Henry Long Castle Posted June 16, 2020 Posted June 16, 2020 17 minutes ago, Raekur said: Not because they are an easy kill towards a mission that is intended to be for sinking warships. The pvp missions do not say that you are supposed to sink warships, just players. The lazy raiders you are talking about are probably the players that spend the most time in game... 53 minutes ago, Henry Long Castle said: if there were no doubloons in the wrecks, there would be no reason for me to attack someone. If i have no reason to attack someone I might as well go play Tetris. @Joseph Taylor since you are probably blind I have to quote myself...
Guest Posted June 16, 2020 Posted June 16, 2020 It's fine how it is now imo. Traders should escort their trade vessels with a warship, fight the raider with the warship and let the traders escape
Joseph Taylor Posted June 16, 2020 Posted June 16, 2020 13 minutes ago, Henry Long Castle said: The pvp missions do not say that you are supposed to sink warships, just players. The lazy raiders you are talking about are probably the players that spend the most time in game... @Joseph Taylor since you are probably blind I have to quote myself... Probably you should. It seems you do not enjoy fights but doubloons grinding. As mentioned 'people who spend the most time in game' are the reason for the thriving game community.
mikawa Posted June 16, 2020 Posted June 16, 2020 37 minutes ago, Je maintiendrai said: Traders should escort their trade vessels with a warship It's quite ok as long as you don't have to enter an emeny port - which happens easily on long trade runs. Btw: I think it's fine as it is. Hunters are in general not interested in cargo, but in kills. You get kills only for the main ship in fleet, so a good choice would be to let the main ship empty and fill only the fleet ships with cargo 🙂
Guest Posted June 16, 2020 Posted June 16, 2020 2 minutes ago, mikawa said: It's quite ok as long as you don't have to enter an emeny port - which happens easily on long trade runs. Btw: I think it's fine as it is. Hunters are in general not interested in cargo, but in kills. You get kills only for the main ship in fleet, so a good choice would be to let the main ship empty and fill only the fleet ships with cargo 🙂 Yes, and they prolonged the 'X' status after being killed. So killing the same player twice is useless unless you're a D***
Hethwill, the Red Duke Posted June 16, 2020 Posted June 16, 2020 1 minute ago, Je maintiendrai said: Yes, and they prolonged the 'X' status after being killed. So killing the same player twice is useless unless you're a D*** Nor does it count more than once for the same mission.
chazwozza Posted June 16, 2020 Author Posted June 16, 2020 (edited) 6 hours ago, RepairyMcRepairous said: A realistic sailing game called naval action. Don't reward anything if someone's surrenders? What's realistic about that. Even taking away the obvious grieving and exploits it will make. The while idea seems utterly pointless to me. I mean they would still tag you anyway considering they would assume you're u have something worth the time. Resolves nothing. Already stated he gets the ship as well as any cargo.As realism is your thing whats realistic about teleporting? Game seems to cater for gankers and the elite port battle players everyone else can either play pve or something else Wonder why game struggles to keep new players Edited June 16, 2020 by chazwozza
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