Hethwill, the Red Duke Posted June 4, 2020 Posted June 4, 2020 Just set sail and check it yourself. Don't take my word for it. My point is not the HDF to defend you. My point if the HDF for flag drop.
DonH Posted June 4, 2020 Posted June 4, 2020 8 minutes ago, Hethwill said: Just set sail and check it yourself. Don't take my word for it. My point is not the HDF to defend you. My point if the HDF for flag drop. I would, but the server is down... My point is differences on areas of sea covered by these fleets, and not existence of these HDF for some nations
Archaos Posted June 4, 2020 Posted June 4, 2020 16 minutes ago, DonH said: I would, but the server is down... My point is differences on areas of sea covered by these fleets, and not existence of these HDF for some nations The areas they cover cannot be exactly the same for every nation because of the nature of the map. Each coast line is different so even if the numbers of HDF's spawned is exactly the same for each nation the area they can sail in will be different leading to different concentrations. They also sail randomly around these areas so there is possibility of grouping (I think the most I have seen in one place was about 5 HDF's all within visual range). Put a circle of the same size around each nations capital and you can see the differences in sea area available. There may also be some tweaking of the areas due to overlaps and other game constraints. It would be a boring game if every nation was identical. The thing I have greater issue with is how they class the difficulty of nations as some of the so called easy nations are actually harder to play because of their location, while some so labelled harder difficult nations have it easier. 1
DonH Posted June 4, 2020 Posted June 4, 2020 14 minutes ago, Archaos said: The areas they cover cannot be exactly the same for every nation because of the nature of the map. Each coast line is different so even if the numbers of HDF's spawned is exactly the same for each nation the area they can sail in will be different leading to different concentrations. They also sail randomly around these areas so there is possibility of grouping (I think the most I have seen in one place was about 5 HDF's all within visual range). Put a circle of the same size around each nations capital and you can see the differences in sea area available. There may also be some tweaking of the areas due to overlaps and other game constraints. It would be a boring game if every nation was identical. The thing I have greater issue with is how they class the difficulty of nations as some of the so called easy nations are actually harder to play because of their location, while some so labelled harder difficult nations have it easier. Sure, but the circle does not only convey the capital, but also the towns of the region, and the numbers of towns for the capitals are different, hence the difference of the area, hence different difficulties on farming those fleets. Leaving some parameters constant make the system fair, but there are other considerations as well which arent constant, and this differences in area imho has been overlooked, thus they do impact on the quality of the experience while playing the game, having a system being asymmetrical is fine by me, but we could use some of this to make the system fairer, composition of these fleets could be different, even random, number of fleets spawned could be different for example...
Suppenkelle Posted June 4, 2020 Posted June 4, 2020 1 hour ago, Hethwill said: Denmark i didn't see any south of the capital island so not sure. There are Danish HDF fleets south of the main islands. Swedish Indiamen on their way west are regularly victims to them. 1 hour ago, Hethwill said: There's not. You making up stuff to fit your agenda. Go out there and check for yourself. Go first with a Lynx. Then go with 30BR and over small ship so small HDF chases you. Then go with a 100 BR one so the big ones chase you. You will know where they turn. Not often that your statements are incorrect. 30BR and 100BR are the Limits for being safe. BR bigger than 30 you get chased by the small fleets, BR above 100 and the big ones come for you.
Archaos Posted June 4, 2020 Posted June 4, 2020 6 minutes ago, DonH said: Sure, but the circle does not only convey the capital, but also the towns of the region, and the numbers of towns for the capitals are different, hence the difference of the area, hence different difficulties on farming those fleets. Leaving some parameters constant make the system fair, but there are other considerations as well which arent constant, and this differences in area imho has been overlooked, thus they do impact on the quality of the experience while playing the game, having a system being asymmetrical is fine by me, but we could use some of this to make the system fairer, composition of these fleets could be different, even random, number of fleets spawned could be different for example... As far as I understand the area covered by the HDF's radiates out from the single capital city, so it does not matter how many towns are in the region or how close they are. If the towns are closer they will be covered by the area of HDF's and if they are too far away they will not be covered. I am not sure why you are so intent on having it exactly the same for every nation, it is the same with distribution of AI ships and fleets round the world, in some areas there are more 5th rate fleets in others more 1st rate fleets, some areas spawn certain resources and others dont. The difference adds to the game rather than detracts from it. With set sizes of HDF's you know what you will face and can engaged them prepared, if they were random you would not know what to bring. As the fleets move around and you never see them all in one place at the same time why would it matter if certain areas had one or two more fleets sailing around, (I have done these HDF's a few times and I can tell you, you do not want to face more than one fleet at the same time as happened to our group on exiting one battle to find 2 fleets bearing down on us with no escape and both appearing in the instance). Whatever distribution or area they give to the HDF's, people will find the optimal way to engage them at minimal risk and people will find the easiest place to farm them from and with a changing map it will change as RvR changes the map. 1
DonH Posted June 4, 2020 Posted June 4, 2020 I have not said ever or intended having it exactly the same for every nation, I am saying that I see a potential problem with the system just by looking at the areas of the sea covered by these fleets, these might produce that certain capitals, a few, will be the farming places for the rest of the nations, because it is going to be more difficult to find the farmers, while others are not going to be used/farmed because of the area being much smaller, so much easier for players to find these farming fleets, and react quicker to them.
Archaos Posted June 4, 2020 Posted June 4, 2020 1 minute ago, DonH said: I have not said ever or intended having it exactly the same for every nation, I am saying that I see a potential problem with the system just by looking at the areas of the sea covered by these fleets, these might produce that certain capitals, a few, will be the farming places for the rest of the nations, because it is going to be more difficult to find the farmers, while others are not going to be used/farmed because of the area being much smaller, so much easier for players to find these farming fleets, and react quicker to them. That is the nature of the game. If everyone farmed one easy area then they are likely to run into each other with the ensuing PvP battle, while more prudent players may decide to find the less farmed areas to hunt HDF's. Sound like quite good design to me.
DonH Posted June 4, 2020 Posted June 4, 2020 1 minute ago, Archaos said: That is the nature of the game. If everyone farmed one easy area then they are likely to run into each other with the ensuing PvP battle, while more prudent players may decide to find the less farmed areas to hunt HDF's. Sound like quite good design to me. Sorry but imho i still think that given the importance of flags is not fair to have areas for easy farming and little risk
Hethwill, the Red Duke Posted June 4, 2020 Posted June 4, 2020 (edited) 12 minutes ago, Archaos said: That is the nature of the game. If everyone farmed one easy area then they are likely to run into each other with the ensuing PvP battle, while more prudent players may decide to find the less farmed areas to hunt HDF's. Sound like quite good design to me. Mantua, Las Tortugas, Key West, Cayo de Sal, La Navasse, Saint Nicolas, Baracoa, Hat Island, Fort Baai, Vieques, Amalienborg, Roseau, Kingstown, Coquibacoa, La Orchila, Caracas. All good ports to control to access HDF combat. Don H can setup his own comrades and go conquer one, same as everyone else. On the other hand home nation can conquer those ports so they force the enemies to have to sail longer distances. Edited June 4, 2020 by Hethwill 1
DonH Posted June 4, 2020 Posted June 4, 2020 5 minutes ago, Hethwill said: Mantua, Las Tortugas, Key West, Cayo de Sal, La Navasse, Saint Nicolas, Baracoa, Hat Island, Fort Baai, Vieques, Amalienborg, Roseau, Kingstown, Coquibacoa, La Orchila, Caracas. All good ports to control to access HDF combat. Don H can setup his own comrades and go conquer one, same as everyone else. On the other hand home nation can conquer those ports so they force the enemies to have to sail longer distances. Sure, and I will try to do so, but sorry that still doesnt change that there is going to be nations under more stress than others because of the difference in the areas
Hethwill, the Red Duke Posted June 4, 2020 Posted June 4, 2020 6 minutes ago, DonH said: Sure, and I will try to do so, but sorry that still doesnt change that there is going to be nations under more stress than others because of the difference in the areas If all ports in the Keys are under Spanish control other nations will have to sail further. If Navasse and Tiburon, and others more north are under British control, enemies have to sail further. etc etc etc As Archaos well put, some ports will be important to hold and more so for the closest nation. What bothers me is the inaction. The just sit there and wait. Not different from sitting in the docks and wait. 1
Archaos Posted June 4, 2020 Posted June 4, 2020 Just now, DonH said: Sure, and I will try to do so, but sorry that still doesnt change that there is going to be nations under more stress than others because of the difference in the areas I do not understand why you feel some nations will be under more stress as you can farm the flags anywhere. If Key West is a good place to farm flags and I control Key West then I can farm my flags there and use them against another nation on the other side of the map. Nations all will have different experiences due to their starting location and later due to what ports they capture. If you are a weak nation and you capture an important port then you can be sure someone stronger will come along and try and take it off you. If you are worried about more fleets farming in national waters affecting new players, I can assure you that the players farming HDF's are almost certainly will not want to announce their presence by attacking new players, they want to get in, farm the flags and chests and get out and home. The thing that leads to farming of new players is the easy combat medals and completion of PvP missions that attract vets to capital areas to farm. The HDF's actually go some way towards discouraging players farming new players in these areas.
Archaos Posted June 4, 2020 Posted June 4, 2020 3 minutes ago, Hethwill said: What bothers me is the inaction. The just sit there and wait. Not different from sitting in the docks and wait. So what would you propose to change this? You could reduce the area where the HDF's spawn to closer to the capital, but remember the HDF's are supposed to be there to protect national players and there is a certain distance where it would be so close that it would nearly be impossible to not get intercepted by a nation that had enough players (remember even if the flags cannot be captured from players the HDF's also drop chests). I am not sure if you have done a lot of HDF farming, but the few missions I have been on, you do not want to be sailing too deep into their spawn area as they tend to home in on you and as I experienced in one raid as we emerged from one battle we were immediately jumped by two more fleets and as both were in the join circle we then had to battle two fleets with already damaged ships. So most people will hang around on the limits of the spawn areas waiting for the HDF's to come to them, if that is close to a home port then all the better as you do not have far to run on exiting. 1
Hethwill, the Red Duke Posted June 4, 2020 Posted June 4, 2020 Was just posted info anyway. People can do with it whatever, you gave some good ideas. Devs surely look to the gaming of the game in a different fashion from players ofc. So information is always good. 1
Corsario Rojo Posted June 11, 2020 Posted June 11, 2020 (edited) Ahhhh volvemos por fin a los viejos tiempos pardiez.ya estoy deseando ver en el horizonte la flota enemiga con el buque bandera en medio y realizar un ataque de crugia sobre el mismo pardiez. ADMINISTRADORES BUENA DECISION. DA VIDA A LOS JUGADORES INDEPENDIENTES Edited June 11, 2020 by Corsario Rojo
Busterbloodvessel Posted June 11, 2020 Posted June 11, 2020 (edited) Anyone know what this bit does? Buster (tidying up) Edited June 11, 2020 by Busterbloodvessel
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