Jarlath Morrow Posted June 9, 2020 Posted June 9, 2020 Seems like a real problem. I hope that it gets addressed, since it certainly won't be the last time it happens. In a perfect system, a ship that has been soundly beaten and has no chance of escape, such as shown in the video, should not be able to leave battle. I'm sure it's plenty frustrating for Anolytic and Redman, experienced players. Imagine how frustrating that would be if it happens to a new player. Or should I say, when it happens to a new player. 1
admin Posted June 9, 2020 Posted June 9, 2020 6 hours ago, Jarlath Morrow said: Seems like a real problem. I hope that it gets addressed, since it certainly won't be the last time it happens. In a perfect system, a ship that has been soundly beaten and has no chance of escape, such as shown in the video, should not be able to leave battle. I'm sure it's plenty frustrating for Anolytic and Redman, experienced players. Imagine how frustrating that would be if it happens to a new player. Or should I say, when it happens to a new player. Its not a problem at all. Because Game is NO LONGER going to keep someone beat up in battle just because you let them sail away or decided suddenly that they are beat up enough.. Its never enough, you must consistently keep opponent under enough fire. There are no grey areas it all comes down to 1 or 0 at the end. If the target does not have irreversible damage - and were not under consistent fire we let him leave. Its your responsibility to get enough damage every 3 mins otherwise target will leave. Ability to keep someone busy for 1.5 hours by using single shot pew pew from 1.5km is gone. There are plenty of historical examples in age of sail where unattended damaged (sometimes even captured) ships returned to combat duty the next day and safely returned to ports (Several ships at Trafalgar did so). To summarize New system, like the balancer ROE on the OW, is not going to be liked initially, but its great long term It solves long distance griefing, it solves snows keeping 1st rates in battle, it makes ships with no chasers more useful and many many more things. Most importantly: It will save your time if your opponents are not doing enough. 5
Random Noob Posted June 9, 2020 Posted June 9, 2020 4 hours ago, admin said: There are plenty of historical examples in age of sail where unattended damaged (sometimes even captured) ships returned to combat duty the next day and safely returned to ports (Several ships at Trafalgar did so). Several ships at Trafalgar also sunk next day due to heavy damage and an upcoming storm. Santisima Trinidad for example.
Genevieve Malfleurs Posted June 9, 2020 Posted June 9, 2020 4 hours ago, admin said: Its not a problem at all. Because Game is NO LONGER going to keep someone beat up in battle just because you let them sail away or decided suddenly that they are beat up enough.. Its never enough, you must consistently keep opponent under enough fire. There are no grey areas it all comes down to 1 or 0 at the end. If the target does not have irreversible damage - and were not under consistent fire we let him leave. Its your responsibility to get enough damage every 3 mins otherwise target will leave. Ability to keep someone busy for 1.5 hours by using single shot pew pew from 1.5km is gone. There are plenty of historical examples in age of sail where unattended damaged (sometimes even captured) ships returned to combat duty the next day and safely returned to ports (Several ships at Trafalgar did so). To summarize New system, like the balancer ROE on the OW, is not going to be liked initially, but its great long term It solves long distance griefing, it solves snows keeping 1st rates in battle, it makes ships with no chasers more useful and many many more things. Most importantly: It will save your time if your opponents are not doing enough. sceptical at first, i think it is a great change to the mechanics!! sometimes in your favour and sometimes not, but as you said, it makes splendid ships like the essex for instance more useful again. finally! many thanks for that. now, think about repairing so often and so much!! that bullshit really bothers me! why not up to 80% max?? take the arcade-elements from the best game ever please. 2
van Veen Posted June 10, 2020 Posted June 10, 2020 Does crew damage also account for the timer? If yes, stern raking should do.
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