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Posted (edited)

Now, forgive me if I overlooked various announcements, I don't frequent the forms least not lately but hopefully more now, I was however curious about the upcoming campaign. I already asked about AI Wars but now I was wondering about the possibility of naval treaties and the mechanics behind them. What I want to know and explore are how will they work, and how should they?

Will it be simplistic in that "A Convention in Hague has determined that all future ships will be limited to {Random Number} tonnes of displacement and a gun a caliber of no more than {Number} of inches." which yes it works, but this I feel we can develop so much more, by say looking at the treaties of the 1920's. Example: In our timeline, the British had no 16 inch gunned battleship, where the American's had the Colorados and the Japanese had the Nagatos. so they argued that they should have at least a couple and were allowed so. They tuned down the G3 design and made the Nelsons.

Also how much player interaction is available? Yes it is most an affair with the politicians but I think the more the player can influence, the better for the enjoyment of the game, like arguing what the nation should have. 

Another thing is would this mean the ships that don't fit this requirement but are still on the dockyards would be scraped? As above, could one argue that as these ships are only a few months out from completion, that should be finished and it's up to chance for the politicians to make the case? Maybe the chance is based on the nation's current power stance in both ship tonnage, economic power and the span of the empire?

Could we even see some more nuance in the terms, like no submarines, or that the total tonnage is limited, perhaps to a percent of the major naval power, like how the Brits had the highest limit, followed by the Americans and Japanese? Maybe you can be allowed a certain number of battleships and heavy cursiers as a minimum?

 

Just some ideas to make treaties more dynamic.

Edited by Bry7x7x7
Posted

I'm unsure how the treaties will work, but with the campaign looking closer to being done by the day, I have a feeling it'll be known in more detail before the end of the year.
Still, I do hope, like you said, that there is more interaction then just "there is a naval treaty now, you are limited to x things" and instead had more of a interaction from the player, maybe being able to argue for ships currently being built to have a grace period to be finished, or maybe try to squeeze a few more tons out of the requirements, or even just flat out make unreasonable demands so the whole thing falls apart before anyone can agree on anything.

It just seems like big event the player, as the head of the navy should have some influence over, and would seem to be something quite fun to work around.

Posted
2 minutes ago, Purgato said:

I'm unsure how the treaties will work, but with the campaign looking closer to being done by the day, I have a feeling it'll be known in more detail before the end of the year.
Still, I do hope, like you said, that there is more interaction then just "there is a naval treaty now, you are limited to x things" and instead had more of a interaction from the player, maybe being able to argue for ships currently being built to have a grace period to be finished, or maybe try to squeeze a few more tons out of the requirements, or even just flat out make unreasonable demands so the whole thing falls apart before anyone can agree on anything.

It just seems like big event the player, as the head of the navy should have some influence over, and would seem to be something quite fun to work around.

I do like your ideas, but i just got another one that came to me, what if there's some method you can cheat on the treaties, like the Axis powers started to do. Trying to squeeze a few extra thousand tonnes here and there. All at the risk of being found out and causing a spike in tensions.

Posted

This just came to me.

If (and that's a big if) we have something similar to the Prestige rating in RTW, how about getting presented with, let's call it a first draft of the treaty.

 

Say, just as an example:

BB/BC no larger than 35,000 tons

BB/BC no guns larger than 16"

CA no larger than 12,000 tons

CA no larger guns than 9"

Ships under construction that exceed this are to be scrapped.

 

And now you get a couple of "points", the more prestige you have the more points you get, to tweak those numbers.

Say, you could spend some to keep that BB that is just 4 months from completion from being scrapped or you could use some of your points to up the limit for BBs from 35,000 tons to 38,000 tons and so on.

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