admin Posted June 15, 2020 Posted June 15, 2020 (edited) CaptainsConquest return plans can be made public now. Thank you very much for patience. Conquest flag has been implemented and tested internally. But we need to test it in public. To avoid any issues with loss of ports due to potential flag bugs conquest will return in stages Stage 1. 17-18th June (ETA) Flag planting (setting) will be available Flag will be issued to every captain in the re-deemables Flag WILL NOT result in port battle set up (you can place the flag but port battle will not happen) 2 Quests with rewards will be added to motivate testing the flags. Flag planting quest Flag destruction quest Stage 2. 24th June: Full PB return + unsupported port battle transport Port battles will be switched on Port battle transport item will be given out to clan officers on the server Stage 3. 1st July Full conquest recovery with port battle transport Port battle transport will become fully supported 8 minutes ago, admin said: pve server will keep old hostility missions as flag is redundant there. Trincomalee timeline announcement will be done separately today. Edited June 15, 2020 by Hethwill added PVE info. 14
PaNik Posted June 15, 2020 Posted June 15, 2020 (edited) Can you tell us a little more about battle transport? Edited June 15, 2020 by PaNik
Trawn Posted June 15, 2020 Posted June 15, 2020 Thanks for news. Is there any ETA on RvR resumption on PvE server?
Paulo de Antigua Posted June 15, 2020 Posted June 15, 2020 (edited) Will this also beon the PVE server ? Edited June 15, 2020 by Paulo de Antigua
admin Posted June 15, 2020 Author Posted June 15, 2020 4 minutes ago, Trawn said: Thanks for news. Is there any ETA on RvR resumption on PvE server? pve server will keep old hostility missions as flag is redundant there.
Random Noob Posted June 15, 2020 Posted June 15, 2020 Game is out of early access for a year but here we are still "testing" things. 1
Hethwill, the Red Duke Posted June 15, 2020 Posted June 15, 2020 1 minute ago, Random Noob said: Game is out of early access for a year but here we are still "testing" things. Thankfully Means game is always evolving. As one of my teachers would say - there's twenty editions of a game because the game is never finished. 9
Jan van Santen Posted June 15, 2020 Posted June 15, 2020 33 minutes ago, admin said: pve server will keep old hostility missions as flag is redundant there. Okay...the issue on PvE is: ai has stopped to attack ports. No ai flip means no pb, regardless of hostility or new method. So the question boils down to: when will pb start again on PvE server ? 1
Trawn Posted June 15, 2020 Posted June 15, 2020 39 minutes ago, admin said: pve server will keep old hostility missions as flag is redundant there. First, thank you for reply. Second, I may have not make myself clear there. I was asking when (old) hostilities will be resumed on PvE server. Right now there is none, map become static.
Eduard L'Aquila Posted June 15, 2020 Posted June 15, 2020 (edited) 1 hour ago, admin said: pve server will keep old hostility missions as flag is redundant there. While I understand this and can't find a fault with maintaining hostilities the way they currently are, could it be made that only hostilities missions started after the initial time frame are counted towards the Port Battle counter? It would remove the current uncertainty of "leave at the right second" and turn it into a battle for which nation/clans are more efficient in battle. Edited June 15, 2020 by Eduard L'Aquila 2
Vibrio Cholerae Posted June 15, 2020 Posted June 15, 2020 1 hour ago, admin said: Flag planting quest Flag destruction quest Could we have some info about this quest?
Isaac J Smith Posted June 15, 2020 Posted June 15, 2020 Quote Port battle transport item will be given out to clan officers on the server Just give that to everyone just like the redeemable flag. Everyone who wants to do RVR will just end up creating 200 million clans with everyone as officers just to get this.
admin Posted June 15, 2020 Author Posted June 15, 2020 46 minutes ago, Eduard L'Aquila said: While I understand this and can't find a fault with maintaining hostilities the way they currently are, could it be made that only hostilities missions started after the initial time frame are counted towards the Port Battle counter? It would remove the current uncertainty of "leave at the right second" and turn it into a battle for which nation/clans are more efficient in battle. agree this wont be on patch but this needs to be hotfixed. Missions should be taken after window opens to give everyone equal chance. On the other hand - as instance can only live for 1.5 hours - you can only get 1.5 hours headstart 1
Audacious Posted June 15, 2020 Posted June 15, 2020 (edited) What about doubloons removal from shipbuilding? When? Edited June 15, 2020 by Audacious 1
Trawn Posted June 15, 2020 Posted June 15, 2020 56 minutes ago, admin said: agree this wont be on patch but this needs to be hotfixed. Missions should be taken after window opens to give everyone equal chance. On the other hand - as instance can only live for 1.5 hours - you can only get 1.5 hours headstart The issue is, you dont need 1,5h headstart. What should headstart even serve for? Right now it is done in 30minutes and then it is just waiting until time window starts and leave the battle at set time - fracture of second into the window. No headstart for PvE is the best solution, fair to everybody. 3
Eduard L'Aquila Posted June 16, 2020 Posted June 16, 2020 13 hours ago, admin said: agree this wont be on patch but this needs to be hotfixed. Missions should be taken after window opens to give everyone equal chance. On the other hand - as instance can only live for 1.5 hours - you can only get 1.5 hours headstart By my interpretation, do you mean that hostility missions would not be made available in ports until the window starts? If that's the case, that's a very interesting idea, perhaps hostilities could also be taken at a neutral port (i.e. the port that's unowned), not only in home nation/allied ports.
Dpeukert Posted June 16, 2020 Posted June 16, 2020 Is there a date when the hostility missions will be available on the PvE server, I know we are keeping the old system, I just would like to know when it will resume.
Jan van Santen Posted June 16, 2020 Posted June 16, 2020 (edited) 20 hours ago, Trawn said: The issue is, you dont need 1,5h headstart. What should headstart even serve for? Right now it is done in 30minutes and then it is just waiting until time window starts and leave the battle at set time - fracture of second into the window. No headstart for PvE is the best solution, fair to everybody. On top of this suggestion ( timer = start of hostility) : Get the 100% out of it completely = more fun and content for PvE Have Hostility start at a given time. The clan doing most dmg within the next 1.5 hrs (instance lifespan) wins the hostility. Edited June 16, 2020 by Jan van Santen
Joseph Taylor Posted June 16, 2020 Posted June 16, 2020 23 hours ago, admin said: Trincomalee timeline announcement will be done separately today. @admin @Hethwill Where is the announcement? It's been 24 hours.
mikawa Posted June 16, 2020 Posted June 16, 2020 1 hour ago, Joseph Taylor said: Where is the announcement? It's been 24 hours. Just a little patience ....
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