Norbert Sattler Posted May 8, 2020 Posted May 8, 2020 (edited) Will the game in the future also consider capsizing in addition to the current floatability model? After all if all the water goes only into one side of the ship, it will eventually roll over, even if it could theoretically take in more water and stay afloat. Counterflooding can only go so far. That was why the Yamato was sunk with fewer torpedoes and bombs than Musashi, because the Americans all tried (and mostly succeeded) to attack from the same side. Edited May 9, 2020 by Norbert Sattler added tags
Shaftoe Posted May 8, 2020 Posted May 8, 2020 (edited) Expectations: ships capsizing dramatically in a realistic naval fight Reality: ha ha, water pump does whooosh whooosh *heavy flooding completely vaniches at 5% floatability away from sinking* Edited May 8, 2020 by Shaftoe 4
van stiermarken Posted May 9, 2020 Posted May 9, 2020 (edited) . Edited May 9, 2020 by van stiermarken
Norbert Sattler Posted May 9, 2020 Author Posted May 9, 2020 (edited) Oh how well I know. Yesterday I had a case of a 1st gen Dreadnought (with few bulkheads) going to 0.8% to then recover to 30%. After two more floodings it went to 0.6% and started to recover again, but then another solvo from my ship finally put it out of it's misery for good. The wing turrets and aft turrets were almost completely underwater at times, but still kept firing.... which is another thing that the developers might want to adress, because I'm pretty well sure that a turret where everything up to and including the barrels is underwater roughly twice per minute will have a bit of a hard time firing, what with the propellant being soaked and the turret crew either having fled or currently being in the process of drowning at their posts. Edited May 9, 2020 by Norbert Sattler 1
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