Aceituna Posted May 13, 2020 Posted May 13, 2020 4 minutes ago, Tousansons said: The flash fire animation is pretty neat, I like it a lot. The new academy missions are strange. Who knew naval engagement including a lots of tin can and torpedoes would lead to a whole new world of RNG. I'm curently struggling with Mission Impossible and Torpedo Bonsai. I like the new detailed UI. It's not much, but clearer numbers display is always a nice addition. The soundtrack is okay, if a bit generic. The ambiant parts are definitely better than the action one. I will not nitpick too much about something so trivial though. And the ducks. The Ducks are here \o/ 4 minutes ago, Tousansons said: I just need torpedo bonsai in my garden. 2
HusariuS Posted May 13, 2020 Posted May 13, 2020 Few updates more and maybe I'm gonna be able to build one of my favorite IJN Cruisers :3 2
arekP64 Posted May 13, 2020 Posted May 13, 2020 Well I guess we can call it a Japanese destroyer update. there are some neat parts added and hulls, but I've noticed that you've removed ability to rotate towers. I kinda get that it could be used to cheese a bit an extra barbette or two (if you lucky), but this means you can't make something what looks a bit like Ise-class or other ww1/post ww1 Japanese dreadnoughts anymore, until you add dedicated hull and towers for them of course. I really liked taking on of those Yamato superstructure like second tower and then rotating it and connecting to the main tower so they looked like a single long superstructure on a cruiser, sometimes I was also doing this to achieve very specific look of the ship as well. Well I hope next update like this one will include more cruiser parts and hulls since right now this field feels a bit empty. oh and that new ammo-rack explosion? It's not an ammo-rack explosion its a World War 1 era ballistic missile being launched! btw from what ship are those new 4 inch Japanese turrets comes from? 1
D'Orleans Posted May 13, 2020 Posted May 13, 2020 Really enjoying Alpha 6. Some very nice improvements here. Good work! Can't wait to get into the upcoming campaign. 2
Bluishdoor76 Posted May 13, 2020 Posted May 13, 2020 3 hours ago, Aceituna said: Well, i would like to have them too but i think that there Are much more important features to work at alpha 7. (but of course it depends on devs preference s) I say its still very important considering, the french BBs were all about quad gun turrets. 1
Somhairle Posted May 13, 2020 Posted May 13, 2020 So, here's my take. I like the flash fire, it adds a bit more realism. It may need tweaked over time to modulate the frequency (to many/not enough) vs the modules/armor/ammo type. However, and this is a BIG however, since the current armor model leaves the fore and aft (A and Y in most cases) protected only be the belt and deck EXTENDED armor, not the main belt/deck, these will happen WAY to often. I just did an "Invincible" as close to historic as possible (no 4" deck mount OR casemates available?) and took 2 hits, one in the stern belt extended, and one in the bow belt extended, both caused Flash Fires. The stern hit only took out the Y turret and ~70% of my flotation. The bow hit took out A, then spread to P and killed me in about 20 seconds, which, in and of itself is fine, but these hits should have been on 6" of armor plus 2" of deck curve (at an angle, so ~3.2 - 3.5" effective), not 4" of 'extended belt" armor. There are 3 rows of 7 'boxes' that the ship is broken in to. The best I can tell, the current armor layout, regardless of how you actually set up the ship, is that the 2 'boxes' on either end are "extended" and the 3 in the middle are "main". The problem is, almost EVERY ship puts the A and Y turret position in that "extended" area. The "main" belt should go from the front of A barbette to the end of Y barbette, and grow or shrink as you move the turrets. This would effect weight, closer together = shorter belt, but also firing arcs would suffer. So, it's a trade off, which is great. I'm new to the forum, and only been playing the game for a little over a month, so if this has been discussed before (and I'm sure it probably has) excuse my ignorance, please point me to any relevant threads, and please tell me this is something that will be addressed at some point. Don't even get me started on deck armor.... 7
Latur Husky Posted May 14, 2020 Posted May 14, 2020 5 hours ago, HusariuS said: Few updates more and maybe I'm gonna be able to build one of my favorite IJN Cruisers :3 You can actually build many of IJN Cruisers. Try different hull xD
Norbert Sattler Posted May 14, 2020 Posted May 14, 2020 I enjoy all the new possibilities to design, especially the vastly increased roster of DDs and CLs. The small ones really needed some love. That being said I still am disappointed with the missions. Particularly the Jutland one. When I hear Jutland I think of the clash of battlecruisers and battleships. To then only be allowed to design the destroyers feels like bait and switch. I am aware that Jutland is a place, rather than just the event, but the Battle of Jutland is still the biggest post Age of Sails captialship battle that ever happened on this planet bar none and thus the name carries certain expectations. What I think of the excessive difficulty of the new missions I already said before... 2
Aceituna Posted May 14, 2020 Posted May 14, 2020 48 minutes ago, Norbert Sattler said: the Battle of Jutland is still the biggest post Age of Sails captialship battle that ever happened on this planet I know this Is not really point of the comment but Leyte was bigger.
Donluca95 Posted May 14, 2020 Posted May 14, 2020 Still a sandbox game without the sandbox features. 1
HusariuS Posted May 14, 2020 Posted May 14, 2020 5 hours ago, Latur Husky said: You can actually build many of IJN Cruisers. Try different hull xD I guess you have misunderstood me, I said "one of my favorite IJN Cruisers" and as far as I know, currently we are not able to build Takao-class due to the lack of proper superstructure. Or Towers if you prefer this term.
Skeksis Posted May 14, 2020 Posted May 14, 2020 To super super super Nick and the team. Very nice light cruiser hull shape and barbette too, you guy's must really like your jobs. 😎 The campaign is going to be glorious!!! 6
IronKaputt Posted May 14, 2020 Posted May 14, 2020 13 hours ago, Cptbarney said: Nah quads the most important fam, bow before quads pls. That and 20-inchers. Even WoWs decided to give Musashi her second remodel. Me jelly. We also need some faster fuzes for dat overpen queen. Fuze tech tree is pretty much a must anyway. 2
Marshall99 Posted May 14, 2020 Posted May 14, 2020 Okey. This is beautiful! This is so well animated! Top notch!!
DerRichtigeArzt Posted May 14, 2020 Posted May 14, 2020 Guns that go beyond mark 5. Right now bigger is always batter and making ships historically accurate is pointless. 16" guns on Iowa and 15" on Bismarck feel like peashooters compared to yamatos 18".
roachbeef Posted May 14, 2020 Posted May 14, 2020 We also need a way to get historical fire rates. I still spend 20 minutes stern chasing at only 5x game speed.
Mooncatt Posted May 14, 2020 Posted May 14, 2020 some good additions to the game. BUT, this isn't what the game needs. the game has some serious issues which have been mentioned a million times now and STILL they are being ignored. since my game got wiped recently I had to start again, ive been TRYING to do the US super battleship (among others) ive just spent a 1000 shells on one ship and it STILL isn't dropping below 62%. the issue is the compartment damage, IT DOESNT WORK!!! then the enemy runs, making it impossible to sink them. this has been mentioned to you many many times and still it remains the same despite numerous alpha updates. I see patch after patch and all I see is minor fixes and no fixes for the real major issues in the game like the above. the game has huge potential, but its being massively let down at the moment by major issues that don't seem to be getting any attention 1
Norbert Sattler Posted May 14, 2020 Posted May 14, 2020 9 hours ago, Aceituna said: I know this Is not really point of the comment but Leyte was bigger. Might have misworded it a bit: I meant biggest capital-ship battle of all times. Jutland had 44 battleships (dreadnought), 14 battlecruisers and 6 pre-dreadnoughts. Leyte had 19 battleships. Besides Jutland was more of a continuous fight, or 3 fights in quick succession if you will, while Leyte was a sum of many smaller-scale engagements, as can be seen by how the "battle of Leyte" is subdivided into several other battles, like Sibuyan Sea and Surigao Strait. But if I got a mission called "Battle of Leyte" and only got to design the destroyers, I'd be similarly disappointed. 1
Aceituna Posted May 14, 2020 Posted May 14, 2020 2 minutes ago, Norbert Sattler said: Might have misworded it a bit: I meant biggest capital-ship battle of all times. Jutland had 44 battleships (dreadnought), 14 battlecruisers and 6 pre-dreadnoughts. Leyte had 19 battleships. Besides Jutland was more of a continuous fight, or 3 fights in quick succession if you will, while Leyte was a sum of many smaller-scale engagements, as can be seen by how the "battle of Leyte" is subdivided into several other battles, like Sibuyan Sea and Surigao Strait. But if I got a mission called "Battle of Leyte" and only got to design the destroyers, I'd be similarly disappointed. Ok, I get it now. I totally agree with your description of Leyte. But aren't carriers capital ships? I thought so until now but after your comment i am not sure.
o Barão Posted May 14, 2020 Posted May 14, 2020 16 minutes ago, Aceituna said: Ok, I get it now. I totally agree with your description of Leyte. But aren't carriers capital ships? I thought so until now but after your comment i am not sure. Yes they are.
Cptbarney Posted May 14, 2020 Posted May 14, 2020 17 minutes ago, Aceituna said: Ok, I get it now. I totally agree with your description of Leyte. But aren't carriers capital ships? I thought so until now but after your comment i am not sure. Ye carriers are capitals ships as well, especially, fleet, armoured, heavy (if a class like that existed) and supers.
DougToss Posted May 14, 2020 Posted May 14, 2020 (edited) I like many of the changes here but protection, gunnery, propulsion and damage still need systemic reworks and not just more features. For example, I really like the flash fires but the armour modelling is still very simple and belt and turret armour is not very granular. Belts are huge, extending from just below the deck to what seems to be the waterline, and that shapes how protection works, the same is true for turret armour. I'm not saying that the bulkheads and layout of every hoist, magazine and turret be modelled, but that the flash fire feature will work much better when damage, damage control, protection and gunnery are more fleshed out. The game still doesn't really model why British BCs exploded at Jutland, at least not until ballistics, penetration, turret roof armour, shell handling procedures and something modelling crew complacency or the tradeoffs of safety-vs-speed is modelled. Lots of steps in the right direction though. Edited May 14, 2020 by DougToss 1
LostThatLovinFeeling Posted May 14, 2020 Posted May 14, 2020 Would like to make a suggestion, when you are in the armor section can the dev's highlight the section you are taking away or adding to. Can be in yellow instead of red and green, as when you place a turrets, torps or a superstructure. 3
Skoggatt Posted May 14, 2020 Posted May 14, 2020 I like the direction the game is going, but I do hope that an armor rework is one of the next changes. I don't think the campaign should be released before an armor rework, since changing armor will so drastically upset the balance of everything else.
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