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Simple Question: Is PROLIFIC FORGER heaven or hell for the game ?  

60 members have voted

  1. 1. Prolific Forger (or switching nations) - your opinion about regarding RvR gameplay (only yes or no, you have to choose)

    • Prolific Forger is HELL for the game
    • Prolific Forger is HEAVEN for the game


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Posted
2 hours ago, Gregory Rainsborough said:

It doesn't because numbers are meaningless if there is a limit.

So I guess what you're suggesting is not lowering BR but a limit to how many ports a nation can own. Just lowering the BR would not stop large clans from just taking the ports before any small nation could.

Posted
15 hours ago, Liq said:

I dont think the issue is the forger DLC itself but rather the lack of incentives to join smaller nations.

Right now for a new player there is 0 reason not to choose Russia. Plenty of crafting ports quite a distance off any possible danger, little risk of ever losing those ports, good trading options etc.

I have one solution to this.  It can only be used to switch to the core nations:  Spanish, French, Dutch, US, Dane, GB, Swedes.

impossible nations are meant to be hard core mode not easy mode it is right now cause of population unbalance.  To switch to one of these nations you have to delete your char and start over (or at MC level of you did the final exam.)

this would kee folks from nation jumping to those nations and make them true hard core.  Cause if you where hardcore you have no problem starting over.  Other wise just got play a pirate.

bring back the only way to become a pirate is to attack a friendly nation.  While a forge paper can be used to go from pirate to national (think of it as a pardon).

  • Like 1
Posted
22 hours ago, Raekur said:

Consider the other side so to speak. If a player has gotten frustrated with the nation he is part of due to either dictatorship run clans or other internal nation issues what options do they have. With forger they can switch nation and not have to rebuild everything. With deleting the account they start from scratch with nothing at all. Do you think most who are that frustrated will continue playing when they have absolutely nothing? Before the forger most would just leave the game. With it there is at least some level of player retention. Some may not like the ease there is with switching but there is still the hassle of having to move everything to a location that it can be retrieved from. While it is easy to move ships it is not an easy thing to relocate repairs and other items without risking losing them. So it is not just a click and go.

what did we before we had the "DLC"? we also changed nation if needed. so your argument isn't one.

Posted (edited)
1 hour ago, RepairyMcRepairous said:

people would still change anyway. most have a selection of alts available if there was no forger unfortunately.

besides its dlc, so I don't see how it would be allowed to be reworked so this exercise is pointless

Indeed, it is a DLC. GL aren't allowed to change it now.

Sugestions should be given at the things that CAN be worked on by the dev team.

Edited by Montagnes
Posted
1 hour ago, RepairyMcRepairous said:

people would still change anyway. most have a selection of alts available if there was no forger unfortunately.

But with an alt you cant mess up the balance of your mains nation what you can do when whole clans switch over nights :( 

Also you cant take with you all your buildings which happened in the past when smart port switches were initiated... you all know this better than me

 

An alt can be a spy, create some mess...but not such a mess we see in the last months when this DLC got wildly used for whole clans

Posted
1 hour ago, RepairyMcRepairous said:

besides its dlc, so I don't see how it would be allowed to be reworked so this exercise is pointless

 

13 minutes ago, Montagnes said:

Indeed, it is a DLC. GL aren't allowed to change it now.

Sugestions should be given at the things that CAN be worked on by the dev team.

Thats not true !

 

GameLabs could decide to change rules of this DLC and give the buyers the option for either a refund or accept the new settings !!

 

I already pointed out that the sum of all DLCs, around 220 Bucks, outweights by far the amount of money they generated by this single DLC which is only 20 Bucks...

So the economic damage they receive, when people get frustrated by the way the game is handled atm and leaves completly, buying NO DLC at all, is much greater what they get for those few thousand Prolific Forgers sold (just a wild guess)

In fact, you need 10 happy customers of this DLC to get the same money as from 1 single customer who bought all other ones...

 

In the end, its a business decision by Gamelabs but they should calculate it correctly

 

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