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Posted
1 minute ago, Aceituna said:

I'am sorry but about what should I let you know?

if she can still go kleber meme speeds after shes fully specced or if she isn't bad after kleber meme speeds.

  • Like 1
Posted

 

1 minute ago, Aceituna said:

I'am sorry but about what should I let you know?

When you finish the ship design, adding towers, funnels, armament, within the tonnage limits, what speed you achieved?

Posted
Just now, Nick Thomadis said:

When you finish the ship design, adding towers, funnels, armament, within the tonnage limits, what speed you achieved?

Oh, it's 48,5 knots with minimal requirements and 1912 tech.

Posted
Just now, Nick Thomadis said:

But possibly a ship almost empty, with no components, no extra armament etc.

Yeah, as i said with only minimal requiarments fullfied.

Don't get me wrong I don't have problem with that. It just seems funny to me when some people complain about too high speed and you even extended it xd.

Posted
3 minutes ago, Aceituna said:

Yeah, as i said with only minimal requiarments fullfied.

Don't get me wrong I don't have problem with that. It just seems funny to me when some people complain about too high speed and you even extended it xd.

Practically this speed will never be achieved. For example, if you have only one funnel, the engine efficiency will be so low that you will need ages to accelerate to top speed.
Furthermore, if you do not have guns, more torpedoes, your ship will be highly impractical and vulnerable. 
So in numbers you may achieve a theoretical higher top speed, but practically your ship is neither faster or more powerful.

  • Like 6
Posted (edited)

Bumped into this nasty bug. Wrong collisions. It says "not enough space", but there is clearly plenty of it.image.thumb.png.78e811532f9aebb0f082e244804e57db.png

Edited by Shaftoe
Posted (edited)

Some placement markers are actually inaccessible. There is not enough space for superstructure farther back.

image.thumb.png.a3dee295bc358516d7df80938c0ab0ed.png

Edited by Shaftoe
Posted
Just now, Shaftoe said:

placement markers are actually inaccessible. There is not enough space.

image.thumb.png.a3dee295bc358516d7df80938c0ab0ed.pngSome superstructure 

Can this tower be placed on other placeholders? It should be feasible.

Posted

For some reason, only standard destroyers can use double funnels, but not leaders or small DDs. I think this should be addressed. At least for leaders.

Posted
Just now, Nick Thomadis said:

Can this tower be placed on other placeholders? It should be feasible.

No, it can't be placed farther back on DLs. But it can be placed in front. 

Posted
Just now, Shaftoe said:

No, it can't be placed farther back on DLs. But it can be placed in front. 

Then it is ok, we can offer later more tower variety for this particular hull.

Posted

Well i tried three missions, contest at the black sea, mission impossible and near jutland, havent won yet. But i really like the modern hull designs for the mission impossible one, which i've figured that you need to basically ignore the enemy dd's and go after their BB since you can't actually control TR's yet.

The other two i did a few times, but yeah very tricky missions, surprised how close the dd's in mission impossible start however.

 

Posted
1 hour ago, Aceituna said:

Players: Destroyers are so fast, its unrealistic!

Devs:

Bez fsggfdsdfgsdgfsfdgdsffdg.png

HEY! You're not allowed to be having fun in this realistic and historical video game....

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