Magnus Baldur Posted June 23, 2020 Posted June 23, 2020 @admin I have been wondering this for a while and I've tried searching for on the forums but could you humble let this pleb know why we have battle sail setting when there is absolutely no use for it? I know the reason why it was used in real life, because the sparks from cannon fire would literally light the sails on fire. I've been in enough PBs and I know the sails are never reduced to battle sails. Is there any chance that this might be implemented that if you keep your lower yards out that you have a % chance of catching your sails on fire 🔥 and poof! No fast sailing battles? I mean yeah it would slow down some battles but would definitely add some thought into ship builds and tagging people in teak/teak speed build ships. 2
BoatyMcBoatFace Posted June 23, 2020 Posted June 23, 2020 false battle sails raises the sails to make it much more difficult to chain especially from closer range thats the use in game 2
Magnus Baldur Posted June 23, 2020 Author Posted June 23, 2020 2 minutes ago, BoatyMcBoatFace said: false battle sails raises the sails to make it much more difficult to chain especially from closer range thats the use in game That may be the use in game but everything I read about it was to keep the red hot wads and sparks from catching them on fire? 4
Serk Posted June 24, 2020 Posted June 24, 2020 I think you also need less men to control battle sails, and thus can send more of the crew to boarding parties or to man guns. 1
BoatyMcBoatFace Posted June 24, 2020 Posted June 24, 2020 5 hours ago, magnus2005 said: That may be the use in game but everything I read about it was to keep the red hot wads and sparks from catching them on fire? this game is not simulator. it is arcade with some representation of ship handling. if actual simulator impossible for 1 person to manage ship. virtual crew or not so u have tailor your expectations and history within scope 1
Anolytic Posted June 24, 2020 Posted June 24, 2020 I use battle sails almost every battle. Not only do they help negate enemy chain broadsides, but they also greatly increase turn rate and agility. They are great for staying on someones' stern or generally out-turning and out-manoeuvring your opponent. That being said, OP is completely right in that battle sails don't have the importance or necessity that they had in historical times. However that is not an oversight from the developers. Admin has talked about battle sails repeatedly and about wishing to make sail management more historic. It is however not as simple as that gameplay wise. We would either have RNG-fires to the sails determine nearly every PvP-battle, or cowards would be able to escape every unfavourable PvP-fight simply by sailing away at full sails while pursuers would have to slow down significantly in order to shoot. There are many historic things that did not make it into the game, simply because it would not make for good gameplay. That is not to say we could not hope for more of an advantage from using battle sails if developers find a way to implement it without hurting other gameplay. 1
SeaBrig Posted June 24, 2020 Posted June 24, 2020 16 minutes ago, Anolytic said: I use battle sails almost every battle. Not only do they help negate enemy chain broadsides, but they also greatly increase turn rate and agility. They are great for staying on someones' stern or generally out-turning and out-manoeuvring your opponent. That being said, OP is completely right in that battle sails don't have the importance or necessity that they had in historical times. However that is not an oversight from the developers. Admin has talked about battle sails repeatedly and about wishing to make sail management more historic. It is however not as simple as that gameplay wise. We would either have RNG-fires to the sails determine nearly every PvP-battle, or cowards would be able to escape every unfavourable PvP-fight simply by sailing away at full sails while pursuers would have to slow down significantly in order to shoot. There are many historic things that did not make it into the game, simply because it would not make for good gameplay. That is not to say we could not hope for more of an advantage from using battle sails if developers find a way to implement it without hurting other gameplay. think there is a fair amount of suggestions i've seen where it would make sense to use battle sails over full sails, from my experience i go down to battle sails when i got high speed to increase the turn rate in a short amount of time, or i use it on big square sails ships to tack through the wind with higher speed. For instance i've seen a suggestion where if you go in battle sails you only use 40% crew on sailing while the rest can go to repair or reloading cannons = a new aspect in the game and wouldn't ruin gameplay. Also about fire to the sails etc, it would work before the new roe considering you would only need to tag once and not fire a full broadside, but to little to late i guess.
Hethwill, the Red Duke Posted June 24, 2020 Posted June 24, 2020 Stable gunnery platform. Heeling is not a friend of the gunners. They like it steady and without roll.
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