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Posted

Is SLI/Crossfire support on the roadmap at all?  Currently I'm getting no change in performance at all with SLI on or off with two GTX 970s, which makes it hard to run in Surround mode (5760x1200) without dropping to 20-25 fps.

Posted

Oh.. poor you :) some of us struggle to maintain that fps in 1920x1080 :)

That being said I probably would gain some if it used my other gtx580. So yes. SLI support would be nice :)

  • 4 months later...
Posted

as far as i am aware you have to force crossfire/sli from an external program otherwise it is not possible to do crossfire/sli in unity engine games(and this is a unity engine game)

  • 1 year later...
Posted

@OlavDeng2 - This is actually not true. The people who make the Unity-engine say that their software can't see one way or the other whether SLI exists and there is no obstacle for a Unity Engine game to run perfectly well with SLI. However, there are a few caveats with the 3D rendering and especially the shaders that are caused by certain types of ways of rendering the image.

If a render directly uses information of a preceding frame then there is a big chance of SLI not giving any performance increase. On the Unity forum there are multiple explanations for programmers to get around that problem and increase performance of systems running SLI.

I do, however, understand that this is part of the optimization process that needs to be done in the final stages of programming...so we will all have to wait. :(

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