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Posted

Dear developers,

can u explain me, why u implemented a nonsense cheating ai with stupid damage? An AI thats hit every shoot and hard hull penetration? An AI cerberus can easy kill my essex AND my fleet with 3-4 full shoots! The best way to complete missions is fast try to boarding them. But is thats the point?
The missions currently make no sense, why are they there then? In the past, it worked... 

The best way to get level is to make 7 rate missions with 3 stars and a fleet. i can farm over 800 exp... with 5 rate missions only 200 exp.

Some players also enjoy group missions, but its impossible too.

Im unfortunately losing the fun of this game. it used to be more fun when the ai wasnt overpowered.

I hope u can reworke the ai.🙄

 

  • Like 1
Posted
10 hours ago, Wallace said:

Dear developers,

can u explain me, why u implemented a nonsense cheating ai with stupid damage? An AI thats hit every shoot and hard hull penetration? An AI cerberus can easy kill my essex AND my fleet with 3-4 full shoots! The best way to complete missions is fast try to boarding them. But is thats the point?
The missions currently make no sense, why are they there then? In the past, it worked... 

The best way to get level is to make 7 rate missions with 3 stars and a fleet. i can farm over 800 exp... with 5 rate missions only 200 exp.

Some players also enjoy group missions, but its impossible too.

Im unfortunately losing the fun of this game. it used to be more fun when the ai wasnt overpowered.

I hope u can reworke the ai.🙄

 

No need to rework the AI. 

NPCs were buffed due to their lack of artificial intelligence. NPC behaviour is very predictable, so it is not a big problem to beat them 1vs1. If you need help, ask a friend or in nation chat, sail with others and learn. Some things you might want to consider:

  • always angle your ship to the enemy
  • do not waste a broadside when the enemy is angled
  • NPCs only have medium cannons. If you have long cannons, you do damage at range while they don't
  • NPCs do not shoot sails or masts, but they do shoot at bow and stern
  • NPCs don't repair, but you can do that

When you are in a small ship versus a large one, you should use your maneuverability to stern camp it. Shoot ball into the stern until the stern armour is gone. Then you can

  • switch to grape, reduce crew and finally board it, or
  • keep shooting balls until the center structure is gone (the NPC might also lose his masts), then sink him. 

Take a Hercules or a Snow and sink 3rd rates or 2nd rates to gain huge amounts of XP. 

  • Like 1
Posted
4 minutes ago, van Veen said:

No need to rework the AI. 

NPCs were buffed due to their lack of artificial intelligence. NPC behaviour is very predictable, so it is not a big problem to beat them 1vs1. If you need help, ask a friend or in nation chat, sail with others and learn. Some things you might want to consider:

  • always angle your ship to the enemy
  • do not waste a broadside when the enemy is angled
  • NPCs only have medium cannons. If you have long cannons, you do damage at range while they don't
  • NPCs do not shoot sails or masts, but they do shoot at bow and stern
  • NPCs don't repair, but you can do that

When you are in a small ship versus a large one, you should use your maneuverability to stern camp it. Shoot ball into the stern until the stern armour is gone. Then you can

  • switch to grape, reduce crew and finally board it, or
  • keep shooting balls until the center structure is gone (the NPC might also lose his masts), then sink him. 

Take a Hercules or a Snow and sink 3rd rates or 2nd rates to gain huge amounts of XP. 

 

Exactly what you describe is the reason for a rework. It is not the point of a action/simulation to outwit an equivalent ship. Ai shouldn´t be cheating.
I just passed the last exam. I can outsmart them. i know that, but its no fun for me and my friend. (We always do missions together.)

Or fight with a snow vs. a 3 rd rates or 2nd rates.... thats boring and stupid, i will use my 5 rate ship for missions. 😕

There must be more possibilities than that. Its enough if elite ships are like this. 

 

Posted
1 hour ago, Wallace said:

 

Exactly what you describe is the reason for a rework. It is not the point of a action/simulation to outwit an equivalent ship. Ai shouldn´t be cheating.
I just passed the last exam. I can outsmart them. i know that, but its no fun for me and my friend. (We always do missions together.)

Or fight with a snow vs. a 3 rd rates or 2nd rates.... thats boring and stupid, i will use my 5 rate ship for missions. 😕

There must be more possibilities than that. Its enough if elite ships are like this. 

 

Do not do missions, unless you want to test the ship sailing characteristics and gunnery in safety. Better go and attack (groups of) NPCs in OW. You will almost always face loki, which would make battles more interesting and diverse. Also note that at start NPCs often have double charge or double ball loaded. After a few broadsides they start shooting single balls. 

Posted
21 hours ago, Wallace said:

Dear developers,

can u explain me, why u implemented a nonsense cheating ai with stupid damage? An AI thats hit every shoot and hard hull penetration? An AI cerberus can easy kill my essex AND my fleet with 3-4 full shoots! The best way to complete missions is fast try to boarding them. But is thats the point?
The missions currently make no sense, why are they there then? In the past, it worked... 

The best way to get level is to make 7 rate missions with 3 stars and a fleet. i can farm over 800 exp... with 5 rate missions only 200 exp.

Some players also enjoy group missions, but its impossible too.

Im unfortunately losing the fun of this game. it used to be more fun when the ai wasnt overpowered.

I hope u can reworke the ai.🙄

 

It’s not totally clear from your post where you’re running in to trouble but I can guarantee that if you keep practicing and try a few of the suggestions that have been mentioned in this thread, you will soon not have trouble vs a Cerberus in your Essex. It’s not an instantaneous, master in a couple of weeks, kind of game. Good luck.

Posted
16 minutes ago, Farrago said:

It’s not totally clear from your post where you’re running in to trouble but I can guarantee that if you keep practicing and try a few of the suggestions that have been mentioned in this thread, you will soon not have trouble vs a Cerberus in your Essex. It’s not an instantaneous, master in a couple of weeks, kind of game. Good luck.

 

Yes i know, but i play naval action since over 2 years. And at the moment i m at  ~ 500 h. In the past, missions combats was more realistic and fair.

Posted

what are you talking about? 

Missions were boring as f....

Now NPCs are doing more than sailing in straight line with impossible aiming angles(they used to shoot way over 45 degrees to bow-stern line).

Elite ships diesel engines is different matter(i had demasted victory catching 10 kt redountable).

 

still with some practice you still can sink 2x frigate in teak/oak trincomalee using medium canons only.

 

Posted
On 3/4/2020 at 1:34 PM, Wallace said:

 

Exactly what you describe is the reason for a rework. It is not the point of a action/simulation to outwit an equivalent ship. Ai shouldn´t be cheating.
I just passed the last exam. I can outsmart them. i know that, but its no fun for me and my friend. (We always do missions together.)

Or fight with a snow vs. a 3 rd rates or 2nd rates.... thats boring and stupid, i will use my 5 rate ship for missions. 😕

There must be more possibilities than that. Its enough if elite ships are like this. 

 

I don't get your point. You know how to beat the AI but don't do it because it's boring and stupid? And that is why you ask for changing the game mechanics? 

Maybe you should try to fight other players then. No artificial buffs, more intelligence, varying playstyle. 

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