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Posted
5 minutes ago, Farrago said:

7. Realize that even if you do everything right, you’re going to eventually be sunk. If not today, tomorrow, or the next, or the next. 

You often make thoughtful comments.  Wise advice.

I have suggested a little advice in chat to new PvP players:

Remember the 2 basic rules of the WAR server:
   1) Don’t risk what you are not prepared to lose.
   2) You will be sunk, captured and ganked. Repeatedly!
Some players prefer less risk, and use the Peace server ….

  • Like 1
Posted (edited)

Best advice i can give OP is get smart and do your homework. Take advice of veterans and you are less of an easy target. Join a clan sail with others... this game is tough on the solo player.

Its baptism by fire, but if you make it through the noob years you come out stronger.

Edited by p i t
  • Like 1
Posted (edited)
2 hours ago, Emperor Ming said:

You and repairus guy seem to have something in common, being very gifted in suggestion of improving game. Is that your solution to everything?, surrender/exit game, uninstall or whatever lol. Very creative, top notch.

What's uninstalling have to do with surrendering? The option is there for a reason. The thing is that if you can escape the enemies chasing you for 4 hours you are beyond their skill level. It's not a fair fight if you expect them to fight you under YOUR circumstances. That's no better than a gank. If a good player tags a random player around a capital in his ship it's just as one sided as if 10 of them gank a good player. Don't mention learning the hard way either because a significant amount of the "experienced" players in this game don't know how to sail once you take their kit. Sinking has never made anyone better because a noob does not know why he sank.

In all my years of playing this game I have learned 1 very important lesson. People do not want compeditve gameplay. They want easy kills and easy marks because its a scientific fact that the majority of people play games to feel successful. That is why games are easy. 

 

I stand by my point that I do not agree with ANY mechanic that favors the better players because the newer players always pay the price. Its supposed to be a sandbox so it must go bothways. You hunt them and they hunt you. 

Edited by HachiRoku
  • Like 4
Posted
46 minutes ago, Farrago said:

5. Hunt with a ship suited for the purpose of solo hunting in a hostile environment. You don’t need to be in the most powerful ship out there.

I'm not exactly cruising around deep in enemy territory alone in a l'ocean. Nor am i hunting in a fully loaded Indiaman. I already said what ships I used to hunt in, but by all means please tell me what ship is suited for solo hunting and I will explain to you exactly why you will still have the problem.

53 minutes ago, Farrago said:

6. If you can’t catch and sink/capture your prey quickly, let them go. The clock starts ticking down on you being ganked from the second that even an enemy basic cutter sees you. If you’re spotted, leave the area.

You mean to tell me, you sail for 30 min-1 hour, whatever the time.. (this was pre-wind gusts) to a certain area, a basic cutter spots you and you sail back?, You must have very effective hunting trips. Sorry, but you either you sail troll ships around for hours hunting small traders or you simply don't know what you are talking about. 

58 minutes ago, Farrago said:

7. Realize that even if you do everything right, you’re going to eventually be sunk. If not today, tomorrow, or the next, or the next. 

What are you talking about?, do you think i sail to enemy territory afraid of being sunk?, have you even read everything that was said here?, or you just stumbled over one of the last posts and reply to it before knowing what it is that we actually discussing?. 

You know i wasted enough time on this😉

To OP, sorry this escaled to this. I'm leaving this topic know. At least this thread got some attention, unfortunately also by some random people with no clue what is being discussed. They just want to fill in with something clever but haven't bothered reading what's been said before.

Anyway good luck to you🙂

Posted (edited)
On 5/6/2020 at 1:09 AM, Gregory Rainsborough said:

Why not go on both PvP server and PvE server?

I think beginners have to be encouraged to join PVE server to learn mechanics and get to a certain rank (500-700 crew). Then rank (but also craft XP and ship knowledge; why not?) to be transferred automatically to PvP server, thus allowing players to get the taste of PvP server experience but in a better starting position. 

Additionally, would be good if players on PvE server could opt for allowing loki in their battles vs NPC and have a PvP zone perhaps, so players get a taste of PvP. All that might actually create a healthy flow of better prepared and motivated players to PvP server. Win win for both beginners and veterans.

Disclaimer: I never played on PvE server and not trying to push any changes on PvE server, just thinking aloud about improving quality of life for beginners. 

Edited by Stilgar
  • Like 4
Posted
On 5/6/2020 at 1:22 PM, Gregory Rainsborough said:

bla bla bla bla bla. 

That guy in your signature has a point to be fair. 

Posted

I would love to see the battles close after 2 min, as it was in the past. To me it is the fairest way, if someone manages to attack in a way that favours him, why not, he made his move in OW where everyone could have seen it.

But after 2 min the battle should be set, no more surprises from "friends", that were on the far side of the map when the battle started. 

Posted (edited)
On 5/5/2020 at 10:52 PM, chagadiel said:

To start off i am dyslexic so i apologise for spelling and gramma.....

You go out to sea. there is a nice Ai ship not a soul in sight, you Think yeah i got time for a little A.i fight before making the dinner. Start the fight as it counts down still no one around. join real time battle countdown  to start and Before you fire your first volly one,two, three enemy players jump into your battle.  While you were waiting for the clock timer to start. enemy players have crossed vast swathes of oceon with wind boosts and waded into the fight which would have been long over and every one back for tea with equel timelines. it is totally unrealistic and unimersive to the simulation i signed up for and was sold
 I know its  PVP game and yes if i get tagged in the outerworld game on. i got tagged yesterday with a player in a niagara and me a renomanee and it was a good fight. i lost  but it was a meeting and engagment from open world to the battle

Not every player wants to do port battles all the time and pvp all the time but also dont want to be on pve either

I wish we could have something  which allows you to opt for closing AI fights and let us lesser players and noobs get a break from the veterans who cruise around like speedboats on steroids jumping in . They get to choose or pass and jump in leaving you with no chance at all as they often have numbers. so i feel it should be that no one shouild be able to join a fight if beyond visuel distance of the starting engagment at least becuase of the wind boosts


The game more and more is geared to the hard core players more and more alienating casuel players .
 

 

On 5/6/2020 at 9:24 AM, Lukas97Austria said:

I can only shake the head how about some people arguing. As the topic writer mentioned. Yes it's pvp and he is fine in losing ships. But we need to get rid of the Windboost.   

I boarded an very fast ship of the enemy and sailed out in it. Due I was traveling in an new area and my enemy's where "camping" the Windboost. Redoutables could tag my endymion. OK  someone will say "BuT lUKas yOuR eNDy iS fAsTEr iN bAtTle, gIt GUd". Yeah from that perspective you are right. But as the redoutables is next to you. And you didn't do any mistakes at all you will get away and waste probably one cycle of rig repair. OK what will happen now? As someone tries to keep you tagged the others jump out. Drive to the wind boost and wait for an retag... What is this? Are we playing or abusing a terrible mechanic?   If the enemy's would continue this the entire day sooner or later you run out of repair. So you lose a ship by not doing anything wrong or else. And no! It's not an excuse to say you can also drive to the wind boost. Sometimes it's far away or against the wind 

Even I as an "veteran" has to agree that this is kinda nonsense.  If you open an battle it should be normally open for 2 minutes what I think is a good time. And after that only the lower Br side is allowed to jump in until its locked. With out wind boost maybe this guy wouldn't be jumped by all of them. Maybe due wind only one could fit in or nobody. 

As you Guys stated completly correct, the Wind Boosts are the real troublemakers !!

 

They are:

- extremly overpowered

- favors the hunter because the hunted just came out of Port or Battle and have no chance to get the wind boost too

- and last but not least, they are absolutely UNREALISTIC...detrimental to all what the game stands for :( 

 

Many had pointed out this when the Wind Boosts just came out, but the threads were locked...

 

If you want to reduce travel times or make OW sailing more interestingly, there are far more better ways to introduce speed boosts, like

make Wind Boosts Area - Based instead of Click - Based:

- you enter the Wind Boost Area, you get the Speed Boost

- You leave it, you loose the Boost

 

Pretty simple...same effect for travelling but without the sad consequences :P 

 

Edited by Sir Max Magic
  • Like 1
Posted (edited)
7 hours ago, Sir Max Magic said:

make Wind Boosts Area - Based instead of Click - Based:

I prefer to play without the boosts.  As a trader they are helpful.   Currently they are optional, but if they are changed to area based I will be forced to use them, and I lose a indicator of where hunters wait to ambush. 

They are gamey and unrealistic but I truly hope that the Devs leave these features as optional.  I like the choice to not use them and avoid them.

Edited by Macjimm
Posted
On 5/5/2020 at 9:52 PM, chagadiel said:

To start off i am dyslexic so i apologise for spelling and gramma.....

You go out to sea. there is a nice Ai ship not a soul in sight, you Think yeah i got time for a little A.i fight before making the dinner. Start the fight as it counts down still no one around. join real time battle countdown  to start and Before you fire your first volly one,two, three enemy players jump into your battle.  While you were waiting for the clock timer to start. enemy players have crossed vast swathes of oceon with wind boosts and waded into the fight which would have been long over and every one back for tea with equel timelines. it is totally unrealistic and unimersive to the simulation i signed up for and was sold
 I know its  PVP game and yes if i get tagged in the outerworld game on. i got tagged yesterday with a player in a niagara and me a renomanee and it was a good fight. i lost  but it was a meeting and engagment from open world to the battle

Not every player wants to do port battles all the time and pvp all the time but also dont want to be on pve either

I wish we could have something  which allows you to opt for closing AI fights and let us lesser players and noobs get a break from the veterans who cruise around like speedboats on steroids jumping in . They get to choose or pass and jump in leaving you with no chance at all as they often have numbers. so i feel it should be that no one shouild be able to join a fight if beyond visuel distance of the starting engagment at least becuase of the wind boosts


The game more and more is geared to the hard core players more and more alienating casuel players .
 

NA expects that every casual player will do his duty to feed a small minority's ego and joy; who has resources, time and courage to risk their imbalanced ships.

NA is not a skill-based game as advertised. After a certain threshold of skill, your success heavily depends on the ship quality. NA is a skill-favoured game designed to allow a small minority to devour everything else.

Developers teach you how to swim by throwing you in an ocean full of sharks. They make you believe that your survivability will be enhanced with DLC ships. This is the easiest way to keep them earning money instead of working on solutions for a better game. Besides, they claim that people play a game, consume the content and move to the next title. That is why investing their resources to new games makes more sense to them. They think they are "doing business".

For years, the community gave them many invaluable insights & recommendations. This topic was discussed countless times. Players shape their expectations around MMORPG mindset, while devs lack the capability and resources to deal with MMORPG complexities.

Treat the game as an unbalanced arena game, and hopefully, you would find it more enjoyable.

  • Like 2
Posted

I am amazed how some people respond with "it's your fault". Seriously. The mechanics are dead broken and we pointed this out 4 years ago. Very few things have been done since. Players say this is a "niche game". No, mechanics like this are keeping the numbers low. In no other game I've played so far when I am doing PvE content even on a PvP server enemy players can gank on you. Since the admin pointed out that "MMO is probably nothing for me" (I've been playing MMO for over 20 years now, thanks for pointing this out Karen) let's have a look at WoW PvP server. If you attack an AI ship you are in a dungeon where you fully agree on PvE fight. Like in WoW you can enter a dungeon and you are 100% in PvE content here. Just imagine now when you are doing a mid lvl dungeon or raid and suddenly a group of high lvl opponent players are jumping in ganking you causing your group to wipe over and over again. Sounds fun, doesn't it? That's exactly what this game here is offering. On the other hand we have loki runes on PvE which were only deactivated (not removed, a big difference here) after Steam/Valve intervented because the devs broke their rules. No real PvE on PvP but PvP on PvE. You just have to let it melt on your tongue. That's the kind of programming we are getting here folks.

 

And yes I will point this out over and over again.

  • Like 2
Posted
7 hours ago, CptEdwardKenway said:

I am amazed how some people respond with "it's your fault". Seriously. The mechanics are dead broken and we pointed this out 4 years ago. Very few things have been done since. Players say this is a "niche game". No, mechanics like this are keeping the numbers low. In no other game I've played so far when I am doing PvE content even on a PvP server enemy players can gank on you. Since the admin pointed out that "MMO is probably nothing for me" (I've been playing MMO for over 20 years now, thanks for pointing this out Karen) let's have a look at WoW PvP server. If you attack an AI ship you are in a dungeon where you fully agree on PvE fight. Like in WoW you can enter a dungeon and you are 100% in PvE content here. Just imagine now when you are doing a mid lvl dungeon or raid and suddenly a group of high lvl opponent players are jumping in ganking you causing your group to wipe over and over again. Sounds fun, doesn't it? That's exactly what this game here is offering. On the other hand we have loki runes on PvE which were only deactivated (not removed, a big difference here) after Steam/Valve intervented because the devs broke their rules. No real PvE on PvP but PvP on PvE. You just have to let it melt on your tongue. That's the kind of programming we are getting here folks.

 

And yes I will point this out over and over again.

Go play PVE Server then crybaby 

Posted
1 hour ago, Swedish Berserker said:

Go play PVE Server then crybaby 

Thats the kind of answers we do NOT need !

Everytime when someone points out a flawed game mechanic which keeps players aways from the game, someone cries "go play PvE" as this would be the definitive answer for everything... headshaking

 

There are many mechanic not fleshed out and some are just plain wrong or even heading into opposite directions regarding game design and cancelling each other out...

 

I am sure, if the game would had ONE overall design goal and follow this goal in every single decision, we would get a much better game...and in the end much higher player numbers

 

EVE Online for example would be also a "niche game", if it hadnt one overall gaming concept: pure hardcore player driven sandbox !

You can like it or not, but if you purchase it, you know what you get...

  • Like 1
Posted
5 minutes ago, Sir Max Magic said:

Thats the kind of answers we do NOT need !

Everytime when someone points out a flawed game mechanic which keeps players aways from the game, someone cries "go play PvE" as this would be the definitive answer for everything... headshaking

 

There are many mechanic not fleshed out and some are just plain wrong or even heading into opposite directions regarding game design and cancelling each other out...

 

I am sure, if the game would had ONE overall design goal and follow this goal in every single decision, we would get a much better game...and in the end much higher player numbers

 

EVE Online for example would be also a "niche game", if it hadnt one overall gaming concept: pure hardcore player driven sandbox !

You can like it or not, but if you purchase it, you know what you get...

Thank you very, very much. It's really getting tired pointing things out. It seems stuff like this only happens on forums of GameLabs and Gaijin. I wonder why.

  • Like 1

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