adishee Posted March 22, 2020 Author Posted March 22, 2020 @i64man I just released v1.2 with a lot of fixes. I realized that the v1.1 was not actually the right files that I wanted to release. Anyway, a lot of fixes and new stuff here, including naming overhaul. 1
william1993 Posted March 22, 2020 Posted March 22, 2020 why are the troops so slow? even on warp speed they're still so god damn slow
william1993 Posted March 22, 2020 Posted March 22, 2020 (edited) Also, do you have some other filesharing device other than dropbox? it causes so much trouble for people who don't have accounts. I can't even access it edit- it may be something with how you uploaded it because when I download the original rebalancing mod I just get an open box with a free download; when i try to access yours I get a chronic sign-in screen with some autopopulated signin email from a colin muller. Edited March 22, 2020 by william1993
i64man Posted March 22, 2020 Posted March 22, 2020 @adishee it seems that we need to logon as as colin r. muller in order to get the files. 1
adishee Posted March 22, 2020 Author Posted March 22, 2020 47 minutes ago, i64man said: @adishee it seems that we need to logon as as colin r. muller in order to get the files. Thanks for the notice @i64man, try it now?
adishee Posted March 22, 2020 Author Posted March 22, 2020 (edited) 1 hour ago, william1993 said: why are the troops so slow? even on warp speed they're still so god damn slow Hey @william1993, the pace of the submod is much slower, I admit, than vanilla or even J&P. There are many reasons for this (*edit* actually no there aren't I just like it that way), and also many ways to speed things up. Make sure to keep a general near your troops to keep them moving smoothly; and try to keep brigades closely formed as they get an efficiency buff from that and, thus, move faster. Finally, invest in AO points to gain more freedom of movement. Hope that helps. Glad you were able to download the files now. Edited March 22, 2020 by adishee
i64man Posted March 22, 2020 Posted March 22, 2020 Ok Adishee, I must be doing something wrong. I deleted the previous folder v1.1, placed v1.2 on the data folder, unzip it and copy the folders and the resource file onto the folder. I started the game and now my first division is rename WA and the second Ma, which is for their states and city. But as you can see, the divisions still the same. The troops box on the right now is different, but when I click on it, it will not allow me to create the regiment. Any suggestions?
adishee Posted March 22, 2020 Author Posted March 22, 2020 (edited) Oh boy @i64man. Ok first thing, the "Wa DIVISION" and "Ma DIVISION" are supposed to be that way. I don't actually want them that way, but that is related to their division name text that allows the battle names to display the way they do. I just haven't figured out a better way to implement that, perhaps I will in future. So those are the first two letters of the brigade (division) leaders' names. Wa is Walton, I think. As far as the inability to create new units: I'm not sure exactly why it's doing that, it may be the case that the campaign may have broken with the 1.2 update. There are a couple of things you can try. 1) Go into Mod/Rebalance/Historical.csv and change 'historicalAutoNaming' from true to false. (Use Notepad++ in Windows.) That will probably allow you to create units again, but you won't have the new naming function. Again, not completely sure why it's doing that. 2) Start a new campaign. You probably don't want to play through the first mission again -- I get it, done it a hundred times -- so what you can do is go into Mod/Rebalance/Historical.csv again and change 'godMode' from false to true. And just, you know, cheat. Then turn it off when you're through the first mission. (You can also increase the 'fastForward' speed to '50' in Config.csv to get it over with real quick.) I'm really sorry you're having problems. One of these two solutions should work. Edited March 22, 2020 by adishee
adishee Posted March 22, 2020 Author Posted March 22, 2020 (edited) Also @i64man you don't really have to delete previous versions of the mod, just overwrite it. This way you won't accidentally delete something else in there that we need. Edited March 22, 2020 by adishee
i64man Posted March 22, 2020 Posted March 22, 2020 Ok, So you recommend start from the beginning.....
adishee Posted March 22, 2020 Author Posted March 22, 2020 It would be easy to try and see if it works, to make sure it's not a bigger problem -- especially with the cheat. Fortunately it doesn't look like you went very far.
adishee Posted March 22, 2020 Author Posted March 22, 2020 (edited) @i64man I just started a new campaign and I've got the same problem as you, it didn't do this in my test campaign. If you turn off historical naming, as I described, you can proceed with your campaign. Meanwhile, I'm working on a hotfix for it. Edited March 22, 2020 by adishee
adishee Posted March 22, 2020 Author Posted March 22, 2020 1 hour ago, i64man said: @adishee don't worry, I wait for the corrections Fix posted, check top of thread.
i64man Posted March 23, 2020 Posted March 23, 2020 @adishee got it thanks ,,,, will install it and try it later. 1
adishee Posted March 23, 2020 Author Posted March 23, 2020 3 hours ago, i64man said: @adishee got it thanks ,,,, will install it and try it later. Great, let me know if there are any more problems. Apologies again.
i64man Posted March 24, 2020 Posted March 24, 2020 @adishee no problems at all, other that getting beat by the AI on the distress call mission.... I have to rethink my strategy
adishee Posted March 24, 2020 Author Posted March 24, 2020 (edited) I usually give up the north fort immediately and form all the infantry up just above the south fort, and send off the cav and a regiment to the right if needed. That way your reinforcements can come up through the woods and hit the CSA from cover. The CSA have higher morale in the submod and thus will usually charge you, and you can draw them out of good position that way. Edited March 24, 2020 by adishee
adishee Posted March 24, 2020 Author Posted March 24, 2020 @i64man found a bug, don't play Shiloh yet. Will patch tomorrow!
i64man Posted March 25, 2020 Posted March 25, 2020 22 hours ago, adishee said: I usually give up the north fort immediately and form all the infantry up just above the south fort, and send off the cav and a regiment to the right if needed. That way your reinforcements can come up through the woods and hit the CSA from cover. The CSA have higher morale in the submod and thus will usually charge you, and you can draw them out of good position that way. Interesting..... after getting beat the first time, I did almost all that... I gave up the north fort and move the unit to the south and form a line.... the CSA units came at me and I could only draw the mission.
adishee Posted March 25, 2020 Author Posted March 25, 2020 (edited) It helps to have a smoothbore cannon set up there to drive away the attackers, sometimes, although then you lose precious infantry. I usually start with three new regiments -- a brand new brigade -- in the center, knowing a lot of them will be casualties. Classic meatball brigade @Fiasco Edited March 25, 2020 by adishee
i64man Posted March 27, 2020 Posted March 27, 2020 @adishee loaded the new patch and restarted the campaign and now things look more normal and working, getting ready 1st bull run 1
i64man Posted March 27, 2020 Posted March 27, 2020 @adishee think I found an issue... just finished 1st Bull run and after winning the battle, place my career points, click on the army tab and see attached..... my army is gone... I click on battles and see that I still have my brigades, but going back still shows the same screen.
adishee Posted March 27, 2020 Author Posted March 27, 2020 (edited) Ughhh. I'm really sorry man. This issue was fixed in the latest version (1.2.hf.2). Are you running that one? Assuming it's the same bug, you will have to replay the battle after patching. Edited March 27, 2020 by adishee
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