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Posted
Just now, Cetric de Cornusiac said:

Each time some serious change happens (or before, by mere announcement), we can see the forum cry "game is ruined/we are all doomed!" - and after implementation, give it a month or so, everybody is silent(ly enjoying the game) and the forum returns to trash topics like "Russia so bored they.." . Really. It happens each time, this outcry. With every major update.

I still really dislike the "new" damage model. I dislike the insane bonuses available from wood/mod/book stacking. I loathe multiple repairs. 

All of this promotes low-skill gameplay. I spoke out about it when it was released. I spoke out about it until maybe a few months ago when I read a post from admin that said he'd be ignoring further complaints about those things and not making major changes there. There's no point in voicing complaints when it is stated that the changes you want to happen aren't going to happen.

I still maintain that 2016/2017 NA had the most emphasis on skill, and provided me with the most fun battles. I'd gladly buy a DLC version of that game again ;).

I know a number of other players who feel the same way. Rest assured our complaints haven't gone silent out of enjoyment of the new mechanics. They've gone silent because we got tired of arguing for a lost cause.

 

Removing chases from the game (effectively what will happen when you force damage to be done to keep someone in battle) won't ruin the game. 

It'll just remove another layer of skill and depth of combat from the game. Why bother understanding the advantages of positioning, tacking early, and pulling away to repair when you have to sail in close and spam broadsides to keep your enemy from disappearing from battle? Less skill.

Why bother learning the tactics of spreading damage around when you get to press 5-1 every 12 minutes and regenerate half your ship's health? Less skill.

 

The game isn't going to be ruined by this patch. But it will not be as fun, or as skill-based, if these changes are made.

  • Like 5
Posted

repairs are skill

 

you have to manage when you press them and how many you bring. do you load your ship to the brim with repairs? you sound like thats what people do.. and if they do, do you think it helps them or hurts them?

Posted (edited)

2 really good changes to stop griefing and braindead zergs with no skill and trash ships, while also moving the activity of screening to basically stopping PBs. Which means setting up a PB has more action and is less boring.

 

I still miss post battle screen to logout after a fight and less grind overall, although Im not sure if its too late for these changes for NA1.

Edited by Corona Lisa
Posted
22 minutes ago, William Death said:

I still maintain that 2016/2017 NA had the most emphasis on skill, and provided me with the most fun battles. I'd gladly buy a DLC version of that game again ;).

Interesting idea, maybe devs like it? Publish a "nostalgia edition" of NA (alongside the actual versions with the coming economy edition), with a dedicated server of its own, with all rules which were according to your post so popular then? (was before my time, so I can't further comment) I know from other games they issue early versions of their game, maybe just as bonus (like Keen did with their Space Engineers) to early access customers. Don't know if people actually use them, maybe they are only meant to showcase the advancements the product made in the meantime.

22 minutes ago, William Death said:

The game isn't going to be ruined by this patch. But it will not be as fun, or as skill-based, if these changes are made.

I should add I also did take part in screening fleets in my days when I still was on PvP War Server. And yes, they were fun. But I read here main reason for abolishing screens is the massive abuse by players, by delaying tactics, so we can congratulate them to making it necessary. Like many times before. Alts, exploits, toxicity - always something becomes critical to game fun which actually could be avoided if everyone would be gentlemen and avoid the dark side of things, aka abuse. But of course they are human. And humans exploit situations all the time when they see a benefit. This went into tribunal here a number of times and devs got tired of handling them. Only way to prevent trouble is killing the source of trouble, as with appeals to fairness it seems nothing can be reached.

There are things which look different, fairness-wise, like the remarkable consent nations found on PvE server in their discord, but I am adult enough not to expect such thing could work for the PvP family, without measures behind, to enforce them. Or just clean cuts. Like now is done by deleting screens.

  • Like 1
Posted
21 minutes ago, BoatyMcBoatFace said:

repairs are skill

 

you have to manage when you press them and how many you bring. do you load your ship to the brim with repairs? you sound like thats what people do.. and if they do, do you think it helps them or hurts them?

Can't tell if trolling, or real question. 🤔

I'll answer as if it was a real question. (Even though its a bit off topic).

"Manage when you press them"

-You "press them" as often as you can. If you're damaged and your repair is not active or on cooldown, and you have more fighting left to do in that battle, you are wasting repair opportunities. 

"do you load your ship to the brim with repairs?"

-Yes I do. As does anyone else with a decent understanding how battles go in this game. Minimum 4x uses of each repair. I usually carry far more than that, and delete a stack if I need to have a bit more speed. People who carry less tend to be the same people who complain about multiple battles causing them to run out of repairs. I've never run out of repairs except when I take a ship to the patrol zone. Taking lots of repairs with me hasn't hurt me yet, only helped.

Repairs are not skill. The only "skill" argument you can make regarding them is in regards to deciding whether to do a rig or hull repair if you're in a battle where you're taking damage in both areas. That part is skill. But you no longer have to apply skill to prevent taking damage as much because you get infinite repairs. Its forgiving. It doesn't emphasize real battle skill and tactics.
Compare that to when you only got one of each, you were very careful that when you traded your HP away,  you got something worthwhile in return. If I gave away 1/4 of my side HP to the enemy, knowing I couldn't get it back; then I made sure I took 250 crew or 30% sails that he wasn't getting back in exchange.

 

Back on topic again: 

Trolling bad, chasing a ship to a meaningful end is good. How do we get rid of the first, without getting rid of the second? Constant damage done doesn't seem like the right way to do that. It just seems like yet another mechanic that will shave away a bit more skill from the game. Just like unlimited repairs did.

  • Like 1
Posted
13 minutes ago, William Death said:

Can't tell if trolling, or real question. 🤔

I'll answer as if it was a real question. (Even though its a bit off topic).

"Manage when you press them"

-You "press them" as often as you can. If you're damaged and your repair is not active or on cooldown, and you have more fighting left to do in that battle, you are wasting repair opportunities. 

"do you load your ship to the brim with repairs?"

-Yes I do. As does anyone else with a decent understanding how battles go in this game. Minimum 4x uses of each repair. I usually carry far more than that, and delete a stack if I need to have a bit more speed. People who carry less tend to be the same people who complain about multiple battles causing them to run out of repairs. I've never run out of repairs except when I take a ship to the patrol zone. Taking lots of repairs with me hasn't hurt me yet, only helped.

Repairs are not skill. The only "skill" argument you can make regarding them is in regards to deciding whether to do a rig or hull repair if you're in a battle where you're taking damage in both areas. That part is skill. But you no longer have to apply skill to prevent taking damage as much because you get infinite repairs. Its forgiving. It doesn't emphasize real battle skill and tactics.
Compare that to when you only got one of each, you were very careful that when you traded your HP away,  you got something worthwhile in return. If I gave away 1/4 of my side HP to the enemy, knowing I couldn't get it back; then I made sure I took 250 crew or 30% sails that he wasn't getting back in exchange.

 

Back on topic again: 

Trolling bad, chasing a ship to a meaningful end is good. How do we get rid of the first, without getting rid of the second? Constant damage done doesn't seem like the right way to do that. It just seems like yet another mechanic that will shave away a bit more skill from the game. Just like unlimited repairs did.

pressing them when cooldown is over is stupid and u know better.  you want to time it so you shaft your opponent.  do u rep sails when at 95% because you can? 

 

 so you overload on reps like a noob and complain about that feature. logical 

Posted
1 hour ago, admin said:

Yes Liq
Get a control perk. If "catch him eventually" means in 40 mins - I said NO to this mechanic.

No more time wasting. Thanks devs, you are awesome devs.

 

Several dutchies I know are quite pissed by the fate of De Ruyter ship.

They can't say "thanks devs, you are awesome devs" after denying them crafting their ship.

Posted
8 minutes ago, BoatyMcBoatFace said:

pressing them when cooldown is over is stupid and u know better.  you want to time it so you shaft your opponent.  do u rep sails when at 95% because you can? 

When did I say repair at 95%? 

I said repair when you get damaged. 95% is not truly damaged. Don't be obtuse.

9 minutes ago, BoatyMcBoatFace said:

so you overload on reps like a noob and complain about that feature. logical

Again, what?

How is it "overloading like a noob," if I don't struggle with speed (the only stat affected by carrying more repairs)?

I complain about the feature because it promotes unskilled gameplay and allows for unrealistic battles.

In fact, given the repair meta, I'd argue the only "noob" here, is the one who artificially limits himself to only repairing a few times in a battle out of some attempt to "play the game properly" by carrying only a few repairs and using them sparingly. 

  • Like 1
Posted
8 minutes ago, William Death said:

When did I say repair at 95%? 

I said repair when you get damaged. 95% is not truly damaged. Don't be obtuse.

Again, what?

How is it "overloading like a noob," if I don't struggle with speed (the only stat affected by carrying more repairs)?

I complain about the feature because it promotes unskilled gameplay and allows for unrealistic battles.

In fact, given the repair meta, I'd argue the only "noob" here, is the one who artificially limits himself to only repairing a few times in a battle out of some attempt to "play the game properly" by carrying only a few repairs and using them sparingly. 

You can carry as many repairs with you as you want and use them in battle as game mechanics allow it.

Imo the game would be much better with none or only one repair and without mods.

  • Like 3
Posted

When thinking about the changes and especially how RvR works, I ask myself what kind of playstyle this game is made for.

It is clear, that every player here in the forum, tries to convince the devs to change the game somehow to support his own style.

It is difficult to make a game that is fun for new and veteran players at the same time and, due to the limited map we have, balances strong and big vs small nations. Imo the new hostility model bears a chance to do so.

The effort to create hostility should depend on the number of ports a nation owns. A small nation with only 2 ports should be able to nearly insta-flipp a port, while a large nation, owning a third of all ports should have to work on hostility a few days.

@admin, I hope you will at least think about this proposal.

 

  • Like 1
Posted
1 hour ago, Montagnes said:

Several dutchies I know are quite pissed by the fate of De Ruyter ship.

They can't say "thanks devs, you are awesome devs" after denying them crafting their ship.

Quick reminder to Dutch fans. They should say thanks devs in reviews if they like something. Even if some dutch content was planned or was just tested during event. Because then we might add more of it.

If they stay silent they give the reviews to be ruled by vocal haters who just circle jerk each other. Positive reviews always get less likes, while haters group up always favoriting negative sentiment. We did not see positive spike in reviews after we added Implacable as crafted and tested De Ruyter in event. We consider that nobody cared for crafted ships anymore. 

As this is business and teams shift to popular projects from unpopular projects NA team gets developers based on the reviews. To plan ahead I need to see how much resources i will have available and will have to consider hiding some content behind events. Here is how it works : Higher reviews - more developers, lower reviews - less developers (including dutch ship creators). So dutch players can make an effort to encourage artists by actually 1) saying thank you in reviews or 2) saying they are pissed off in reviews.

Posted
10 minutes ago, JollyRoger1516 said:

@admin you get a good review when positive things and/or content people would like to see is in the game - not when it might potentially come if we rate you nicely!

The good content is already in game - there is nothing better on the subject. Judge by your hours. If you want more.. rate it high. If you are waiting for something - dont, consider game to be finished. So rate it now. Good/Bad - its a sign for us to stop or continue.  

Posted
2 hours ago, William Death said:

...

Trolling bad, chasing a ship to a meaningful end is good. How do we get rid of the first, without getting rid of the second? Constant damage done doesn't seem like the right way to do that. It just seems like yet another mechanic that will shave away a bit more skill from the game. Just like unlimited repairs did.

I like the concept the devs have expressed - cutting down on the BS tagging.

How hard would it be to have a system that measures the difference in ship speed? And, if the chaser is even slightly faster, allow the battle to continue so long as tagging continues? And, if the chaser is slower, the battle ends once the separation is greater than, I don't know, 1000m (or whatever seems fair)?

That would keep the chases you've described, and allow an opportunity for a slower ship to slow down the faster via damage (historical basis is the chance of knocking away a spar or the like), but possibly also cut down on the BS?

Would that be too difficult to code?

Any thoughts?

 

  • Like 2
Posted
14 minutes ago, admin said:

The good content is already in game - there is nothing better on the subject. Judge by your hours. If you want more.. rate it high. If you are waiting for something - dont, consider game to be finished. So rate it now. Good/Bad - its a sign for us to stop or continue.  

Firstly I would like to say yes good content is in game but for even more praise you need to add even more content such as ship and so on, asking for pre content praise is like a fast food venue asking for a justeat review before having ever placed an order. I will say the game is so much better than a certain other naval game

Posted
23 minutes ago, ser muffleton said:

Firstly I would like to say yes good content is in game but for even more praise you need to add even more content such as ship and so on, asking for pre content praise is like a fast food venue asking for a justeat review before having ever placed an order. I will say the game is so much better than a certain other naval game

No.
What first order are you talking about. 
The players who are upset about de Ruyter are already in game for hundreds of hours and most of them have 0 reviews. Why? we had 28000 players who logged into the game last month and 4800 unique players logged in just today!, and there is only 5000 reviews.
New players have zero clue what de Ruyter is and probably thing its some kind of news site.

Your metaphor and example is completely irrelevant. 

Posted
Quote

    “I only regret that I have but one life to lose for my country.” -Nathan Hale

 

I only reget that I can just give one good rating for the best Age of Sail game in the world.

  • Like 2
Posted (edited)

We know you want to sell more copies (purpose for someone that sells games, I guess) but what about not upsetting your playerbase by saying we don't care etc?
That's not true and everybody here cares for a healthier game... you know that.

Edited by Comrade FrosT
Posted
23 hours ago, Comrade FrosT said:

We know you want to sell more copies (purpose for someone that sells games, I guess) but what about not upsetting your playerbase by saying we don't care etc?

How can someone assume they dont care?

On 4/17/2020 at 5:02 PM, admin said:

Prussian town work in progress

tziD7zw.png

On 4/17/2020 at 5:04 PM, admin said:

HMS Victory had 3 original figureheads. 2 of them are in various museums (replicas) one of them is only in the book form. 

We chose the museum ones. Here is work in progress for HMS Victory 1765 Figurehead

 

On 12/3/2019 at 7:49 PM, admin said:

6 collections will be added to game. We do not know yet in what form (reward for complex missions or admiralty store).
All new flags will come in collections containing names of active pro-active fans who never stopped to push for flags they want


Thonys Collection - containing rare Dutch Flags
Stiermarken Collection - rare Dutch Flags
Angus Collection - Scottish flag (s)?
Anolytic Collection - Rare Russian flags
Z4YS Collection - Rare Prussian and other german flags
Interpido Collection - Rare Spanish Flags

 

 

Posted
4 minutes ago, z4ys said:

How can someone assume they dont care?

 

Most people will only see the bowfigure of the new Vic if they buy the DLC tho

Posted

Since you are creating a Prussian city, could they improve the Spanish ports as soon as possible? It is sad to see vegetation coming out of the windows as if they were neglected or abandoned cities. How about something like that?

Dominic_Serres_the_Elder_-_The_Piazza_at_Havana.jpgDominic Serres; Habana square.

Saludos and thanks in advance.

Posted
1 hour ago, admin said:

 We did not see positive spike in reviews after we added Implacable as crafted and tested De Ruyter in event. We consider that nobody cared for crafted ships anymore. 

That or the time spent to craft a seasoned Implacable is just mindboggeling for a casual player. I would like very much a good crafted Implacable in seasoned woods. but the task is simply enourmous in a small nation. So I sail a purchased redo in seasoned woods instead, but I guess there is a reason for everything

Posted
8 hours ago, z4ys said:

Currently the hostility missions can spawn miles away from the actual port. That sometimes lead to weird locations of those missions (For example hostility missions for cochinos spawned between jagua and trinidad or missions for corrientes at Cocodrilo)

Hositlity missions should be port related and spawn closer. Will this be adressed too?

Finding those missions because of the big spwan range and weird locations are a major inconvenience for the defender (got partial solved by logbooks)

baracoa is a great example here, hostility missions for baracoa can spawn south of cuba, just east of PE, they should be unified with the port as you can see them from viewing distance from the docks

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