BobRoss0902 Posted August 14, 2020 Posted August 14, 2020 As of right now, outside of torpedoes smaller ships do not have much of a use, this is because any time a cruiser is put against a BC or BB, it will lose, and so on. But smaller ships are very necessary for power projection, coastal defense, escort, etc... If it wasn't necessary to have so many ships in so many places at once, then you would just end up building a super Yamato and calling it a day. So the campaign will need to simulate the feeling of always needing to be a step ahead of the curb, the need to have many ships doing many different things at once, and budget constrictions to actually make TB, DD, and CL useful. 3
1MajorKoenig Posted August 15, 2020 Posted August 15, 2020 I hope the campaign will be able to simulate the need. In real life having one big ship is having no ships. It would never be were you need it. Smaller ships do most of the work 2
Aceituna Posted August 15, 2020 Posted August 15, 2020 (edited) On 8/15/2020 at 12:35 AM, BobRoss0902 said: As of right now, outside of torpedoes smaller ships do not have much of a use, this is because any time a cruiser is put against a BC or BB, it will lose, and so on. But smaller ships are very necessary for power projection, coastal defense, escort, etc... If it wasn't necessary to have so many ships in so many places at once, then you would just end up building a super Yamato and calling it a day. So the campaign will need to simulate the feeling of always needing to be a step ahead of the curb, the need to have many ships doing many different things at once, and budget constrictions to actually make TB, DD, and CL useful. If I understand it correctly you say that campaing will need to give player a reason to build smaller ships by having tasks for which we will need smaller ships, right? But this is already promised: (https://www.dreadnoughts.ultimateadmiral.com/the-playing-modes) I think that on this website there is described many campaing features for which player will need smaller ships. Such as: securing army’s supply lines, neccesity to keep naval strength in a minimum safety level in all sea regions you control and also for anti-submarine warfare. Of course that for all of these tasks I mentioned (besides ASW) capital ships could be used but I think that it would be extremely inefficient to use capital ships for these tasks. For example: using BB's or BC's as patrol vessels in colonies. Edited August 20, 2020 by Aceituna 2
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