Ponk Posted March 25, 2020 Posted March 25, 2020 (edited) Hey, just a simpleish mechanic that could possibly solve some issues with for instance ports owned by "dead" clans, or ports owned by small traitor clans inside a nation. That you can in a nation in someway produce hosility for a friendly owned port that in the end will generate the raider fleet pb for that port. For instance maybe dump dubs into a ports building section, like with guns/stone when you build a fort. And if it's a troll clan with 1-2 members or a dead inactive clan they wont be able to defend it against raiders and it will turn neutral and up for grabs for the rest of the nation, and if they are a large clan getting trolled then they will defend and get to keep the dubs. Edited March 25, 2020 by Ponk 1
Sea Archer Posted March 25, 2020 Posted March 25, 2020 Wouldn't that be too easy to abuse by some toxic (alt) clan? Raise hostility on any own nation ports to see if the owner is willing to defend it, might produce more trouble than doing good.
Guest Posted March 25, 2020 Posted March 25, 2020 Oh I think Sweden would have a lot of internal sitting in port, port battles....
Vizzini Posted March 25, 2020 Posted March 25, 2020 2 minutes ago, Lars Kjaer said: Oh I think Sweden would have a lot of internal sitting in port, port battles.... I think the Danes would probably send you out to negotiate too , with your head on a pike The idea just wouldn't work, Pirates outlaw battles proved that with their klingon cloaking device causing all sorts of trouble. Clans being able to fight other clans would only work, if we had no nations. The hysterical Historicals wouldn't be happy
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