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Posted (edited)

Generally campaigns fail by lacking in resources from a series of failed battles, why would Dev's bother to have an artificial failing criteria, it doesn't make any sense.   

Besides doesn't the 'Next Stage" button control advancement anyway. 

Edited by Skeksis
Posted (edited)

Reputation is a resource. If you fail battles your reputation goes down. Lose to many battles and have your reputation go too low and you are replaced and the campaign ends. The player is free to leave as much or as little buffer based on how much reputation they want to spend.

Edited by pandakraut
Posted (edited)

If game ends with no reputation then it should end on -1, allowing the player to use every last point to try and save there game.

But I have to say I think this is a rather redundant endgame attribute, considering that failing to resource via battles in enough for failure and you can't get to zero anyway.

Edited by Skeksis
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