Danvanthevacuumman Posted August 29, 2020 Posted August 29, 2020 In the campaign will the ships that you have made degrade over time even with repairs for example if one of your ships has gotten a critical damage but even the repair will not fully restore the ships integrity and after that it doesnt have the same performance? 4
HusariuS Posted August 29, 2020 Posted August 29, 2020 Usually, if the damage is too high, the ship is either sold for scrap or converted into a floating battery, so that should be also taken into an account. If we are talking about pure degrading or aging, it usually happens with components like rudders, engines, guns, turrets, radars, etc. and those are replaceable, although replacing an engine is very expensive and time consuming so usually replaced are the most damaged/used parts of the engine, so it makes sense to have decreased performance even if engine had regular maintenance and repairs, on the other side if the engine is too much damaged just like above, ships are usually scrapped or converted into a floating battery. Generally speaking this is great idea. 3
TotalRampage Posted August 30, 2020 Posted August 30, 2020 (edited) 5 hours ago, Danvanthevacuumman said: In the campaign will the ships that you have made degrade over time even with repairs for example if one of your ships has gotten a critical damage but even the repair will not fully restore the ships integrity and after that it doesnt have the same performance? I don't think its going to be a feature at at launch but maybe something they could add later I hope not though? But I do believe we will have features such as crew readiness which would be the status of ships in different stages of fit and service such as mothball. I for one don't want a feature like this in the game because to be fair your upkeep would pay for any maintenance and you should be able to keep a ship in working order fully maintained throughout the game. Besides obsolete ships would eventually be phased out anyway or they are just a drain on your resources and not actually useful in combat. Besides some ships have been in services for years see the Iowas after the retros and also the uss Galveston which was a Cleveland that was launched in 44 that was active all the way up till the 70's, and finally my favorite HMS Venerable. I guess the point i'm trying to make is with active care and upgrades ships shouldn't decay and actually can last 40-50 years easy if you dont plan on making a new one. Edited August 30, 2020 by TotalRampage 2
Danvanthevacuumman Posted August 30, 2020 Author Posted August 30, 2020 9 hours ago, TotalRampage said: I don't think its going to be a feature at at launch but maybe something they could add later I hope not though? But I do believe we will have features such as crew readiness which would be the status of ships in different stages of fit and service such as mothball. I for one don't want a feature like this in the game because to be fair your upkeep would pay for any maintenance and you should be able to keep a ship in working order fully maintained throughout the game. Besides obsolete ships would eventually be phased out anyway or they are just a drain on your resources and not actually useful in combat. Besides some ships have been in services for years see the Iowas after the retros and also the uss Galveston which was a Cleveland that was launched in 44 that was active all the way up till the 70's, and finally my favorite HMS Venerable. I guess the point i'm trying to make is with active care and upgrades ships shouldn't decay and actually can last 40-50 years easy if you dont plan on making a new one. What about only if some critical damage has befalled the ship so during battles your ship survived but it was pelted almost to death?
TotalRampage Posted August 30, 2020 Posted August 30, 2020 (edited) 6 hours ago, Danvanthevacuumman said: What about only if some critical damage has befalled the ship so during battles your ship survived but it was pelted almost to death? I'm sure it would be out of commission as you see in RTW2. Where for an unspecified time its just repairing. It also depends on id say the time per turn. I dont want each turn to be a year and then have my BB be out of commission for 3 turns id rather build another at that point. Especially with how fast techs will progress. Also in RTW2 they have events that befall ships just between turns that will send them to drydock. Edited August 30, 2020 by TotalRampage
Cptbarney Posted August 30, 2020 Posted August 30, 2020 1 minute ago, TotalRampage said: I'm sure it would be out of commission as you see in RTW2. Where for an unspecified time its just repairing. It also depends on id say the time per turn. I dont want each turn to be a year and then have my BB be out of commission for 3 turns id rather build another at that point. Especially with how fast techs will progress. Also in RTW2 they have events that befall ships just between turns that will send them to drydock. I always found the last part funny 'Ship HMS Formidable, lumbered into the ocean and fell into it...' or something along those lines. People must get extra salty if their flagship just got clapped out of the game for giggles.
TotalRampage Posted August 30, 2020 Posted August 30, 2020 I hate RTW2 sometimes. Spend like 36 months building a BB only to have it torped because they cant hit a dd 1000m away in the early game hahah 2
Cptbarney Posted August 30, 2020 Posted August 30, 2020 1 minute ago, TotalRampage said: I hate RTW2 sometimes. Spend like 36 months building a BB only to have it torped because they cant hit a dd 1000m away in the early game hahah Either their drunk or babies trying to hit the fire button haphazardly. Dunno if i would be a fan of dat here, but eh if it adds to the realism then i guess its fine lol. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now