Jump to content
Naval Games Community

Recommended Posts

Posted (edited)

A major major issue I see with this game that I think campaign will exasperate, is a lack of a task force system. 

The whole "screening" system this game has will absolutely fall apart if you need to manage more than one task force.

For example in another game Victory At Sea Pacific, in a battle, I sent out my battleship forces while the enemy carriers were doing an air raid on midway, in hopes of catching them off guard, however to deal with the secondary reinforcing squad the enemy deployed, I sent out my cruisers to deal with them, and had my destroyers doing escort duty for my carriers.

I would not be able to do this sort of combat in the current state that UA:D is in. Well I could but it would be the biggest clusterf*ck (plz allow cussing on the platform, I am nothing without my cuss words) you've ever seen, as the battle I'm talking about had about 10 capital ships, and about 30-40 destroyers, cruisers, etc... Involved, and that would simply be impossible to manage without a more nuanced formation system.

So a high priority on the devs list should be a task force system where you can effectively divide and easily manage your forces, any naval simulator worth it's salt has such a system. Even something as arcady as Battlestations Pacific had one of the best formation systems I had seen, where you got to decide in a special menu exactly what ships went where in the formation with the flagship always in centre, and the enemy AI would pick from a variety of pre-set formations.

So a task force system would be imperative no matter how basic, along with a better formations menu as one supersized battle line will simply make it about who has the most capital ships rather than a more nuanced formation system.

Edited by BobRoss0902
  • Like 5
Posted

I agree. As of yet we do not know how the campaign engagements/encounters will play out. But, I hope that we will be able to make a taskforce in such a way that the ships of the taskforce stick together as one group within a zone on the campaign map (if I assume we will get a RTW like system). This should mean that taskforce groups also enter engagements in a grouped/joined fashion.

Any ships placed in a zone without being grouped together in a taskforce can enter engagements on an individual base. 

  • Like 1
Posted

Ye id rather not have a rng battle generator as that would be pretty boring and would also make no sense, if you want to stand out more you will need to add features not found in the current market the game is going for and combine them together into one (easier said than done).

  • Like 3
Posted
On 7/3/2020 at 2:20 PM, Cptbarney said:

Ye id rather not have a rng battle generator as that would be pretty boring and would also make no sense, if you want to stand out more you will need to add features not found in the current market the game is going for and combine them together into one (easier said than done).

agreed my one issue i had with RTW was when I would deploy my biggest and best capital ships just to engage in a battle with my light cruisers (which at the time i would only have a handful) against the enemies light cruisers (which was the only class of ship which the enemy outnumbered me in) It makes wars frustrating to have a lot of modern battleships just to encounter destroyers or light cruisers even though it says a the enemy home fleet is within the region. 

  • Like 2

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...