Vibrio Cholerae Posted June 20, 2020 Posted June 20, 2020 @admin Can we know what was in this update of today?
admin Posted June 20, 2020 Author Posted June 20, 2020 11 minutes ago, Vibrio Cholerae said: @admin Can we know what was in this update of today? Minor change in timer so people dont sit in flag placement instance for 45 mins. It will be reverted next week 4
Malcolm3 Posted June 20, 2020 Posted June 20, 2020 9 minutes ago, Botq said: Why bother crafting it or doing privateer fleets ? Privateer Fleets will drop Conquest flags for now
Medniy Sandal Posted June 22, 2020 Posted June 22, 2020 On 18.06.2020 at 19:23, admin said: текущая механика там, чтобы провести стресс-тест и найти проблемы. 45 минут - одна из проблем. в финальной версии будет статичный круг гибели. Его просто нет, чтобы увидеть все возможности. Сколько уже проходили эти "флаги" ранее ))), но вы к ним вернулись. Флаги больше подходят под рейды. Когда приехал, разрушил, ограбил и унес ноги. И там если пришел на торговом корабле, то на нем будешь "воевать". Либо загружать товар позднее. А вы, не пробовали привязать флаг к кораблю. Т.е. поставил флаг на торгаше, то идешь на торгаше на ПБ. Правда, есть проблема, будут активно использовать твинков для флагов и уже на нужных кораблях идти на ПБ. Замкнутый круг ))). Выскажу свое мнение - вы зря вернулись к костыльной механике флагов для ПБ. Надеюсь, вы имеете четкое представление как это должно работать ))), на этот раз.
Hethwill, the Red Duke Posted June 22, 2020 Posted June 22, 2020 (edited) @admin Pass the stress test I am presuming and with high hopes that all the non used Conquest chests to be wiped and all unused test flags to be wiped as well. Just to avoid situation of Conquest chest hoarding, for example. And even Flag hoarding. Before new system even starts. And then render it all a mess because some fellows just amassed them to "loophole" the necessity to go hunt for flags when system is up. Edited June 22, 2020 by Hethwill 8
derekticus Posted June 22, 2020 Posted June 22, 2020 @admin Will the new Woods come in as Rare Forests to be gained/created by Port Investments, or will they only be available through Port Drops and breaking up Ships?
Hethwill, the Red Duke Posted June 23, 2020 Posted June 23, 2020 On 6/21/2020 at 5:50 AM, Khan Agarfudge said: Combat news is "still" not working. Is working as per today's maintenance. 1
Never Posted June 23, 2020 Posted June 23, 2020 (edited) What it is? Is this supposed be one of the new woods? Seems to be in the game but not fully? or is it an old name? Edited June 23, 2020 by Never
Busterbloodvessel Posted June 24, 2020 Posted June 24, 2020 On 6/22/2020 at 3:19 PM, Hethwill said: @admin Pass the stress test I am presuming and with high hopes that all the non used Conquest chests to be wiped and all unused test flags to be wiped as well. Just to avoid situation of Conquest chest hoarding, for example. And even Flag hoarding. Before new system even starts. And then render it all a mess because some fellows just amassed them to "loophole" the necessity to go hunt for flags when system is up. No.... cry havoc and let slip the dogs of war. Buster (poor man's Mark Anthony)
Paulo de Antigua Posted June 24, 2020 Posted June 24, 2020 On 6/19/2020 at 11:01 AM, admin said: please propose improvements if you still see useless woods. We really want every type of wood to be useful for something - at least in some situations. To be honest I don't like the new woods - I don't know whom decided to add this who asked for it. I don't know if everyone shares the same opinion but we had statistic that we knew and combinations that we all like. fir - good for speed but fragile as hell teak - was good in speed - not as thick, not as much hp but good speed and agile white oak - lost in speed and agility but fare more hp cag - lost even more in speed and agility but pretty strong in terms oh hp / thickness live oak - very slow but best thickness and best hp This was linear and the curve was balanced in my opinion. I know that you guys are adding new woods to make more diversity and so players don't get bored right. But psychologically speaking - less choice makes people more happy. Just watch this study and you'll understand yourself: Before it was good - maybe not perfect right for all players and nothing will be But keep in mind that having a lot of choices doesn't make the players happy. You want to keep the new woods devs? Well I guess You might lose some of us on that one. Maybe not all. Your goal is to satisfy and create balance? I don't think adding more choices will do the trick. Adding new woods with alot of different stats is harder to balance and harder to satisfy the players. If you want to satisfy players add diversity in gameplay and not shipbuilding as it. new missions? mission with woods chests? group mission with wood chests? mix fleets? (so an admiral can fight with a captain), Improve your UI? better loot system ? rare ships? more events? fixing furstrating shallows in front of the port so it's easy to go in? I don't really undestand you sometimes. You have simplified the shipbuidling by deleting crafting provisions/barels/ballast etc. The old ones knows the days when crafting ships acctually felt like I was building a ship and not just putting some mats in a cauldron to make a ship. But now You are over-complicating things with the new woods and a lot of us are losing our minds of this change because before it was so simple. Want the best for speed and agile with some good hp/ thickness -> use teak - a bit resistant Want the best for HP ? use white oak - resistant / a bit of a loss in speed Want to be tanky ? use live oak - high loss in speed This is not really a suggestion of improvements for the new woods but more of a "we were more satisfied and happier without them" Anyways I hope you are doing all the best you can make your players happy and if you are doing testing - please do it on a seperate server so our main account isn't affected and money/time isn't lost. Kind regards, Paulo de Antigua 4
Cathal Brugha Posted June 24, 2020 Posted June 24, 2020 Seems like the devs just think putting some gimmicky thing in the game will help in tease players, instead of addressing any of the concerns that have been brought to them numerous times. 1
admin Posted June 25, 2020 Author Posted June 25, 2020 On 6/18/2020 at 1:02 PM, admin said: PVP Hunters are encouraged to sink conquest flag carriers and generally interfere with flag placement. We might give something mildly interesting to those who sink the most. 2 players fulfilled the request z4ys- Sank most flag carriers njordhir - Sank most flag carriers All other participants had less kills than these 2 players. Fort commanders also participated Cabo Rojo Tower 1 - 3 kills Battlezone also helped to test Battle zone - 2 kills Rewards will be sent into redeems for these players tomorrow. Fort commander and battle zone declined the request to contact them. 7
Anolytic Posted June 25, 2020 Posted June 25, 2020 21 minutes ago, admin said: 2 players fulfilled the request z4ys- Sank most flag carriers njordhir - Sank most flag carriers All other participants had less kills than these 2 players. Fort commanders also participated Cabo Rojo Tower 1 - 3 kills Battlezone also helped to test Battle zone - 2 kills Rewards will be sent into redeems for these players tomorrow. Fort commander and battle zone declined the request to contact them. Any reward for whoever ( 🙄 ) tested the most conquest flags? (300+ flags successfully planted, didn't get sunk once) 3
Despe Posted June 25, 2020 Posted June 25, 2020 2 minutes ago, Anolytic said: Any reward for whoever ( 🙄 ) tested the most conquest flags? (300+ flags successfully planted, didn't get sunk once) your reward is Despe
Serk Posted June 25, 2020 Posted June 25, 2020 6 minutes ago, Anolytic said: Any reward for whoever ( 🙄 ) tested the most conquest flags? (300+ flags successfully planted, didn't get sunk once) 100 admiralty chest/ wooden chest should be enough.
Admiral Howe of Gibraltar Posted June 25, 2020 Posted June 25, 2020 3 minutes ago, Serk said: 100 admiralty chest/ wooden chest should be enough. But the question remains, why should the admin reward those actively using alts to gain an unfair advantage over others? 2
Serk Posted June 25, 2020 Posted June 25, 2020 (edited) 30 minutes ago, Admiral Howe of Gibraltar said: But the question remains, why should the admin reward those actively using alts to gain an unfair advantage over others? To promote sales 😂 Edited June 25, 2020 by Serk
Cetric de Cornusiac Posted June 25, 2020 Posted June 25, 2020 23 minutes ago, Serk said: To promote sales 😂 Main game price is down 60 % now at steam summer sales - never was it cheaper to get an alt.
Never Posted June 25, 2020 Posted June 25, 2020 (edited) So abusing a testing phase to get in game richer is worthy of rewards now? But I'm sure his interest was in helping to test as much as possible. Edited June 25, 2020 by Never
Admiral Howe of Gibraltar Posted June 25, 2020 Posted June 25, 2020 25 minutes ago, Never said: So abusing a testing phase to get in game richer is worthy of rewards now? But I'm sure his interest was in helping to test as much as possible. The admin liked his post, enough said.
Cap Trujis Posted June 25, 2020 Posted June 25, 2020 5 hours ago, Serk said: Para promover las ventas 😂 Ez
Despe Posted June 25, 2020 Posted June 25, 2020 (edited) 14 hours ago, Admiral Howe of Gibraltar said: But the question remains, why should the admin reward those actively using alts to gain an unfair advantage over others? the chest was buyed, and any kind of advantage when he need hours and hours for make that. 13 hours ago, Never said: So abusing a testing phase to get in game richer is worthy of rewards now? But I'm sure his interest was in helping to test as much as possible. where is the abuse? he buy most of chest and he spend time and time making the missions. and btw, all player have the rigth to spend his money in whatever they want, if some guys are happy in this game and have 5-10 or 100 alts is their bussiness Edited June 25, 2020 by Despe 2
BoatyMcBoatFace Posted June 26, 2020 Posted June 26, 2020 6 hours ago, Never said: So abusing a testing phase to get in game richer is worthy of rewards now? But I'm sure his interest was in helping to test as much as possible. let b real here if no reward not single person spend time plant single flag why not testing be reward?
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