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Posted
3 hours ago, rediii said:

That new flag mechanics sounds very bad to be honest. It basicly makes multiflips with the intend to noshow to some of them very easy.

 

 

Would you be so kind and link me the post with detailed flag mechanics which allowed you to make your statements? It just seems to me that you are just saying incorrect words based on thin air.

We suggest players withhold commenting until they know and maybe even test the exact mechanics.

  • Like 6
Posted
On 4/10/2020 at 11:50 AM, admin said:
  • Hostility changes
    • Hostiltiy will be slowed down
    • Hostility missions will give points to clan and not to the nation.
      • This is done so several clans cannot bomb the hostility instantly
    • Clan will only get 1 mission per port and can only do 1 hostility mission in a row.
      • To get a new one (automatically) the first hostility mission will have to be completed
      • Once first mission is completed second will automatically appear on the map. Swords (misison position) will be visible to everyone in the clan. 
      • Once all mission chains are fulfilled the hostility will raise to 100%. If competing clans are doing hostility slower you will get the port battle. 
    • Doubloons must be paid to take a hostility mission. Doubloons will depend on the total invested points of the port.
    • Hostility misison banner will indicate the taker (who took the mission). 
    • Hostility points can also be generated or taken down by OW pvp against attacker alliance (clan attacking a port) or defender alliance (clan defending a port). OW Hostility will grant hostility points to all ports of that clan in the vicinity; this is done to avoid old problems with locating the proper port (if 3 ports are close to a kill location)
    • Hostility will be done with a flag
    • Flags will replace hostility
    • Port battle will happen next day after flag placement

So you killed the first good approach (strikethrough text) with the old flag system which we had ages ago?

Hopefully we don't get back that multi port flipping with that change. 

  • Like 2
Posted
36 minutes ago, van stiermarken said:

So you killed the first good approach (strikethrough text) with the old flag system which we had ages ago?

Where does it say it will be an old flag system? Please no more assumptions. You literally assumed something that does not exist and then started hated on in without even knowing what the feature will look like. 

Well actually all ok.. We always say - assume the worst. So you are doing a right thing :)

  • Like 2
Posted
1 minute ago, Gepanzerte Gurke said:

Then leave it with the game and give people the money back when you are tired of developing the game.

You should just be more responsive to the community

Can you communicate just like other players do with a normal font? Seems like you're only looking for attention

  • Like 3
Posted
9 minutes ago, Comrade FrosT said:

Can you communicate just like other players do with a normal font? Seems like you're only looking for attention

he copy-pasted it that way after using translate 

  • Like 1
Posted

It's a normal response to asume the old system of the flags will be used in the new situation. You made it clear it will not. That can be told in a normal way and tone. I'm interrested in it. The old system was not even that bad, cause a lot could happen. The enemy could penetrate deep into your territory but needed to plant the flag. Was a fun way and pushed you to the limit of finding and evading.

The thing was the time limit. Timers where 20-22, enemy would pull flag at 21:59. plant around 22:45 and pb was til 23:45. If attacker failed, it was a 2 hours backpaddle with fleet that was still there, for atleast the time you needed to get back. All with all, 6/7 hours. Big investment. 

Advantage where:

-Lots of people having a role, all ranks could participate

-Loads of gameplay in this timeframe

 

Disadvantage was:

-Every day a lot of time needed

-Most players burned out and there was no way foor a 'cooldown'

-fake flags

 

If the pb can happen in the timeframe, flags need to be pulled earlier to make the pb, and it will be in the timframe. Cooldowns are important, cause there is more to life than NA, even for hardcore players. Everyone should be able to somehow contribute to the defense of the port where they have invested in, not just the 'elite'. Ad false flags, are like grieving, a tactical method for taking an advantage in a pb, so should have a big negative.

I would say, Nation that pulled a false flag, cannot attack that port for 10 days, or clan(and friends) would be better incase of altclans.

I'm curious with the new system and hope to be able to see it soon.

I like the fact that you're trying to come up with a new system and it will be hard to keep everyone happy. Programming is not done in a day..In the end you made a wonderfull game, with looks and sounds epic in my eyes. For that you'll keep your positive review. 

o7

  • Like 1
Posted
2 hours ago, admin said:

Where does it say it will be an old flag system? Please no more assumptions. You literally assumed something that does not exist and then started hated on in without even knowing what the feature will look like. 

Well actually all ok.. We always say - assume the worst. So you are doing a right thing :)

Then give us details and stop throwing single words arround which gives a wide option for you what you actually mean.

What exactly is it? Can multiple nations buy a flag and grief another nation till they quitt due to exhaustion? Or will the nation who is the quickest in buying the flag the lucky nation? And how do you make it a fun event on PvE server? Honestly, throw us a bone here.

  • Like 2
Posted
1 hour ago, Cornelis Evertsen de Oude said:

It's a normal response to asume the old system of the flags will be used in the new situation. You made it clear it will not. That can be told in a normal way and tone. I'm interrested in it. The old system was not even that bad, cause a lot could happen. The enemy could penetrate deep into your territory but needed to plant the flag. Was a fun way and pushed you to the limit of finding and evading.

The thing was the time limit. Timers where 20-22, enemy would pull flag at 21:59. plant around 22:45 and pb was til 23:45. If attacker failed, it was a 2 hours backpaddle with fleet that was still there, for atleast the time you needed to get back. All with all, 6/7 hours. Big investment. 

Advantage where:

-Lots of people having a role, all ranks could participate

-Loads of gameplay in this timeframe

 

Disadvantage was:

-Every day a lot of time needed

-Most players burned out and there was no way foor a 'cooldown'

-fake flags

 

If the pb can happen in the timeframe, flags need to be pulled earlier to make the pb, and it will be in the timframe. Cooldowns are important, cause there is more to life than NA, even for hardcore players. Everyone should be able to somehow contribute to the defense of the port where they have invested in, not just the 'elite'. Ad false flags, are like grieving, a tactical method for taking an advantage in a pb, so should have a big negative.

I would say, Nation that pulled a false flag, cannot attack that port for 10 days, or clan(and friends) would be better incase of altclans.

I'm curious with the new system and hope to be able to see it soon.

I like the fact that you're trying to come up with a new system and it will be hard to keep everyone happy. Programming is not done in a day..In the end you made a wonderfull game, with looks and sounds epic in my eyes. For that you'll keep your positive review. 

o7

Yes it was fun but without limitation it was a very toxic and exhausting mechanic which forced many players to quit.

The screening was fun, the fights were fun but not every single day several times. As you mentioned it. This issue has been pointed out when "black firday" happened. Nothing has been done. And out of the sudden we had hostilities. Now we go back to something they call "the flags are back" without telling us what they exactly mean. Every comment here is receiving a pretty hostile answer from the admin without giving further information. And no details on how they are going to make this work on PvE. It was fun to fight NPC ships. We actually had a line formation at the beginning and not the chaotic joining in open world battles. You know things that actually made fun. I don't know who exactly decides what is making fun or not.

I am slowly thinking about quitting again because it seems the devs don't know what they want in this game. There is no goal, no line. Every month they change everything. From teleporting port battle fleets, no De Ryuter ship to replace battles with flags again. We know they won't make a different mechanic for the PvE server. Remember the Loki Runes. They had to be forced by Steam because they broke their rules to change that. Now we have Loki Runes on PvE which are pretty useless. What's the point in that? What kind of programming is this?

  • Like 1
Posted
2 hours ago, admin said:

Where does it say it will be an old flag system? Please no more assumptions. You literally assumed something that does not exist and then started hated on in without even knowing what the feature will look like. 

Well actually all ok.. We always say - assume the worst. So you are doing a right thing :)

It was only a question from my side, not more not less. Which you didn't answer. Instead you just accuse me. 

And yes the whole community here assume the worst (your words), when we look back what happened in the past.

  • Like 2
Posted
2 hours ago, admin said:

Where does it say it will be an old flag system? Please no more assumptions. You literally assumed something that does not exist and then started hated on in without even knowing what the feature will look like. 

Well actually all ok.. We always say - assume the worst. So you are doing a right thing :)

why 24 hours after placement, why not instant? There are other ways of giving the defender an advantage

Posted
27 minutes ago, erelkivtuadrater said:

why 24 hours after placement, why not instant? There are other ways of giving the defender an advantage

Personally I would quit the game if it was like this, and many many others. Burnout immediately. Guess you have never organized a PB, lol

  • Like 2
Posted
9 minutes ago, Comrade FrosT said:

Personally I would quit the game if it was like this, and many many others. Burnout immediately. Guess you have never organized a PB, lol

Maybe he's the type that enjoys random rattvisans joining PBs?

  • Like 1
Posted

My view, don't allow capture of guns from ships, the professional players have got enough stuff already..

I have a personal problem where I seek help for from the community. I built a business with a few colleagues and our marketeers say its a fantastic product that they are selling for us. We have lots of loyal clients who use our product every day but some of them moan. I tell them we are great and the best but they don't listen but still moan. I have a thick wallet but I'm not happy with my thin skin. I want for everybody to love me. How can I solve this? 

Buster (I am 5 years old)

Posted
6 hours ago, erelkivtuadrater said:

why 24 hours after placement, why not instant? There are other ways of giving the defender an advantage

 

5 hours ago, Comrade FrosT said:

Personally I would quit the game if it was like this, and many many others. Burnout immediately. Guess you have never organized a PB, lol

 

5 hours ago, Never said:

Maybe he's the type that enjoys random rattvisans joining PBs?

Instant PBs could work when you have the 24 hour headsup BEFORE the Flag can be placed !

This way the defending nation would have the same time to prepare for an upcoming PB like it is now, but the possibility to destroy the incoming PB Fleet, which would most likely transport the Flag, before they could place it...

This would give us interesting strategies with REASONABLE screening and counterscreening, with both sides having the intention to KILL the opposing fleet...not just keeping them in battle until the timer for PB is over, like it is now

Remember, this sort of "screening" was the reason to change the system in the first place

 

But with an instant PB after placing the Flag, the whole nations of the attaker and defender could participate in reasonable battles, giving us all content...and when the Attacker made it to the Port, the best still surviving ships of each side would then fight the PB...doesnt sound so bad for me :P:) 

 

 

Posted (edited)
6 hours ago, Comrade FrosT said:

Personally I would quit the game if it was like this, and many many others. Burnout immediately. Guess you have never organized a PB, lol

 

6 hours ago, Never said:

Maybe he's the type that enjoys random rattvisans joining PBs?

i've actually organised both offensive and defensive port battles with success so im good.

And there are ways to give the defender a bigger chance to defend vs a full 25 man fleet even if they wouldnt have more then say 5-6 people online at the time. Besides, USUALLY big fleet engagements happened on open sea away from ports etc.

Edited by erelkivtuadrater
Posted

@admin new flag mechanics might be a nice opportunity to balance a bit the nations. 
my suggestion is that every nation in order to set a portbattle will need to sail the flag from their capital. 
for nations without a capital that could be the port that makes more money, if they have any port, or any given free town if they dont. 

That would help balancing the number of ports between the nations a bit. 

  • Like 1
Posted

I like the idea of flags starting Hostility that is PVP battles rather than PVE grind. 3 years go I have made a detailed post on RVR mechanics that was describing exactly that. Some mechanics in that post are now irrelative, however most of it would easily work based on:

a) flags delivering instant PVP attack on the region;
b) no multiflips possible;
c) each capital has its own "buffer port" called Major Town;
d) Hostility battles have protection zones so no OW ganking (if defenders wants to defend they can do so inside the hostility battles)
e) Hostility battles are of a smaller size so few needs to be done (one after another or at the same time) giving smaller groups of defenders to be able to win fights in some of those battles;
f) Hostility is the instant action on attackers terms. PBs are not - they are set on defenders terms and giving defenders additional chance to gather and prepare.
 

 

  • Like 3
Posted

Bring back good old Flag system!

Then all nations can join so if i am allied with a clan in france for example. France can join my battle against dutch. to take their port.
Let the game be more sandboxy dont put in more restrictions!. 

Allied over nations with clans make ur allied clans to join your flag system same with the defending team. that will balance the zergs since then lower ppl nations would make allieds to win against zergs. 

Posted
3 hours ago, Cpt.Birdy said:

Bring back good old Flag system!

Then all nations can join so if i am allied with a clan in france for example. France can join my battle against dutch. to take their port.
Let the game be more sandboxy dont put in more restrictions!. 

Allied over nations with clans make ur allied clans to join your flag system same with the defending team. that will balance the zergs since then lower ppl nations would make allieds to win against zergs. 

And that's exactly where we have been and what forced people to quit. No restrictions. And no, small nations won't become allies to fight zerg nations. They will become allies with zerg nations to fight nations who dared to try to balance the map. That's why sweden, france, spain and VP joined in the tag team zerg allies pirate/danes vs brits. Only VP pulled out after they saw it was a bad idea to participate black friday. The rest tried to help the pirate/danes zerg combo to wipe out the british nation from the map including, well, spain, france and sweden. And that's exactly what will happen again without ristrictions. We need even more regulations and limitations to stop the zergs, not fewer.

Posted
8 hours ago, CptEdwardKenway said:

Y ahí es exactamente donde hemos estado y lo que obligó a las personas a renunciar. Sin restricciones Y no, las naciones pequeñas no se convertirán en aliadas para luchar contra las naciones zerg. Se convertirán en aliados de las naciones zerg para luchar contra las naciones que se atreven a tratar de equilibrar el mapa. Es por eso que Suecia, Francia, España y VP se unieron al equipo de etiqueta zerg aliados pirata / danés vs británico. Solo el vicepresidente se retiró después de ver que era una mala idea participar el viernes negro. El resto trató de ayudar al combo pirata / danés zerg a eliminar a la nación británica del mapa, incluidos, bueno, España, Francia y Suecia. Y eso es exactamente lo que sucederá de nuevo sin restricciones.Necesitamos aún más restricciones y limitaciones para detener a los zergs, no menos.

Thats not true, spain was attacked by brits in truxillo, when spain react pirates and ruskies take brits ports but im agree with you. If the allies of a nation can enters in PBs the side with the zerg allie is the winner and the smallers nations cant fight their own battles.

Posted
16 minutes ago, Cap Trujis said:

Thats not true, spain was attacked by brits in truxillo, when spain react pirates and ruskies take brits ports but im agree with you. If the allies of a nation can enters in PBs the side with the zerg allie is the winner and the smallers nations cant fight their own battles.

Clan [noto] from GB told the ruskies to take the brits ports up north since they werent part of the other gb

 

Posted (edited)
5 hours ago, DashTonic said:

Clan [noto] from GB told the ruskies to take the brits ports up north since they werent part of the other gb

 

Noo we cant take missions for PE unless we have those ports

Edited by Nixolai
Posted (edited)
5 hours ago, Nixolai said:

Noo we cant take missions for PE unless we have those ports

So from saint marc to jeremie y'all had to take to get missions to pe? and when [Hydra] had tiburon it had to be taken too??

Edited by DashTonic
Posted
20 minutes ago, Trawn said:

I understand that nothing is set to stone right now, but how exactly would these flags work on PvE server?

I do not think we get flags. Flags is a pure PvP mechanism which is impossible to implement as is, on PvE server. As people can't rush to fight those who are carrying the flag.

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