Saltydogg9 Posted June 2, 2020 Posted June 2, 2020 What happen to the realistic bad thunder storms that were once here? Being a Navy vet that sailed in some badass storms my thoughts were they should have been stronger and maybe even a hurricane or two. If these storms were cut out because of complaints that's just wrong, the experience would have been realistic making this game even more true to real life.... What say ye they come back? 1
Macjimm Posted June 3, 2020 Posted June 3, 2020 I liked the "storms". Lots of others loved them. Some players hated them. I always hoped ships could be damaged by wind and waves. The admin stated once that the game mechanics will not allow storms. Technically they were not 'storms', just rough water. The waves and winds were not strong enough. 1
DonH Posted June 4, 2020 Posted June 4, 2020 (edited) Maybe they could add a zone, just like the PZ where we will get rough seas in an instance, and a negative modifier to speed while inside it, and slow damage to the sails if u go full sail while inside the zone, random wrecks could be found inside it, this zone should only be placed on waters away from ports maybe? Edited June 4, 2020 by DonH 3
Macjimm Posted June 4, 2020 Posted June 4, 2020 On 2/4/2016 at 7:18 AM, Macjimm said: Perhaps there could be areas where storm frequency is greater (or lesser). Storm Areas But storms that can damage/sink a vessel need an instance. Speedboating through very large waves would not improve the game. also: http://forum.game-labs.net/index.php?/topic/7056-should-the-weather-cause-open-world-damage/?hl=storms [/indent] On 7/6/2018 at 6:24 PM, Macjimm said: I can't think of a better way to improve NA than to have the option for storms. To appease the players who hate storms I suggest that they be confined to areas of the map that can be easily avoided. Players that have no appetite for dealing with weather could sail around the storm areas, instead of through them. We could even have cyclic foul weather seasons, so most of the time players could sail through the storm zones and be certain of fair weather. For everyone else weather is a feature that would improve the game play and provide added excitement. Shortcuts across storm zones, during storm season, could entice the trader who is willing to risk an encounter with nasty weather: The benefit could be an increase in Travel XP and reduced travel time. The risk could be damage to sails, rigging, masts and/or the ship itself. The sailor's greatest enemy has always been the sea. Opponents and cannons would seem puny and insignificant compared to might of a raging gale. There are lots of players who would love to pit themselves against the wind and waves in a storm instance and be forced to sail effectively to avoid damage. It would be thrilling to encounter storms where fighting was just not possible, and a player must make every effort just to keep the ship afloat. In a truly violent event, the mountainous pitching waves would make moving and loading cannons impossible. From previous threads I understand that the Devs have little motivation to create storm instances, and the game engine might be too limited, but the sea should have a huge influence on ships in the age of sail. Respectfully, the sea state has no effect on game play in NA. The briny deep is unimportant. In my dreams I imagine a Naval Action where ships can be damaged by rocks and shorelines, but that is a different topic. It is my understanding that the game engine cannot handle storms. 1
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