Steelfury Posted February 3, 2015 Posted February 3, 2015 I've seen lots of discussion on these forums on national navies, realism etc. but in my opinion the most important aspect of any open world game is the economy: it dictates peoples behavior and aims and is the bedrock of any mmo. I don't know what the current plans of the devs in regards to this are but personally I'd like to see a player driven economy i.e. supply and demand is (mostly) player based, although there should be a demand from each nation's 'homeland' most of the price fluctuations should be driven by players, you deliver a cargo of (let's say) guano to Havana, the price will subsequently fall by a small amount as farming needs in Havana are met - but since it's a large town there will be a constant demand for guano, so prices will soon bounce back again. I'd also like to see national navy numbers (of ships commissioned) based off taxation, thus the merchants and protecting them have an important role to play in the in-game economy, not just something a nation does because it's 'right' but because it's in that nations interest to (and a potentially lucrative career as a smuggler becomes very interesting!).
Lord Hood Posted February 3, 2015 Posted February 3, 2015 Within this suggestion forum their is a thread already dedicated to it with multiple pages so ideas are being discussed.
Steelfury Posted February 4, 2015 Author Posted February 4, 2015 Didn't see the pinned one, was looking down the list of threads rather than at the top :S
Jack Feathersword Posted February 4, 2015 Posted February 4, 2015 `check out my last post in that pinned topic. Id be interested in peoples feedback.
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