chazwozza Posted June 15, 2020 Posted June 15, 2020 (edited) How about when you surrender the attacker can capture/sink your ship as now but receives no pvp rewards ie the kill the medals etc as you have surrendered it shouldn’t count as a kill.However if you fire even just once the surrender option is no longer valid.May help noobs and cargo runners a bit from constant persecution if the gankers know there could be little reward in it also people that want to fight still can if they think they have a chance of winning etc. Hardcore pvpers can still interrupt economy runs plus more cargo delivered = more money in game to build stuff to fight with just a thought Edited June 15, 2020 by chazwozza
chazwozza Posted June 15, 2020 Author Posted June 15, 2020 (edited) How? No more exploitable than half a dozen other aspects of the game Edited June 15, 2020 by chazwozza
BoatyMcBoatFace Posted June 15, 2020 Posted June 15, 2020 so you admit it is so. you just want it in to add another stupid mechanic gotcha
chazwozza Posted June 15, 2020 Author Posted June 15, 2020 How is it stupid trying to helps noobs/traders? Also how is it exploitable
Tiedemann Posted June 15, 2020 Posted June 15, 2020 Used to be like this but its was removed because of GRIFING. Many players would just instant surrendered to deny the attackers rewards.. 2
chazwozza Posted June 15, 2020 Author Posted June 15, 2020 (edited) Yea it’s a lot better now everyone has left due to not being able to do it its not fair to grief griefers? Plus attackers still get ship and cargo if any Edited June 15, 2020 by chazwozza 2
BoatyMcBoatFace Posted June 15, 2020 Posted June 15, 2020 30 minutes ago, chazwozza said: Yea it’s a lot better now everyone has left due to not being able to do it its not fair to grief griefers? Plus attackers still get ship and cargo if any and what the hello kitty would i do with your indiaman full of useless cargo 3 hours away from my nearest port? if you dont like it, there is PVE server
chazwozza Posted June 15, 2020 Author Posted June 15, 2020 (edited) As a ganker you need to capture the ship no. Thought not Gluck with the dwindling numbers Edited June 15, 2020 by chazwozza
Hethwill, the Red Duke Posted June 15, 2020 Posted June 15, 2020 I understand what OP is saying and did before say it a lot of times - trade raid objective should be the cargo itself. That being said, barely any cargo now has any superlative value. Can't remember the last time I did hit a transport of woods, cannon, useful stuff. I'm divided on this. I wish I didn't have to sink them due to the cargo being useful, but then there's none carrying useful stuff. So OP, what do you expect ? Majority of captains will not take over your ship nor sail it back because of the trade goods. They will simply sink it. Not because of the kill, but because the cargo is "dead weight" for the raider and the doubloons that spawn in the wreck are not. Surrendering would change nothing but your own ( and others ) peace of mind. Nothing else. And that peace of mind lasts only until the next raid. 2
Vernon Merrill Posted June 15, 2020 Posted June 15, 2020 This is an unfortunate side effect of simpler crafting 2
chazwozza Posted June 15, 2020 Author Posted June 15, 2020 Which gives the ganker less incentive to gank if he knows the likely outcome would be a surrender let them fight people that want to fight back its bad enoigh they jump noobs all day long killing the population and how easy is it to just jump someone already in a fight make the game playable again
Mezcolanza Posted June 15, 2020 Posted June 15, 2020 (edited) 2 hours ago, Hethwill said: I understand what OP is saying and did before say it a lot of times - trade raid objective should be the cargo itself. That being said, barely any cargo now has any superlative value. Can't remember the last time I did hit a transport of woods, cannon, useful stuff. I'm divided on this. I wish I didn't have to sink them due to the cargo being useful, but then there's none carrying useful stuff. So OP, what do you expect ? Majority of captains will not take over your ship nor sail it back because of the trade goods. They will simply sink it. Not because of the kill, but because the cargo is "dead weight" for the raider and the doubloons that spawn in the wreck are not. Surrendering would change nothing but your own ( and others ) peace of mind. Nothing else. And that peace of mind lasts only until the next raid. Yes. I really wish trade goods had value to a nation, clan, or port. Goods that should be worth group effort protecting as opposed simply whether a rich person gets richer. The first nail in the coffin of hunting for profit was the simplification of crafting. The final nail was allowing clans to add resources to ports where they didn't "naturally" occur. Few captains have to move anything around very much. Certainly not far. It's not going to happen, but my wish list is one or more of the following: 1. Ability to send a prize crew home with a ship which seems like a big technical stretch or 2. The ability to trade a fleet ship to another player in open water. But like you said, there's rarely anything worth taking home to sell in traders anyway. Edited June 15, 2020 by Mezcolanza 2
Mormegil Posted June 15, 2020 Posted June 15, 2020 4 hours ago, Hethwill said: They will simply sink it. Not because of the kill, but because the cargo is "dead weight" for the raider and the doubloons that spawn in the wreck are not. That is pretty much the problem. If there would be no magical spawn of dubloons people would be encouraged to take the prize that they fought for - the ship or cargo. But the problem then would be that the Cargo and ship are not worth the time anyway...
Hethwill, the Red Duke Posted June 15, 2020 Posted June 15, 2020 (edited) 1 hour ago, chazwozza said: Which gives the ganker less incentive to gank if he knows the likely outcome would be a surrender let them fight people that want to fight back its bad enoigh they jump noobs all day long killing the population and how easy is it to just jump someone already in a fight make the game playable again Traders are not noobs. There's plenty of high status admirals. Noobs can be traders though. Also noobs is a really depreciative word in my opinion. Cadets is nice Edited June 15, 2020 by Hethwill 2
Macjimm Posted June 16, 2020 Posted June 16, 2020 7 hours ago, Mezcolanza said: Yes. I really wish trade goods had value to a nation, clan, or port. Goods that should be worth group effort protecting as opposed simply whether a rich person gets richer. The first nail in the coffin of hunting for profit was the simplification of crafting. The final nail was allowing clans to add resources to ports where they didn't "naturally" occur. Few captains have to move anything around very much. Certainly not far. It's not going to happen, but my wish list is one or more of the following: 1. Ability to send a prize crew home with a ship which seems like a big technical stretch or 2. The ability to trade a fleet ship to another player in open water. But like you said, there's rarely anything worth taking home to sell in traders anyway. This is well thought out. Mez's wish list is right on the mark. Great ideas. Unfortunately, these changes will unlikely happen. The developer doesn't have time. The game engine will probably not handle the process(s). Not everything is possible with limited resources and money. NA has a development team of one person, modifying the content, and there are only so many hours in a day. So much to do. NA is a good game with beautiful ships, cool scenery, and Game Labs is very pleased with the combat mechanics. For me, I like trading and enjoy the excitement of fleeing from hunters on the War server. I'm not a noob but I know that, as a trader, I am a target for gankers. It's much less satisfying to make a successful run on the Peace server, but it's an option for traders who don't like risk. I know that I will lose ships and can seldom convince a ganker to allow me to escape. 1
Henry Long Castle Posted June 16, 2020 Posted June 16, 2020 18 hours ago, chazwozza said: How about when you surrender the attacker can capture/sink your ship as now but receives no pvp rewards ie the kill the medals etc as you have surrendered it shouldn’t count as a kill.However if you fire even just once the surrender option is no longer valid.May help noobs and cargo runners a bit from constant persecution if the gankers know there could be little reward in it also people that want to fight still can if they think they have a chance of winning etc. Hardcore pvpers can still interrupt economy runs plus more cargo delivered = more money in game to build stuff to fight with just a thought So i dont get to be a pirate anymore ?
Joseph Taylor Posted June 16, 2020 Posted June 16, 2020 (edited) 15 hours ago, Hethwill said: I understand what OP is saying and did before say it a lot of times - trade raid objective should be the cargo itself. That being said, barely any cargo now has any superlative value. Can't remember the last time I did hit a transport of woods, cannon, useful stuff. I'm divided on this. I wish I didn't have to sink them due to the cargo being useful, but then there's none carrying useful stuff. So OP, what do you expect ? Majority of captains will not take over your ship nor sail it back because of the trade goods. They will simply sink it. Not because of the kill, but because the cargo is "dead weight" for the raider and the doubloons that spawn in the wreck are not. Surrendering would change nothing but your own ( and others ) peace of mind. Nothing else. And that peace of mind lasts only until the next raid. Why the hell would you artificially spawn doubloons? Whose idea was that? Ah,right, Russian ganking community @admin only listens to. If 'the cargo is dead weight' then something is very wrong with the game's economy. Edited June 16, 2020 by Joseph Taylor 1
Henry Long Castle Posted June 16, 2020 Posted June 16, 2020 2 minutes ago, Joseph Taylor said: Why the hell would you artificially spawn doubloons? Whose idea was that? Ah,right, Russian ganking community @admin only listens to. If 'the cargo is dead weight' then something is very wrong with the game's economy. if there were no doubloons in the wrecks, there would be no reason for me to attack someone. If i have no reason to attack someone I might as well go play Tetris.
Hethwill, the Red Duke Posted June 16, 2020 Posted June 16, 2020 (edited) 6 minutes ago, Joseph Taylor said: Why the hell would you artificially spawn doubloons? Whose idea was that? Ah,right, Russian ganking community @admin only listens to. If 'the cargo is dead weight' then something is very wrong with the game's economy. I agree. It shouldn't be artificial. It should be YOUR DOUBLOONS taken from your chest. ( seriously man, just think before you write... ) Edited June 16, 2020 by Hethwill 2
Joseph Taylor Posted June 16, 2020 Posted June 16, 2020 1 minute ago, Hethwill said: I agree. It shouldn't be artificial. It should be YOUR DOUBLOONS taken from your chest. ( seriously man, just think before you write... ) You have @admin's bias towards game mechanics. I will rephrase the question so you I understand my point: "Why the hell should there be doubloons in the ganked player's wreck in the first place?"
Henry Long Castle Posted June 16, 2020 Posted June 16, 2020 (edited) @Joseph TaylorStop @ing admin for meaningless stuff like this. Your question has already being answered Edited June 16, 2020 by Henry Long Castle
Hethwill, the Red Duke Posted June 16, 2020 Posted June 16, 2020 I will rephrase. Stand down with unfounded claims that serve only to feed your own distorted captain ego and cause confusion to everyone else. Last warning.
Joseph Taylor Posted June 16, 2020 Posted June 16, 2020 6 minutes ago, Henry Long Castle said: @Joseph TaylorStop @ing admin for meaningless stuff like this. Your question has already being answered No, it was not. There was no answer why game mechanics reward people hunting and sinking easy prey. 6 minutes ago, Hethwill said: I will rephrase. Stand down with unfounded claims that serve only to feed your own distorted captain ego and cause confusion to everyone else. Last warning. Banhammer time when someone points the game mechanics which serve to feed distorted captains ego. Also twisting my words is not nice.
Raekur Posted June 16, 2020 Posted June 16, 2020 I have said this before but seems that the hardcore pvp players distracted it because it would remove their easy kills for pvp missions. Make tradeships rank 8 and remove them from counting towards pvp missions. The idea of going after a trade ship should be for economic or resource hindering reasons only. Not because they are an easy kill towards a mission that is intended to be for sinking warships. Not long ago these lazy raiders even wanted to be able to capture a ship and then teleport it back to base to sell the cargo without having to leave their hunting grounds for the amount of time it would take to sail the prize back, not to mention it would make them vulnerable to being intercepted due to the decrease in speed. This only showed that the raiders are very one sided in their thinking and could care less about balance. Wasnt the teleport to port option removed because some pvp players complained that it made it too easy for traders to make it to port with some of their cargo? 3
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