van Veen Posted September 3, 2020 Posted September 3, 2020 I would like to propose two minor changes to gunnery that could have a nice effect and improve battle gameplay. Current situation is as follows: It is possible to switch each gun deck on and off using F1-F4 keys. The toggle has two states: "nominal" and "no fire" (sign "X"). The gundeck is still reloaded. F5 key removes crew from the whole ship side. The toggle has two states: "nominal" and "no crew" (sign "R"). Cannons on the ship side are not being being reloaded. 1) My suggestion is to have a three state toggle for all keys F1-F4 as well as F5: "nominal", "no fire" ("X"), "no crew" ("R"). This would allow to remove gun crew from individual decks or from the whole side, switch off individual gundecks or the whole side. For instance, in long range battles you might want to free crew from your top gundeck because you are out of carronade range anyway. 2) An additional improvement would be to apply the ammunition selection only to gundecks with state "nominal". This would allow mixing ammunition types, e.g. grape on top deck, ball on middle deck and chain on lower deck (just an example, not sure if there's a situation in which that makes sense). What do you guys think? 2
anglebrill Posted October 9, 2020 Posted October 9, 2020 This is the sort of thing I wish we had more of on this sub. Awesome work! I’ve been using strictly the m4.. how would you say the m13 compares??
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