admiralellis Posted May 7, 2020 Posted May 7, 2020 Idea on new hostility and flipping system: the attacking nation has to "search and destroy enemy ships" outside the enemy port to increase hostility. Defending nation will notice increased hostility, and can go out and fight them to stop the hostility. Pve and Pvp fights should count towards hostility. To motivate both defenders and attackers, damage might count like it does in Patrol Zone, with some rewards. Attackes will have to take a mission to open the hostility zone, and have to make x damage before x time inside the zone. It should take some effort to flip ports in the zone, making it harder to do many at once. Failing to flip should also give a reward to defending nation. This will bring action in the open world rather than inside a hostility mission. 2
Swedish Berserker Posted May 7, 2020 Posted May 7, 2020 (edited) Great idea I think wee need a way to make sure that in that zone that gets opened there have to be plenty of NPC ships to kill though otherwise it's so mutch of a grind that nobody will do it You could do it likewise to the Home fleets.. For example Nation 1 opens Hostyzone from a port of nation 2. Inside the zone will be Aggro fleets with similar BR that the Port has, and those fleets will attack Nation 1 Players,. Nation 2 Players can A intersept the Hostyfleet or B jump in the BATTLE, up to a certain BR Limit, witch should be high enough to get few ships in but low enough so you can't gank the Hello Kittery out of Nation 1 Haosty fleet Edited May 7, 2020 by Swedish Berserker
admiralellis Posted May 7, 2020 Author Posted May 7, 2020 3 minutes ago, Swedish Berserker said: Great idea I think wee need a way to make sure that in that zone that gets opened there have to be plenty of NPC ships to kill though otherwise it's so mutch of a grind that nobody will do it You could do it likewise to the Home fleets.. For example Nation 1 opens Hostyzone from a port of nation 2. Inside the zone will be Aggro fleets with similar BR that the Port has, and those fleets will attack Nation 1 Players,. Nation 2 Players can A intersept the Hostyfleet or B jump in the BATTLE, up to a certain BR Limit, witch should be high enough to get few ships in but low enough so you can't gank the Hello Kittery out of Nation 1 Haosty fleet Could be a solution, but the focus should be pvp. Normal npc fleets may increase in number in the zone.
SwordSmith95 Posted May 7, 2020 Posted May 7, 2020 9 minutes ago, Swedish Berserker said: Great idea I think wee need a way to make sure that in that zone that gets opened there have to be plenty of NPC ships to kill though otherwise it's so mutch of a grind that nobody will do it You could do it likewise to the Home fleets.. For example Nation 1 opens Hostyzone from a port of nation 2. Inside the zone will be Aggro fleets with similar BR that the Port has, and those fleets will attack Nation 1 Players,. Nation 2 Players can A intersept the Hostyfleet or B jump in the BATTLE, up to a certain BR Limit, witch should be high enough to get few ships in but low enough so you can't gank the Hello Kittery out of Nation 1 Haosty fleet Why shouldn't a defender be allowed to crush an attacker with BR and/or ships? If you are attacking you need to be prepared for whatever the defender can throw at you, or you don't deserve to have the port.
admiralellis Posted May 7, 2020 Author Posted May 7, 2020 @Riot stick it should be difficult for weaker nations taking a port from stronger ones. Maybe alliances is an option, where allied nations can support defending or attacking.
Nixolai Posted May 7, 2020 Posted May 7, 2020 (edited) + for example, if anyone wants to flip Basse-Terre and what people have commented is true, then we could sit for 2 days doing hostility. + How can people flip a port within the timer, if there is not enough NPC's passing by? And would the attackers have to sail and cover 200+ km? That would just be waste of time. As the Hosility works now, i would suggest that a message pops up, that an enemy nation has started a hostility mission. Edited May 7, 2020 by Nixolai
SwordSmith95 Posted May 7, 2020 Posted May 7, 2020 18 minutes ago, Riot stick said: How will a smaller nation set a PB then? And I disagree with pve to start pvp. I agree that there shouldn't be PVE to initiate a port battle. That is probably why the admins are bringing Flags back. However, if a larger Nation can't stop a hostility how can a smaller Nation? In the system you described, there is absolutely no reason for the defender to contest the hostility. If there is no feasible way for a Defender to contest the hostility, why do we even bother with hostility mechanics begin with?
Nixolai Posted May 7, 2020 Posted May 7, 2020 4 minutes ago, SwordSmith95 said: I agree that there shouldn't be PVE to initiate a port battle. That is probably why the admins are bringing Flags back. PvE is the way... 🥝
admiralellis Posted May 7, 2020 Author Posted May 7, 2020 4 minutes ago, Nixolai said: Riot stick is right + for example, if anyone wants to flip Basse-Terre and what people have commented is true, then we could sit for 2 days doing hostility. + How can people flip a port within the timer, if there is not enough NPC's passing by? And would the attackers have to sail and cover 200+ km? That would just be waste of time. As the Hosility works now, i would suggest that a message pops up, that an enemy nation has started a hostility mission. See the problem, thats why there should be more npc fleets in the zone than normal.
admiralellis Posted May 7, 2020 Author Posted May 7, 2020 16 minutes ago, SwordSmith95 said: I agree that there shouldn't be PVE to initiate a port battle. That is probably why the admins are bringing Flags back. However, if a larger Nation can't stop a hostility how can a smaller Nation? In the system you described, there is absolutely no reason for the defender to contest the hostility. If there is no feasible way for a Defender to contest the hostility, why do we even bother with hostility mechanics begin with? Damage rewards + reward for defending the flipping should motivate the defenders?
SwordSmith95 Posted May 7, 2020 Posted May 7, 2020 (edited) 7 minutes ago, admiralellis said: Damage rewards + reward for defending the flipping should motivate the defenders? No, what they have been saying is that a larger nation shouldn't be able to stop a hostility with their power. The problem is that if a larger nation can't stop hostility, how can a smaller nation? It is better for the defenders to stay in port in order to not feed the attackers kills, as in the system described here, the attackers will always have the initiative and therfore advantage. It would be IMPOSSIBLE to stop hostility under the system described, and therefore a waste of ships and resources that could better be spent preparing for the PB. Edited May 7, 2020 by SwordSmith95 A few typos
Nixolai Posted May 7, 2020 Posted May 7, 2020 1 hour ago, admiralellis said: See the problem, thats why there should be more npc fleets in the zone than normal. i still disagree with OW hostility, the current mission system i like but could be improved. Im not a fan of hostility, if it turns into OW PvE and PvP hunting (waste of time)
Tiedemann Posted May 7, 2020 Posted May 7, 2020 3 hours ago, admiralellis said: Idea on new hostility and flipping system: the attacking nation has to "search and destroy enemy ships" outside the enemy port to increase hostility. Defending nation will notice increased hostility, and can go out and fight them to stop the hostility. Pve and Pvp fights should count towards hostility. To motivate both defenders and attackers, damage might count like it does in Patrol Zone, with some rewards. Attackes will have to take a mission to open the hostility zone, and have to make x damage before x time inside the zone. It should take some effort to flip ports in the zone, making it harder to do many at once. Failing to flip should also give a reward to defending nation. This will bring action in the open world rather than inside a hostility mission. We had the part with OW fleets. So that has been tested and scrapped. Some times there where no OW fleets, other time defending nation sailed there on alts from other nations and attacked the OW fleets in the area. To prevent them from being used for generating hostility either by keeping them busy in battle or by sinking their own alt to counter the hostility.. The zone idea in it self is good, and if you modify it so there is no PvE involved and defending nations has a time limit to show up and counter the "hostility zone" I would be all for it. Having time limits for more than 1-2 hour from notification until its over is just not realistic imo. It would be bad game design having a bunch of players sitting idle in a zone not doing anything for 1-2 hour. And , and this should not be accepted! I belive/hope that the reworked flag system will be kinda like this. Pull flag, all nations are notified so they can intercept = PvP. And if it is planted then PB is scheduled for next day (I hope). 2
Lt Sekiro Posted May 7, 2020 Posted May 7, 2020 (edited) Not bad idea , but If you make pvp kill count , lot of nation will just not defend a flip cause they will be scary to lost ship( french? 🥰) Maybe make a Auto br systeme?: -When a nation want flip a port , they have to bring atleast 50% if the br in front of the city for 1h Groupe creator have to buy a flag with some restriciton of ship -for counter trader lynx think) bring it in front of the city with the flip and w8 1h The groupe creator got a speciale tag " Admiral" who everyone can see, for counter the flip defender have to kill him and leave battle with the kill. Example: San Juan flip mission , restrction 2nd/1st rate ( you can put the flag only on this ship hold) Sekiro take the mission with a victory , enemy get a notification san juan flag as been take. And now is the Admiral Needed br 10K br= Sekiro create a groupe with 10k br atleast and go in front of san juan Sekiro put the flag in front of the city, and a 1H timer is launch, the flip screen can't move out the circle in front of the city ( same as pb circle) If Sekiro didn't get sank in 1hour , port if flipped. This option can provide lot of pvp , and make sometime just pb = big battle Edited May 7, 2020 by Lt Sekiro 4
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