admin Posted July 23, 2020 Author Posted July 23, 2020 50 minutes ago, Rektified said: sailing 3 Indiamen loaded with high quality goods for 1.5 hours will earn me just over $1m, not enough to build a LO/WO 4th rate. One PVP kill of a first rate will give you on average from 300к to 600k reals if you sell doubloons. I am missing something? In addition to that - if you take overall cost of seasoned woods and people build good ships from seasoned woods - the jump in cost is actually does not look so high. Tools + hours + base teak = total cost of teak S if you craft everything was 2270 if you crafted tools and 2816 if you bought them. It became 3316 for teak S. The usual overreaction forum storm is a known event and it will pass We did not lose much, just 4-5 bans who for some reason decided to attacked a peace server player @Cetric de Cornusiac FOR zero reason outside of his control (just because i responded with a joke to his post)
HachiRoku Posted July 23, 2020 Posted July 23, 2020 3 hours ago, admin said: Grind is good. It should be in all games with progression Grinding is the product of repetitiveness and NOONE considers repetitiveness a positive thing in games. It's arguably the most hated thing in games. I don't know if there is a single game that is considered the best that has a Grind. They are considered the best because they are fun. 5
Ishmael Coffin Posted July 23, 2020 Posted July 23, 2020 8 minutes ago, admin said: Teak S/Teak S overall thickness is now 25% bonus - if you compare it to previous thickness bonus (9+4). Its a 12% buff to thickness. In what universe its a nerf of an existing wood. What the heck. Dont be like modern fake media. Post facts, not bullshit. I see that the speed and acceleration of existing woods was nerfed, and the base speed of all ships. I would be quite happy if these changes would be fake news and my post would be bullshit. Please correct me if I see this wrong. Did not compare the other wood characteristica. I admit, I'm a speed freak, and like fast ships. 1
Anarcke Posted July 23, 2020 Posted July 23, 2020 7 minutes ago, admin said: the jump in cost is actually does not look so high. Tools + hours + base teak = total cost of teak S if you craft everything was 2270 if you crafted tools and 2816 if you bought them. It became 3316 for teak S. A jump of around 20%. Not so high, indeed.
admin Posted July 23, 2020 Author Posted July 23, 2020 12 minutes ago, Ishmael Coffin said: I see that the speed and acceleration of existing woods was nerfed, and the base speed of all ships. I would be quite happy if these changes would be fake news and my post would be bullshit. Please correct me if I see this wrong. Did not compare the other wood characteristica. I admit, I'm a speed freak, and like fast ships. For some yes but they got a corresponding buff in something else.. and a huge buff. For speed, teak is lighter and has more hardness than oaks. TeakS/TeakS is now 6.8% speed bonus Old teak s /teak s was 4.75 Acceleration for teak teak seasoned is now 26% bonus, compared to old 4.75% I see that you dont always use facts when you post
Ishmael Coffin Posted July 23, 2020 Posted July 23, 2020 5 minutes ago, admin said: For some yes but they got a corresponding buff in something else.. and a huge buff. For speed, teak is lighter and has more hardness than oaks. TeakS/TeakS is now 6.8% speed bonus Old teak s /teak s was 4.75 Acceleration for teak teak seasoned is now 26% bonus, compared to old 4.75% I see that you dont always use facts when you post According to your own values: Fir F 7.2 -> 4.5 Fir P 4.6 -> 4.5 Fir(s) F 7.7 -> 5.5 Fir (s) P 4.9 -> 5.5 (that's increased, true) Ship base speed -7
Henry Long Castle Posted July 23, 2020 Posted July 23, 2020 (edited) @admin We can understand that you need to test things for Sea Legends since you are coming close to early access (correct me if Im wrong). But please do not treat Naval Action as a guinea pig. Please do not butcher this for the sake of an other game. If you need people to test Sea Legends I will help you test whatever you need for free, Im sure others will do the same. I love Naval Action, I dont want to see it abandoned by its players Edited July 23, 2020 by Henry Long Castle 1
admin Posted July 23, 2020 Author Posted July 23, 2020 40 minutes ago, Ishmael Coffin said: According to your own values: Fir F 7.2 -> 4.5 Fir P 4.6 -> 4.5 Fir(s) F 7.7 -> 5.5 Fir (s) P 4.9 -> 5.5 (that's increased, true) Ship base speed -7 You are comparing it to which data? Fir (S)/Fir (S) was 6 + 4 = 10 in total before. Now its 11 New timber stats changed several times and were always said as not final. You should be comparing it to pre-timber patches. Most did not grind when new timber hit as we said numbers will change several times and are not final
Eduard L'Aquila Posted July 23, 2020 Posted July 23, 2020 31 minutes ago, Henry Long Castle said: I love Naval Action, I dont want to see it abandoned by its players Well, to be fair, it might be the developers that abandon the game before the players.
DDZ_Vasduten Posted July 23, 2020 Posted July 23, 2020 (edited) 12 minutes ago, Eduard L'Aquila said: Well, to be fair, it might be the developers that abandon the game before the players. Haven't they already? Maybe not entirely, there are still some devs working on it. Apologies for being too harsh. Edited July 23, 2020 by DDZ_Vasduten
Ishmael Coffin Posted July 23, 2020 Posted July 23, 2020 7 minutes ago, admin said: You are comparing it to which data? Fir (S)/Fir (S) was 6 + 4 = 10 in total before. Now its 11 New timber stats changed several times and were always said as not final. You should be comparing it to pre-timber patches. Most did not grind when new timber hit as we said numbers will change several times and are not final Comparison Spreadsheet 15.07 to 22.07. By the way, who can afford to craft significant numers of traders with Fir(s)? Or with Teak(s)? And the base speed nerf for all ships makes all wood combinations slower, even Fir(s) and Teak(s)
admin Posted July 23, 2020 Author Posted July 23, 2020 15 minutes ago, Ishmael Coffin said: And the base speed nerf for all ships makes all wood combinations slower, even Fir(s) and Teak(s) You first claimed that all timbers were nerfed Now you state that not all timbers were nerfed and just ships were slowed down instead. How is reducing base speed for all ships is nerfing timber bonuses? 20 minutes ago, DDZ_Vasduten said: Haven't they already? Maybe not entirely, there are still some devs working on it. Apologies for being too harsh. There were several large patches and small hot fixes last 3 months. Including the one today.
Ishmael Coffin Posted July 23, 2020 Posted July 23, 2020 Just now, admin said: You first claimed that all timbers were nerfed Now you state that not all timbers were nerfed and just ships were slowed down instead I claimed that existing ordinary woods were nerfed, in combination with the base speed. And that existing ships are now slower than before throughout. If I see an example of any ship which is faster now, I stand corrected.
admin Posted July 23, 2020 Author Posted July 23, 2020 4 minutes ago, Ishmael Coffin said: I claimed that existing ordinary woods were nerfed, in combination with the base speed. And that existing ships are now slower than before throughout. If I see an example of any ship which is faster now, I stand corrected. Bonus to X is a bonus to X. Even if X is a variable. Changes in X do not affect the bonus in %. You are obviously talking about absolute speeds but it does not change the bonus % on timbers. All ships are slower because ship stats were changed - not timber % bonuses. You are attributing it to a wrong thing.
Ishmael Coffin Posted July 23, 2020 Posted July 23, 2020 4 minutes ago, admin said: Bonus to X is a bonus to X. Even if X is a variable. Changes in X do not affect the bonus in %. You are obviously talking about absolute speeds but it does not change the bonus % on timbers. All ships are slower because ship stats were changed - not timber % bonuses. You are attributing it to a wrong thing. "All ships are slower" after the patch - that is exactly what I object to. And the ships who need the speed most and which are mostly used for the grind (traders) are usually built of common fir/fir and this got additionally nerfed, among others.
Serk Posted July 23, 2020 Posted July 23, 2020 23 minutes ago, Ishmael Coffin said: "All ships are slower" after the patch - that is exactly what I object to. And the ships who need the speed most and which are mostly used for the grind (traders) are usually built of common fir/fir and this got additionally nerfed, among others. Ship speed got insane with the port bonus and mod stacking. 16-17 knots frankenships were a monstrosity and I'm more than happy if overall ship speed is closer to historical speed. 4
Anarcke Posted July 23, 2020 Posted July 23, 2020 4 minutes ago, Serk said: Ship speed got insane with the port bonus and mod stacking. 16-17 knots frankenships were a monstrosity and I'm more than happy if overall ship speed is closer to historical speed. HDF and elite ships too? 2
Serk Posted July 23, 2020 Posted July 23, 2020 (edited) 14 minutes ago, Anarcke said: HDF and elite ships too? What of em? It says all ship's base speed got reduced, so I assume this include Elite and HDF too. Even if not, I don't hunt newbs in the area covered by those and you can always chose your fight vs regular and Elite NPCs. Edited July 23, 2020 by Serk
Anarcke Posted July 23, 2020 Posted July 23, 2020 25 minutes ago, Serk said: Even if not, I don't hunt newbs in the area covered by those and you can always chose your fight vs regular and Elite NPCs. Who talked of hunting newbs?
Malcolm3 Posted July 24, 2020 Posted July 24, 2020 (edited) 5 hours ago, admin said: One PVP kill of a first rate will give you on average from 300к to 600k reals if you sell doubloons. I am missing something? Yes. You just need: Find enemy player in 1st rate. Sunk this 1st rate. Loot this 1st rate. Get away with the loot and not be ganked on your way home And doubloons are a way cheaper now since recent changes in crafting - here, BTW, first you claimed some times that your goal is to lower doubloons price more close to historical one (done successfully), and now you try persuade others that earning doubloons in PvP is the best way to get money. Isn't here some contradiction? Edited July 24, 2020 by Malcolm3 1
Ars DeSadd Posted July 24, 2020 Posted July 24, 2020 (edited) 17 hours ago, admin said: ...Бочки возить не надо - надо идти в пвп. Убийство триньки в среднем дает 1323 дублона если продавать дублоны по 133, то можно торговать реже. . Внимание вопрос: новички на чём должны убивать Триньку? на Цербере полученном после экзамена? И как часто новички будут получать 1323 дублона относительно потерянных кораблей? И как часто можно найти игрока на триньке в ОМ помимо фрегатной потрульки раз в неделю? Удорожание дерева ведёт к удорожанию кораблей и, как следствие, боязнь их потерять. Расходная тринька в себестоимости около 400к реалов. Прямо самое оно, так и тянет в ПвП на ней, особенно с убитым Редутаблями фрегатным геймплеем. Или вы решили что все будут ходить на фир/фир, который теперь "ходовой"? Представляю себе фир/фир ПБшный Океан или Санту... Шутка удалась. пы.сы Зачем была создана "голосовалка" с предложениями комьюнити, если вы на своей волне делаете что-то только вам ведомое? В голосовалке ни слова не сказано о скорости кораблей, даже о ценах на дерево там ни слова.. Странно, правда? Зачем удешевлять рарное дерево, когда можно удорожить простое и ползунок со статами дерева - вот он, под рукой, подёргал и готово. Edited July 24, 2020 by Ars DeSadd 2
Ars DeSadd Posted July 24, 2020 Posted July 24, 2020 ....Bridgetown and Saint joseph for malabar and rangoon Oranjestad and Fort Baai for African teak... То есть разработчики отдают себе отчет о вариантах развития событий.. Например Шведы или РИ захватывают Сэнт Джозеф и крафтовую столицу французов Бриджтаун, потому что французов значительно меньше. Если вы считаете, что весь сервер будет мешать, то у вас есть пример Баракоа, который "мучили" 1.5 месяца, но взяли. И сколько игроков разбежится из французской нации и из игры после этого (у нас уже есть поляки и прусы, хотите добавить французов?)?
Conte D. Catellani Posted July 24, 2020 Posted July 24, 2020 9 hours ago, Farrago said: I took that to mean that the chances they will implement wind shadow in game have gone up. That is, they are considering it more seriously. Sounds interesting, maybe will be not easy to notice when it work, so why not make a perk that place over the compass the wind profile of the ship and an indicator about shadow wind? You could call it Boatswain perk
Ars DeSadd Posted July 24, 2020 Posted July 24, 2020 (edited) Теперь немного о скорости.. Всем кораблям по -7 процентов - это не одно и то же. Получается, что чем меньше корабль тем больше скорости он потерял.. -7 процентов от 14 узлов значительно больше чем -7 процентов от 10 узлов. Непонятна логика такого нерфа. Уменьшение скорости ведёт к более долгим заплывам на дальние дистанции, так же это ведёт к увеличению времени боёв, а в самом бою с новой системой тага так и вообще сводит на нет возможность кого-то удержать в бою. И к этому добавляется вопрос о поднятии капа скорости до 17 узлов.. Для чего? Пы.Сы. Чем дальше, тем острее встаёт вопрос: а зачем ломать то, что работает в игре которая в релизе? Абсолютно непонятна логика принятия решений. И самое неприятное в том, что это ещё не предел и у вас громадьё планов по опытам над комьюнити. Edited July 24, 2020 by Ars DeSadd
admin Posted July 24, 2020 Author Posted July 24, 2020 13 minutes ago, Ars DeSadd said: Теперь немного о скорости.. Всем кораблям по -7 процентов - это не одно и то же. Получается, что чем меньше корабль тем больше скорости он потерял.. -7 процентов от 14 узлов значительно больше чем -7 процентов от 10 узлов. Все правильно В абсолютных значениях более медленные корабли потеряли меньше
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