Guest Posted March 18, 2020 Posted March 18, 2020 On 3/11/2020 at 10:19 AM, Riot stick said: What about the rvr monopoly that the two big nations have, are there any plans to balance that? The only way to balance that would be to remove the frontline system. This ofc would make sense in terms of realism (The british capture of Havana in 1761 wasn't predicated upon a conquest of other ports in Cuba), from a gameplay perspective however I see upsides and downsides. Upside would be the enabling of more PBs and thus more action in terms of RvR, but on the downside players will be forced to consider carefully their positioning of ships and the age old problem persists. What if a player is inactive for a prolonged period of time and just comes back to see all ships in captured ports? Personally I'd prefer the frontline system to go, it's unrealistic and it's not imo giving anything meaningfull to the game.
Louis Garneray Posted March 18, 2020 Posted March 18, 2020 The nation that initiate a PB should get penalty if it doesn't show up for the battle...
Liq Posted March 18, 2020 Posted March 18, 2020 14 minutes ago, Louis Garneray said: The nation that initiate a PB should get penalty if it doesn't show up for the battle... Yeah punish someone for not being big enough of a zerg and thus get screened out... Make hostility missions cost something. 10k dubs or similar. 1
Sea Archer Posted March 18, 2020 Posted March 18, 2020 Ports were usually be captured by landing forces and taking the forts and the town itself. It would be great to have this reflected in the game. I would like to see the attacker having troops to transport from ships to circles on the beach (maybe little boats can be visible moving from the ship to the beach and back until all land forces are there. To win the port battle, the attacker has to land like 120% of the defending number of men. The defenders can be killed by shooting and destroying forts. So no circles for ships are needed. The attacker can land soldiers, which he can hire in his own towns, they will be counted as supernumeries on the ships. The higher the number of soldiers compared to the max. amount of crew, the higher the penalty for sailing and reloading guns. Once all soldiers have left the ship, there will be no penalty at all. During boarding the soldiers will fight, of course. A captain shall be able to land his own ships crew in addition to the soldiers, though their efficiency on land is only like 75% of that of a soldier (except for marines). To spice the port battles a little further and to bring more tactical elements and diversity in, please add real ships draft and water depth. A 1st rate might carry a lot of soldiers, but they have to row a long way to the beach and can be intercepted in the shallow waters by defending cutters and gunboats only... and similar scenarios. This may give you the option to add new mod like "extra long boats" increasing their number and therefore the speed in which the soldiers are transported to the beach. The soldiers at the beach should be shown somehow and be equipped with a (small) hitbox, so the defenders are able to kill them, though they should be difficult to hit. 1
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