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Posted
38 minutes ago, Genevieve Malfleurs said:

you metaphor with the rereadability was just fine and I simply couldn´t resist to taunt rediii who blurted out his outstanding ignorance. soccer for instance also doesn´t get new content after people played hundreds of matches.

it actually does though. Goal line technology and VAR. Indirect freekicks for goalkeepers was added for like "only" 30 years ago with the hands rule. Fifa and Uefa always changing rules in their cups etc. So you're unfortunately wrong on your example

Posted
Just now, erelkivtuadrater said:

it actually does though. Goal line technology and VAR. Indirect freekicks for goalkeepers was added for like "only" 30 years ago with the hands rule. Fifa and Uefa always changing rules in their cups etc. So you're unfortunately wrong on your example

ok. thing is, i understand nothing of soccer... as you have noticed ;)

Posted
17 minutes ago, hhhhhhhhhhhhhhh33333 said:

 

At the start of the year following the success of the steam award you set out a clear plan for upcoming content that got largely positive reactions.

You buy food as is, cars as is, games as is. The game is good now. Players spend literate years in it.

On the plans. We did not see the effect in reviews, despite making many things on the plan.

2019 plans were almost completely fulfilled


First half of 2020 will be fulfilled as previous plans were.

So the question is .. Where is the reaction. Whats the point of doing something with the community for free if they dont react? 

DLC Buyers show us appreciation by giving us money. They love the ships and get the ships, we see immediate effect and reaction. We will shower them with DLCs because that deal works for them and for us. They give us money and get a useful comfortable ship. What about other content. All those fixes in 2019 and now - they were all done by 1 programmer. 

As you say.. the largely positive reaction to the plan was good on forums both for 2019 and 2020, but where is the beef? Should i continue spending time laying out plans and making them for nothing ? Whats the point?

 

  • Like 3
Posted

@admin i totally get when you ask for positive reactions. The problem in my opinion is that we have too many opinions. Like we have the saying in the Netherlands: there were 4 ppl are together, there are 5 opinions. Maybe you shouldnt look at the reviews, but to the amount of individual logins in a week. I believe it shows that you've build yourself a decent game (at least i love it ;)). 

And here is te beef, enjoy ;)


Easy Spice Rubbed Beef Tenderloin Recipe | Rachael Ray Show

  • Like 1
Posted
11 minutes ago, Addex said:

Is reacting with our wallets not enough?

 

Answered above.. Short version here

Reacting with wallets is of course enough. Thus - if you react with wallets you get new things for this fair and square deal. but answer me this

  • Why a developer should give new expansions for free (when all MMOs from TESO to WOW do it for dollars) if dont get any positive reactions for old work we just did?  Who will pay me for programmers for this free content, who will pay me for QA and testing and design, who will pay me for art and localization? 

For DLC is simple. I invest money up front and get payback from those who want that content. More sales = more content.

Why cant those who have spent 1000 hours in game lift their finger and spend 5 mins writing a review?
Explain to me as I am five. 

  • Like 3
Posted
3 minutes ago, hhhhhhhhhhhhhhh33333 said:

The majority of the reviews on the redoubtable itself where very positive with the negative reviews mainly being around whether it was overpowered, something you quickly addressed by announcing an upcoming rebalance of 3rd rate stats.

Then ppl will start complaining again that it is too weak and they want a refund of it... (like happened to the OP hercules before)

 

Posted
7 minutes ago, Tspoon said:

 

Easy Spice Rubbed Beef Tenderloin Recipe | Rachael Ray Show

Looks appetizing.
I spent about 50 minutes putting on my awesome chemical suit.

And now I'm going to take it off to go to to cafeteria.

  • Like 2
Posted
1 minute ago, qw569😳 said:

And now I'm going to take it off to go to to cafeteria.

You need a restaurant for this (or google xD)

 

Posted

@admin And as you can see in the charts after the major patch treacherous Waters the positive reviews went way up. You mentioned earlier that you couldnt see your effort in the reviews, well you certainly can. But it is really hard if you have 5.403 reviews with 63% to get it up again. 

 

Posted

@admin if I understand your posts above correctly, your main problem is generate income from the game. 

People paid once a price and expect (as bought) to have the servers running for the rest of their lifes. So you need constantly new players buying the game to pay the servers and the development team. DLC are another way to generate some income, but again, once sold no further income can be expected, while the servers constantly need feeding with money.

To be true, the only way I see to solve the problem is not to sell the game once for a high price, but ask for monthly payments. If that will work on such a niche game like NA, I don't know. But then the GL decision makers had more incentives to have more people working on the game.

Posted (edited)
1 hour ago, Tspoon said:

It all depends were you look: overall or in the last 30 days

68987f30a8c29a69be28c425231168db.png
 

from looking at the reviews i could probably guess what changes was made during those positive/negative reviews, and i think most of us players that had and have the belief in the game for years know what i mean.

Funnily enough you can also see its similar with game population over the years

Edited by erelkivtuadrater
  • Like 1
Posted (edited)
On 4/12/2020 at 6:32 AM, Teutonic said:

Currently.

a port battle helps signal a lot of players WHERE to go to to find fights.

besides patrol zones - how are players supposed to know where to go to fight other players?

Simple answer: Trafalgar event

Too bad the devs thought it's funny to remove an event that made actually alot of fun. It could even be a server crossover. Which means players on PvE server could join that event too if it's not bound to a server so it wouldn't brake the steam rules either. But hey I am just a player playing MMO for over 20 years, what could I know?

Edited by CptEdwardKenway
  • Like 2
Posted (edited)

Hello Gentleman, sad to see the informations about a new update, we all enjoy forthcoming game content, goes such a destructive way. 

I just wanted to say, don’t forget Player than me, we love this game, we are thankful and excited for every new content/updates/dlc. 
 

i bought this game 4 times, 3x for me 1x as Gift for a friend, I’ve all dlc. I would agree to pay monthly same amount on money like for, as example, wow. let’s say 13€ but I also enjoy to pay for your company’s good work buying dlc, it’s even more win win.

The devs are so gentle to do most work for free, so a big thx for it! 


Bartas11
 

 

Edited by Bartas11
Posted (edited)
20 minutes ago, Sea Archer said:

To be true, the only way I see to solve the problem is not to sell the game once for a high price, but ask for monthly payments. If that will work on such a niche game like NA, I don't know. But then the GL decision makers had more incentives to have more people working on the game.

Better not. That went terribly wrong with Pirates of the Burning Sea - which had to drop their abonnement concept for a little chance of survival (with lots of community help).

Edit: If it's money then I'd rather suggest some volunteer donating campaign. Kickstarter or just a steady donation link like the modders use.

Edited by Cetric de Cornusiac
Posted
31 minutes ago, Cetric de Cornusiac said:

Better not. That went terribly wrong with Pirates of the Burning Sea - which had to drop their abonnement concept for a little chance of survival (with lots of community help).

Edit: If it's money then I'd rather suggest some volunteer donating campaign. Kickstarter or just a steady donation link like the modders use.

Ok, then the DLCs might be sold as a limited number of ships, like 10 redeemable Victories for 3$. 

This has two effects, constant income for GL and the shipvhas some worth in game, not just a throw away ship, more or less a source of seasoned woods.

  • Like 4
Posted (edited)
1 hour ago, Cetric de Cornusiac said:

Better not. That went terribly wrong with Pirates of the Burning Sea - which had to drop their abonnement concept for a little chance of survival (with lots of community help).

Edit: If it's money then I'd rather suggest some volunteer donating campaign. Kickstarter or just a steady donation link like the modders use.

it works as it is today, but instead of a baseline subscription part of the game i think it would be alot more wiser to have a purchase for forged papers on the steamstore for like 15$ or something, not unlike skins chests from other games etc. That imo would be an alot better decision then forged paper DLC both good for the gameplay, business wise and for the health of the game. Could even have a set forged paper for each nation so changing to russia would cost like 40$ and changing to poland would cost 5$

Edited by erelkivtuadrater
  • Like 1
Posted (edited)
8 hours ago, admin said:

 

  • We have one and a half artist who makes ships but he is fully booked for Victory, Rotterdam for a while. Both are DLC ships. 
    • de Ruyter fate has changed because the situation changed. We see that event based delivery of content is more exciting and creates more retention.+ When we gave ships to everyone we have not seen growth in excitement (like we have seen with events). Change our mind by showing excitement. 


 

the event was great but i have personaly been 100% more excited about the game when wreker was announced as craftable  i spared up about 50 chests just to get a chance to find a permit when it comes out  now you announced the wreker as an event ship and i dont even wanna sail mine anymore  even with mine being shabby i dont wanna lose it because whats the chances of you putting in a new event for it? and maby ill be occupied otherwise  so i cant join the event

i think the reason you didnt find a spike of joy ingame when the implacable was added was because there was alot of negativite comming from the DLC redoutable

but i asure you alot of people i talked to ingame where super excited over the implacable 

thing is you cant control people there is always chaos in development i think it fair you asking people to leave reviews but i think its bit unfair if you say you wont release content if people dont  

my opinion i just want admiraal the ryuter so i can sink people while thinking im the greatest dutch captain in the world ok

 

Edited by mexicanbatman
  • Like 5
Posted

it's irritating seeing how we go 1 step forward and two steps back.

Look man, I like how you "do everything we said we were going to do" but when we want it changed or updated it's like hitting a brick wall with a fist. I will be the first to say some changes in this game throughout it's life cycle have been good, but there is still so much that "could" be better.

at this point it's like pulling teeth and I know a lot of people who just don't want to do it anymore.

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