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Posted

De-masting meta means that most Solo or small gang engagements are dictated by de-masting. Imo it is too easy to de-mast atm and mast mods are expensive (particularly if you cant get access to French Sail cloth). Most of the rich well known players will brawl you for a bit, but they always know they can just demast if they start losing. Pinot Ocote just doesn't cut it and Elite French is gazillions of reals. This is effectively a 'safety net' for the rich player, to ensure their invincibility against the poor one.

There is only one mast strengthening upgrade available in the Admiralty but at 60CM's it is eye wateringly expensive, I think only Naval Clock is more expensive.  Why not give them a bit of a challenge and make Navy Mast Bands a bit more affordable for casual players? or would that upset the wrong people?

  • Like 9
Posted (edited)

Anyone not having mast mod when meet me in shallow is dead. Because as you said if i start loose, i demast. Loose a mast and gg. I welcome any effort closing gap between casual and non-casual players.

In my perfect naval action world there wouldn't be any upgrades or seasoned woods or anything like that. Are other ways to improve game. But it ain't my world🥰, i'm just a guest.

Edited by Emperor Ming
  • Like 2
Posted (edited)

the problem aint the mods, its the damn carronades that do insane hull damage, imo they should have slightly higher splinter damage and low armour damage. There is literally no point sailing anything lower then a 4th rate with long cannons, only trinc with poods/carro setup can match them because you can bow tank so easily while you close in on the enemy with your small carronade blaster. And when you're close enough you do one chain salvo and then obliterate your opponent within a matter of minutes.

And if you happen to sail a ship with long cannons you would most likely be slower then the carronade ship due to weight

Edited by erelkivtuadrater
  • Like 2
Posted (edited)
1 hour ago, RepairyMcRepairous said:

I mean shallow ships cannons are too large, let's be honest.

Could just make it so if in the shallows you can't carry heavy guns. Then when small shops fight small it's not broken. But they can still fight big ones.

the problem is that the weight of a 32pd carronade is similar or abit smaller compared to a long 9pd cannon, so whats supposed to happen? you cant sail over shallows if you're approaching shallow water? or you get untaggable if you sail a traders lynx with carronades? Imo ships surrendered due to crew damage usually before ships sunk, and the carronade should reflect just that. It should be devastating towards crew, but not blast the ship to pieces so a ship sinks hence reducing its overall damage, but increase splinter damage.

Edited by erelkivtuadrater
Posted

and to go back on topic tough, if stuff get more accessible we might aswell have the game foundation and add everything as a dlc further on if people want to have stuff more "accessible". 

If the CM for the navy mast bands are reduced say average joe can afford 1 which he will never use, while the usual suspects would have stacks available of the module and have invurnerable masts all the time.

Posted

They do not make the masts 'invulnerable'. Some players cannot afford any decent mast mods at all and so they will pretty much always lose against a rich player, even if they outplay them. But yes I would prefer a lesser Admiralty mast mod for cheaper, but that's not gonna happen cos its work, reducing the cost of the existing would be easy to implement.

Posted (edited)

Navy mast band = 60cm

1 cm= 30 000 reals

60 x30 0000 = 1 800 000 reals

Northen carpenter = 1 500 000 reals

Northe master = 2 500 000 reals

Elite spanish = 1 200 000 reals

 

Navy mast band is the best mast upgrade , its a investment to use it , yes you will be really more hard to demast but you can still be sanked

Make it lower price will just kill demast think vs big ship ( i don't want to see everywhere redoutable with navy mast band , no)

 

They do not make the masts 'invulnerable'. Some players cannot afford any decent mast mods at all and so they will pretty much always lose against a rich player, even if they outplay them. But yes I would prefer a lesser Admiralty mast mod for cheaper, but that's not gonna happen cos its work, reducing the cost of the existing would be easy to implement.

 
 
Not really , if you outplay a player , you can win even with normal upgrade
 
Edited by Lt Sekiro
Posted (edited)
16 minutes ago, Lt Sekiro said:

yes you will be really more hard to demast but you can still be sanked

Not really, if i demast my opponent and my mast still intact he will not sink me. He crippled with no control of battle. You if anyone know this.

This particular problem for shallow water. I have many battles where I almost sunk but then I demast and GG.

 

Edited by Emperor Ming
Posted

yea, gamelabs needs to fix demasting. It's still too weird that there is no damage indication like there is with hull and armor. What are they hiding that which is in plain sight? I wan't to know the condition of my ship.

Posted

A visual indication of mast damage taken, would be a good place to start. And then just reduce the hit-zone for masts (or more dispersion on cannons in general), so it gets much harder to single snipe. Im quite sure cannons was never that accurate in rl anyways...

  • Like 1
Posted (edited)
3 hours ago, Slim McSauce said:

yea, gamelabs needs to fix demasting. It's still too weird that there is no damage indication like there is with hull and armor. What are they hiding that which is in plain sight? I wan't to know the condition of my ship.

the least you should expect to get information about is your own mast, i think its even to far knowing the health of the opponent ship considering this gives a wrong mindset of the player that he cant beat his opponent and that the guy with more hp knows he can zoom in close range with really no fear of getting defeated.

I think it would be really interesting to test a 1v1 with a player where we both have hidden the Health Bar on the enemy ship.

Edited by erelkivtuadrater
Posted

I would prefer much smaller hitboxes for masts and the lower mast section should only fall, when the shrouds are damaged. Since we do not have extra hitboxes for shrouds, it could be simulated by the side armour. Either by by making dismasting of the lower section impossible, when not at least one third of one side armour is missing or by adding the armour thickness of the side to the mast, until one third is shot away.

Shooting away topmasts should be easier, but it doesn't cripple a ship completely, even if the performance of the ship is quite bad then.

Posted
28 minutes ago, Gregory Rainsborough said:

Elite French + Kiri = Practically undismastable

OP was about the cost of mast mods.  You might be able to fit out every ship with Elite French + Kiri  but most other players can't especially casuals. 

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