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Posted

To start off i am dyslexic so i apologise for spelling and gramma.....

You go out to sea. there is a nice Ai ship not a soul in sight, you Think yeah i got time for a little A.i fight before making the dinner. Start the fight as it counts down still no one around. join real time battle countdown  to start and Before you fire your first volly one,two, three enemy players jump into your battle.  While you were waiting for the clock timer to start. enemy players have crossed vast swathes of oceon with wind boosts and waded into the fight which would have been long over and every one back for tea with equel timelines. it is totally unrealistic and unimersive to the simulation i signed up for and was sold
 I know its  PVP game and yes if i get tagged in the outerworld game on. i got tagged yesterday with a player in a niagara and me a renomanee and it was a good fight. i lost  but it was a meeting and engagment from open world to the battle

Not every player wants to do port battles all the time and pvp all the time but also dont want to be on pve either

I wish we could have something  which allows you to opt for closing AI fights and let us lesser players and noobs get a break from the veterans who cruise around like speedboats on steroids jumping in . They get to choose or pass and jump in leaving you with no chance at all as they often have numbers. so i feel it should be that no one shouild be able to join a fight if beyond visuel distance of the starting engagment at least becuase of the wind boosts


The game more and more is geared to the hard core players more and more alienating casuel players .
 

  • Like 13
Posted

You're right about the enemy taveling 30k to join your battle within a few minutes deal. Same thing occurs when exiting battles, you exit at the same spot and due to time dialation someone can travel very far just to sit at your entry/exit point for you. It's a huge unsolved problem of OW that just isn't being thought out or even seen as a problem. Most people don't notice probably but if you step back and look at the logic(s) of the game your playing you notice all the inconsistencies and loopholes. It's my opinion that new players notice these the most, and veterans go noseblind after 1k hours.

Another thing about time dialation, I have close to 2k hours on NA and one thing I've sort of realized over those 2k hours is how little I spent doing anything really exciting. It's mostly chatting and idle time for most of the day until prime time if you're the type to play a lot. In a very weird way this game requires you put in 5 or so hours for every 1 hour of content, unless you bought the dlc and just yolo it into enemy territory.

  • Like 5
Posted

Why not check your surroundings before jumping into NPC battle, and tagging from upwind and holding weather gauge until battle closes so you can escape if need be? The game doesn’t need to be safer- there are just things you have to learn and practice.

  • Like 1
Posted
1 hour ago, Sparkydog said:

there are just things you have to learn and practice.

Like wasting more and more time? Seriously people, don't you have your lives to live outside NA?

  • Like 3
Posted

oh... and don't forget Loki, always a good way for a professional broadcaster to trap and humiliate a new starter and encourage him by blowing him to bits during his PvE grind.

Buster (Ho Ho Kitty Ho)

 

.

 

 

  • Like 10
Posted

There are ways to reduce risk on the War server.  Find a secluded location .  Sail with some friends.  Use the Capital area.  Lure the NPC position where you have gauge to escape.  Watch for enemy joining (Tab often). Sail fast ships. Be prepared to escape. Etc.

For no risk.  Peace server.

Bummer about those Loki.  Should be no Loki in friendly Capital area.

  • Like 3
Posted

I can only shake the head how about some people arguing. As the topic writer mentioned. Yes it's pvp and he is fine in losing ships. But we need to get rid of the Windboost.   

I boarded an very fast ship of the enemy and sailed out in it. Due I was traveling in an new area and my enemy's where "camping" the Windboost. Redoutables could tag my endymion. OK  someone will say "BuT lUKas yOuR eNDy iS fAsTEr iN bAtTle, gIt GUd". Yeah from that perspective you are right. But as the redoutables is next to you. And you didn't do any mistakes at all you will get away and waste probably one cycle of rig repair. OK what will happen now? As someone tries to keep you tagged the others jump out. Drive to the wind boost and wait for an retag... What is this? Are we playing or abusing a terrible mechanic?   If the enemy's would continue this the entire day sooner or later you run out of repair. So you lose a ship by not doing anything wrong or else. And no! It's not an excuse to say you can also drive to the wind boost. Sometimes it's far away or against the wind 

Even I as an "veteran" has to agree that this is kinda nonsense.  If you open an battle it should be normally open for 2 minutes what I think is a good time. And after that only the lower Br side is allowed to jump in until its locked. With out wind boost maybe this guy wouldn't be jumped by all of them. Maybe due wind only one could fit in or nobody. 

  • Like 5
Posted
27 minutes ago, Lukas97Austria said:

I can only shake the head how about some people arguing. As the topic writer mentioned. Yes it's pvp and he is fine in losing ships. But we need to get rid of the Windboost.   

I boarded an very fast ship of the enemy and sailed out in it. Due I was traveling in an new area and my enemy's where "camping" the Windboost. Redoutables could tag my endymion. OK  someone will say "BuT lUKas yOuR eNDy iS fAsTEr iN bAtTle, gIt GUd". Yeah from that perspective you are right. But as the redoutables is next to you. And you didn't do any mistakes at all you will get away and waste probably one cycle of rig repair. OK what will happen now? As someone tries to keep you tagged the others jump out. Drive to the wind boost and wait for an retag... What is this? Are we playing or abusing a terrible mechanic?   If the enemy's would continue this the entire day sooner or later you run out of repair. So you lose a ship by not doing anything wrong or else. And no! It's not an excuse to say you can also drive to the wind boost. Sometimes it's far away or against the wind 

Even I as an "veteran" has to agree that this is kinda nonsense.  If you open an battle it should be normally open for 2 minutes what I think is a good time. And after that only the lower Br side is allowed to jump in until its locked. With out wind boost maybe this guy wouldn't be jumped by all of them. Maybe due wind only one could fit in or nobody. 

I always been strong opponent of re-taging. I used to sail deep into enemy waters in Endy, Trinco, Wasas etc alone to find enemies. Then a gank group shows up, which i am prepared for. They tag and I manage to escape, but usually it takes a cycle of rig repairs as you also mentioned. After battle the chase is on, i think the record is being tag/retagged for almost 4 hours. 4 HOURS. In the end, i ran out of repairs and they manage to take me out. If i managed to escape 5-6 players who chase me in equal ships, i should not be punished by being forced to do it all over for hours and hours. I decided not worth hunting like that. Best decision i ever made, no more wasting hours and hours, less loose ships and more kills, 😘.

Redoutables coming  up out of nowhere doing double speed of a fast Endymion, catching it, is not so good.

 

  • Like 6
Posted
5 minutes ago, Emperor Ming said:

I always been strong opponent of re-taging. I used to sail deep into enemy waters in Endy, Trinco, Wasas etc alone to find enemies. Then a gank group shows up, which i am prepared for. They tag and I manage to escape, but usually it takes a cycle of rig repairs as you also mentioned. After battle the chase is on, i think the record is being tag/retagged for almost 4 hours. 4 HOURS. In the end, i ran out of repairs and they manage to take me out. If i managed to escape 5-6 players who chase me in equal ships, i should not be punished by being forced to do it all over for hours and hours. I decided not worth hunting like that. Best decision i ever made, no more wasting hours and hours, less loose ships and more kills, 😘.

Redoutables coming  up out of nowhere doing double speed of a fast Endymion, catching it, is not so good.

 

Exactly. Had the same from us players. 5 hours retagging etc (did survive) and than another time by Spaniards. Also survived. But really. For what you build a fast vessel? When an first rate could go faster. Totally nonsense 

  • Like 2
Posted

I am pleased to have started a healthy debate at least to voice my concerns rather than remain silent.

Being a GB player the siuation is very difficult at the moment.
completly surrounded.  Lost everything and my best ships i built worn down and gone.


I have got a wife, kids, job. its a hard enough grind and time as it is rebuilding with out being joined in battle by a fleet of snows or redoubtables which were not visable or any where near the battle start in the open world.

you dont see two french ships of the line apear out nowhere for no reason in the end battle of master and commander 😉. yes i know its a game

  • Like 2
Posted
5 minutes ago, chagadiel said:

I am pleased to have started a healthy debate at least to voice my concerns rather than remain silent.

Being a GB player the siuation is very difficult at the moment.
completly surrounded.  Lost everything and my best ships i built worn down and gone.


I have got a wife, kids, job. its a hard enough grind and time as it is rebuilding with out being joined in battle by a fleet of snows or redoubtables which were not visable or any where near the battle start in the open world.

you dont see two french ships of the line apear out nowhere for no reason in the end battle of master and commander 😉. yes i know its a game

If you grind at Kpr. Go away. Never stay at the home port. Alot of "pros" going to gank new players over and over again. Also you can make trading runs and make income to by good  ships. As always. The fastest vessel dictates the battle in the instance. 

Posted
8 minutes ago, chagadiel said:

I am pleased to have started a healthy debate at least to voice my concerns rather than remain silent.

Being a GB player the siuation is very difficult at the moment.
completly surrounded.  Lost everything and my best ships i built worn down and gone.


I have got a wife, kids, job. its a hard enough grind and time as it is rebuilding with out being joined in battle by a fleet of snows or redoubtables which were not visable or any where near the battle start in the open world.

you dont see two french ships of the line apear out nowhere for no reason in the end battle of master and commander 😉. yes i know its a game

Also the best you can do while grinding. Focus targets or fleets that have more Br. So after 2 minutes it's closed anyways. As an example I grind my Diana. 280br I try to tag surprises or Belle poules with max +2 fleet. Sometimes I need to use an repair circle. But mostly not. So I avoid being ganked and have a battle that lasts longer = more xp for one fight 

  • Like 1
Posted (edited)
16 minutes ago, chagadiel said:

I am pleased to have started a healthy debate at least to voice my concerns rather than remain silent.

Being a GB player the siuation is very difficult at the moment.
completly surrounded.  Lost everything and my best ships i built worn down and gone.


I have got a wife, kids, job. its a hard enough grind and time as it is rebuilding with out being joined in battle by a fleet of snows or redoubtables which were not visable or any where near the battle start in the open world.

you dont see two french ships of the line apear out nowhere for no reason in the end battle of master and commander 😉. yes i know its a game

A couple of tips, not sure if you already know or not but there they come anyway:

  • Avoid tagging npc ship too far away from port, best is to be close enough to you can make it back to port after you exit a battle before the timer when you can be attacked runs out.
  • If possible engage the npc near your own fort (not towers, they are shit), preferably as close as possible.
  • If you are close to shore, make sure you attack so that opponent join circle ends up being on land.
  • Avoid tagging npc that have lower BR then you. If they have lower BR then the battle is open for opponent side for 20! mins. If oppenent br is maxium 12% (?) lower then yours, or higher then the timer is 2 min instead of 20.

Of course meeting all the criteries can be difficult to meet, but really try avoid 20 min timer. 

 

P.S

If you suspect one of the AI opponents in your battle is actally a player that have used LOKI, if feel that he is a threat, just chain him, he can't repair.

Edited by Emperor Ming
  • Like 2
Posted
14 minutes ago, Emperor Ming said:

A couple of tips, not sure if you already know or not but there they come anyway:

  • Avoid tagging npc ship too far away from port, best is to be close enough to you can make it back to port after you exit a battle before the timer when you can be attacked runs out.
  • If possible engage the npc near your own fort (not towers, they are shit), preferably as close as possible.
  • If you are close to shore, make sure you attack so that opponent join circle ends up being on land.
  • Avoid tagging npc that have lower BR then you. If they have lower BR then the battle is open for opponent side for 20! mins. If oppenent br is maxium 12% (?) lower then yours, or higher then the timer is 2 min instead of 20.

Of course meeting all the criteries can be difficult to meet, but really try avoid 20 min timer. 

 

P.S

If you suspect one of the AI opponents in your battle is actally a player that have used LOKI, if feel that he is a threat, just chain him, he can't repair.

cool how do you dictate where the start circles are?

Posted (edited)
14 minutes ago, chagadiel said:

cool how do you dictate where the start circles are?

As an example. Take an ai it's driving from south to north at Belize on the coastline. Are you between the coast line and the ai ship the join circle of the enemy will be on the open sea. Are you on the right side of the ship it join circle is at the coast line. Or when near at coastline. It's at the land.    The direction of the sailing of you or the ai doesn't matter. Just the position at the number of the countdown 0. I was talking this situation as example. Maybe someone can explain it better. Fact is. Always on the opposite side of your and the target. 

 

Ah when someone tags you likr from left behind at 45 degrees. Your friends join circle will be at 45 degrees on your right front. 

Edited by Lukas97Austria
Posted

Also learn roughly how far from the actual "tag" spot the circles appear, many times I make a tag believing opponent join circle is on land but turns part of circle still on sea, thus allowing enemies to join. It comes with practice.

  • Like 1
Posted

They probably used the logbook item to locate your fight and thus knew where to find your battle...

And wind boost camping sounds like there needs a correction for ending this exploit. Like wind boosts vanish for players who stay there for too long... like after 2 minutes it's gone and you need to go to port for seeing and using that wind zone gain.

  • Like 2
Posted
1 minute ago, Cetric de Cornusiac said:

They probably used the logbook item to locate your fight and thus knew where to find your battle...

And wind boost camping sounds like there needs a correction for ending this exploit. Like wind boosts vanish for players who stay there for too long... like after 2 minutes it's gone and you need to go to port for seeing and using that wind zone gain.

Remove windboost. Easier and it's the same as it was before. Why do we even have this? 

Posted
1 hour ago, Emperor Ming said:
  • Avoid tagging npc that have lower BR then you. If they have lower BR then the battle is open for opponent side for 20! mins. If oppenent br is maxium 12% (?) lower then yours, or higher then the timer is 2 min instead of 20.

This might prove a risk if you get joined by one or two Lokis.

Of course meeting all the criteries can be difficult to meet, but really try avoid 20 min timer. 

 

P.S

If you suspect one of the AI opponents in your battle is actally a player that have used LOKI, if feel that he is a threat, just chain him, he can't repair.

These are already a lot of useful hints. I'd like to add:

Start every PvE battle with chaining down your enemies. In case a Loki joins it is easier to run. It is a proven tactic as a Loki to keep a low profile until you are able to chain the player down as a a nice surprise. :)

Posted
14 minutes ago, Lukas97Austria said:

Remove windboost. Easier and it's the same as it was before. Why do we even have this? 

We have windboosts to make long haulings easier to endure. This is a good feature for traders as it considerably reduces the times for the passage. This in turn leads to traders taking longer passages for more profitable trading routes and this again leads to more traders at sea. More prey for hunters.

Posted
15 minutes ago, Suppenkelle said:

We have windboosts to make long haulings easier to endure. This is a good feature for traders as it considerably reduces the times for the passage. This in turn leads to traders taking longer passages for more profitable trading routes and this again leads to more traders at sea. More prey for hunters.

Build an fast trader ship isn't enough? 

Posted
16 minutes ago, Suppenkelle said:

We have windboosts to make long haulings easier to endure. This is a good feature for traders as it considerably reduces the times for the passage. This in turn leads to traders taking longer passages for more profitable trading routes and this again leads to more traders at sea. More prey for hunters.

real traders afk it and it dont click on those. sorry to let you know that....

Posted (edited)

@chagadiel 5 quick tips.

1. Choose combat missions, they close instantly.

2. Sail what you can afford to lose.

3. Attack ai when its safe, combat closes after 3 minutes.

4. Attack ai with wind advantage incase players jum your battle you will have a better chance at escaping.

5. Dont engage the ai untill you know the battle is closed.

6(bonus). If you know you are in a far superior ship then the ai, always expect that enemy players will join the battle (its a pvp server, its NEVER safe).

Edited by erelkivtuadrater
Posted

i dont get this thread. Its a thread where people talk about why people can engage in pvp with one another on a pvp server, if its not for you there is a pve server where this aint an issue. Also Admin added that stupid wind boost not gust which makes stuff like this on the pvp server possible, and havent bothered fixing stuff like this even though it gets literally weekly reported.

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