Navalus Magnus Posted April 10, 2020 Posted April 10, 2020 5 hours ago, admin said: New rare trees only usable in shipbuilding (but not available in ships from the admiralty) Please tell me why??? 5
akerman23 Posted April 10, 2020 Posted April 10, 2020 В общем, все хорошее в игре ломается : 1) ПБ теперь это контент для 20 игроков, попросить дружественный клан из другой нации о помощи нельзя. 2) Если ваши игроки не очень сильны то вы могли бы за счет количества перехватить ПБ флот и уничтожить его и выиграть хотя бы так. 3) Нападать будет теперь элитная каста игроков на самых лучших кораблях. (Все сделано для баланса в одну сторону). Вывод : "У нас маленьких наций" есть несколько путей : 1) Перейти в РИ и захватить свои города и в игре будет только одна нация 2) Купить еще 25 раз эту игру и постоянно атаковать свои города что бы получить время на защиту. 1
Henry d'Esterre Darby Posted April 10, 2020 Posted April 10, 2020 (edited) 1 hour ago, z4ys said: I would like to add to integrate the Naval action insult generator - so you never know what funny insult will come http://wiredstar.com/nainsults/ It's trivial C# code - I'll be happy to make it available to @admin free of charge. Edited April 10, 2020 by Henry d'Esterre Darby 5
SFCGunny Posted April 10, 2020 Posted April 10, 2020 2 hours ago, Lt Sekiro said: Do you have already the stats of the wood @adminto know what they will do? Also curious regarding the stats for the new woods, if the new woods can be seasoned, etc.
Conte D. Catellani Posted April 10, 2020 Posted April 10, 2020 (edited) 6 hours ago, admin said: New rare trees only usable in shipbuilding (but not available in ships from the admiralty) the rare trees will be available in all the map or just in some locations to make them just unique for some factions? Any more information about how to have them? they will not increase more the gap between the Russian and other nations since they have a more powerful production and money/doblons/reals? Edited April 10, 2020 by Conte D. Catellani
Sea Archer Posted April 10, 2020 Posted April 10, 2020 before we complain too much in advance, let's see what the devs make of their ideas. Now we are mainly speculating how bad it can get. 2
Snoopy Posted April 10, 2020 Posted April 10, 2020 Can you give us details on the new woods (stats, how to obtain)?
Dre De Cruz Posted April 10, 2020 Posted April 10, 2020 4 hours ago, Staunberg99 said: What impact do you expect this change makes in regard to Large vs small nations, skilled players vs less skilled player in RvR? none just means big nations can multiflip and be certain of a pb. so the zerg can become the monster zerg
Galvez88 Posted April 10, 2020 Posted April 10, 2020 Hace 5 minutos, Snoopy dijo: ¿Pueden darnos detalles sobre los nuevos bosques (estadísticas, cómo obtenerlos)? building the corresponding forests, in the same way that we have now.
Galvez88 Posted April 10, 2020 Posted April 10, 2020 1 hour ago, Staunberg99 said: Cuando miro mi barco dlc, dice hecho a mano por el almirantazgo. Entonces, si lo entendí bien, los barcos dlc no tendrán acceso a los bosques nuevos. ¿Puedes contarnos algo sobre las estadísticas de la nueva madera? correct. no dlc
Peter von Friedemach Posted April 10, 2020 Posted April 10, 2020 (edited) 7 hours ago, admin said: Clans will be able to transport their port battle fleet directly to port battle area using an item item will work both for attacker and defenders @admin Is this PB Fleet Teleport Item a "One Way Ticket" and the combatants have to swim back to saftey after battle or escape? If it is there will be left at least the second part of screeners fun - the driven hunt on fleeing survivors ... Edited April 10, 2020 by Peter von Friedemach
Potemkin Posted April 10, 2020 Posted April 10, 2020 6 hours ago, admin said: NPC raider routes in patrol zones (both PVE and PVP servers) This is slightly concerning. Will these be the same as capital zone fleets in composition, difficulty, and ow agression?
Potemkin Posted April 10, 2020 Posted April 10, 2020 (edited) 9 hours ago, Dark123 said: @admin Please make aves 5th rate patrol Atm aves is useless Would be awesome to have a deepwater 5th rate max zone considering there are two that are 4th rate max and two that are for shallow 5th max. Edited April 10, 2020 by Potemkin 3
Mouth of Sauron Posted April 10, 2020 Posted April 10, 2020 (edited) 4 minutes ago, Potemkin said: Would be awesome to have a 5th rate max zone considering there are two that are 4th rate max and three that are for shallow 5th max. I'd like to see nassau be 6ths and under, Deadmans only 7ths and Aves 5ths. Give people a little variety and the chance to grind slots via PVP without feeling woefully outmatched. Edited April 10, 2020 by Mouth of Sauron 4
Dre De Cruz Posted April 10, 2020 Posted April 10, 2020 will you jump on THE big nation using exploits the way you jumped on Griefing???? probably not. Hostility griefing fell on deaf ears, but the wrong nation made the complaint i guess, will you address multi flipping ports, that would help smaller nations from getting squashed out of existence, you cant balance player numbers, but more can be done to help the smaller nations be competitive. you say pb involves skill, but shear weight of numbers is also a major factor when we have the ability to flip 4+ ports at the same time 3
Cetric de Cornusiac Posted April 10, 2020 Posted April 10, 2020 (edited) 1 hour ago, Galvez88 said: building the corresponding forests, in the same way that we have now. makes sense. So people who run out of ideas how to use their new *additional* port points they may accumulate have something new to build. -- As we are also (sometime) expecting new upgrades (remember the idea collection?), I suspect new woods also find a use in some of the new upgrade recipes... Edited April 10, 2020 by Cetric de Cornusiac
Malcolm3 Posted April 10, 2020 Posted April 10, 2020 1 hour ago, Sea Archer said: before we complain too much in advance, let's see what the devs make of their ideas. Now we are mainly speculating how bad it can get. Unfortunately from the past half-year their ideas more often than not are implemented not very good and effective. Even if the idea itself is good enough. Hence the worries and other speculations. Especially in case of removing screening (important part of RVR) 1
Guest Posted April 10, 2020 Posted April 10, 2020 44 minutes ago, Staunberg99 said: Lets see, but if it really end up with benefits the zerg and top players, guess we just will get less RvR. Anyway we will see. More "fine" woods and magical teleportation to the battlesite... Skill will matter even less in the future and with the change to host the game becomes even grindier than before.. I didn't even think it was possible but ofc @admin isn't introducing anything new.. I just don't get why he doesn't just remove the normal woods entirely..
Guest Posted April 10, 2020 Posted April 10, 2020 22 minutes ago, Dre De Cruz said: will you jump on THE big nation using exploits the way you jumped on Griefing???? probably not. Hostility griefing fell on deaf ears, but the wrong nation made the complaint i guess, will you address multi flipping ports, that would help smaller nations from getting squashed out of existence, you cant balance player numbers, but more can be done to help the smaller nations be competitive. you say pb involves skill, but shear weight of numbers is also a major factor when we have the ability to flip 4+ ports at the same time #makesmallnationsviable Simple solution: Remove mods (or balance them atleast), remove port bonus', remove "fine" woods. And all of a sudden the game would've been skill based. Or atleast more skill based.
Kolakhan Posted April 10, 2020 Posted April 10, 2020 Only let the country being attacked screen the port battle. Other countries keep your nose out!
erelkivtuadrater Posted April 10, 2020 Posted April 10, 2020 6 hours ago, admin said: you done nothing to stop the griefing.. lol
Captain TShirt Posted April 10, 2020 Posted April 10, 2020 (edited) Quote Major. Transport to port battles item We are no longer satisfied with griefing during screening, and are axing the screening completely. Clans will be able to transport their port battle fleet directly to port battle area using an item item will work both for attacker and defenders This change is probably going to get hate from the purists, but I'm most excited about this. PBs are peak Naval Action for me, but with a kid, a job, and a wife, the 3-4 hour commitment from muster to victory/defeat required by the current system makes it difficult for me to participate. P.S. For people worried about this breaking immersion, no navy on earth would attack a port, leave for 24 hours, and then come back when defenders were ready. The game already sacrifices realism to create a competitive (AND FUN) gaming experience. This change swings in that same direction. More competitive PBs++ Less time worrying about getting tagged on the way in++ Less time spent planning an approach to the port++ More time planning for the battle itself++ Quote Hostility will be slowed down and unified for all ports in points Hostilities defense is now the new screening action. Get out there and defend your points -- and let the PBs be just that -- battles. Edited April 10, 2020 by Captain TShirt 4
erelkivtuadrater Posted April 10, 2020 Posted April 10, 2020 6 hours ago, admin said: Not sure yet. Right now if i remember there are 200+ points to level up everything to max (i might be wrong). can you tell us why there is a good game mechanic that we can upgrade into all branches and not just specialize in one?
Mouth of Sauron Posted April 10, 2020 Posted April 10, 2020 (edited) I'm likely to not get a response, but I'll write up a well meaning post full of concerns. ------ It's a little curious and a bit sad in a way how some folks out there on the forums, including myself, pointed out months ago that capturable first rates that get turned into mini-nukes with sails and DLC lineships will essentially ruin screening and surprise surprise....it did. The fact that free and/or redeemable ships could and were used to disrupt PB fleets still seems like a mindboggling decision to me. Screening is and should remain an important aspect of the game. I don't really agree with the decision to basically turn port battles into lobbies. Wind position, where to join and running the gauntlet while protecting favorable join positions is an important part of strategy that I feel will be removed here....not to mention the National unity aspect of helping and everyone having a bit of skin in the game. For a game that has had duel and tournament rooms removed because they would take away from the OW experience, I feel this is a rather disengeneous reversal of opinions and a large mistake overall for the game. There are ways to solve the screening / griefing problem that could perhaps be an easier alternative to creating a lobby; - specialized battle groups (pb groups) with larger pull circles and require larger percentage of BR to pull - reducing the ability for captured or DLC ships to pull in crafted or PB quality ships. Thus if you want to screen you need crafted ships vs crafted ships. I'm also a bit worried how lobby based PBs will address things like wind position, late joiners and BR mistakes. More times than I can count someone came back late or was just getting home and had to join a PB several minutes late. How does a lobby change this? Sometimes we screw up the BR math and realized we have 1 too many persons and they can leave within those first 10mins and we can madk adjustments. How will a lobby affect these issues? My biggest fear is that lobby based port battles along with these fine woods ver 3.0 will continue to drag NA towards elite clans of talented PVPers who no longer need to rely or play ball with the rank and file plebs in the nation and can essentially hold their nation or others hostage under the guise that only we can win battles. The casual aspect of this game has continually been shrunk to benefit the hardcore groups and I see this as another shift in that direction. No offense to the Ram Dinarks or Redmans of the world who dominate PVP and Logistics respectively, but they do not make up the greater portion of players in Naval Action and I don't see how this patch benefits that larger group. Part of me is like oh great, I can just log in 5mins before a battle in the right port and simply click to join. No muss no fuss. It's appealing. I hate getting screened out. I hate going to screen in a bullshit ship. But is a PB lobby (and more special woods) really beneficial to the overall health of NA? I don't think so. I mean let's look at the past 2 days over at Tuxillo and Morro Chico. There had to be 100+ OW kills between 3-4 nations over the past 48 hours involving hours and hours of battles. And this is one corner of the map. With the proposed changes all of that would never have happened. Is that really ideal for the game? Brits might view it as a sigh of relief.....but I still don't think the changes will end up being a huge hit. Edited April 10, 2020 by Mouth of Sauron 21
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