiral.com/the-playing-modes
Bry7x7x7 Posted September 19, 2020 Posted September 19, 2020 On 9/13/2020 at 4:41 PM, Mikey29211 said: *Snip* 1. Yeah, sure, like immersion things 100% 2. Eh. Well, you need 2 main guns and the Flowers had but a single 4 inch gun. That and at 16 knots it's really impractical for the sea battles this game will seem to feature. 3. See response 1 4. Promised features 5. Don't we already have this, least for the challenges and is coming to custom. 6. Sure, make it trackable as well. 7. Already getting there, but more the merrier, though togglable for us that have lower end machines. 8. Sure, more hulls the better. 9. See above at 8 10. Eh, maybe out of the games focus, Maybe destroyers can be a little closer to land but pathing better improve. 11. See 8 12. Seems to be outside of what this game will have. 13. Again, sure, see 1 14. I guess, sure, maybe
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