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Posted (edited)

They are still reasonable ships, I find them a pain in the ass though because you know they will turn into the wind the moment things go south.

I like the fact they are slow enough downwind for you to ignore them in many ships. the other day I got tagged by one and I simply sailed off down wind, he was cursing and saying why run in that ship, we all know what would happen if I turned and started beating him up, it would of turned into one of those long drawn out into the wind chases that I really couldnt be arsed with at the time.

Edited by Fletch
Posted
7 hours ago, Licinio Chiavari said:

just the noob of the noob doesnt know to run downwind

You already know, it is planing ahead and art of tagging. 

Posted

she is just fine now. still fast, not easy to hit, well turning for her length, good firepower, small hit-box on sails, fast accelaration/deceleration, high crew...     what le requin has been for the easiest kills is the snow nowadays. licinio´s argument that 3 privateers  - why not 5 lynxes? - can keep a requin in battle is correct, but much more doable/defendable than 4 snows against one trincomalee, right?

 

 

  • Like 1
Posted
5 hours ago, Vonatar said:

So finally the Privateer rised to be la creme de la creme of all Naval Action ships!

In my opinion:

  • Traders Lynx is the best option (limited to who has the cannon balls to use it)
  • Lynx is right for who prefers to use long guns.
  • Privateer is what she meant to be: a trader killer, with 24 Pounders.

For seal clubbing using a limited amount of canon balls: Snow.

To get my opinion, remove "canon" from above text...

Posted
6 hours ago, Aquillas said:

In my opinion:

  • Traders Lynx is the best option (limited to who has the cannon balls to use it)
  • Lynx is right for who prefers to use long guns.
  • Privateer is what she meant to be: a trader killer, with 24 Pounders.

For seal clubbing using a limited amount of canon balls: Snow.

To get my opinion, remove "canon" from above text...

only traders? 

Posted
16 hours ago, Licinio Chiavari said:

only traders? 

Not only, but for a privateer, there is more money to earn by capturing traders...

But, from times to times, I can board Hercules from my Privateer. Nothing to earn there, except glory (but I've tons of that at home, my kids make toys with...) 😝

 

  • Like 1
Posted

@admin

further on this subject actually. I think all shallow water ships should not be allowed to enter deep water port battles. Yes, including the mortar brig.

1. Any ship that can sail in shallow water cannot enter deep water port battles

2. a deep water Mortar ship variant is introduced into the game

This would allow a few things.

A. a clear distinction between what ships are allowed in both Shallow and Deep water Port Battles.

B. current mid-tier 5th rates are actually not bad for port battle usage, but Requin dominance makes them irrelevant. the change could solidify a place for 5th rates in port battles.

C. Port Battle limits on ships is no longer based on BR, but on ship shallow/deep status.

 

  • Like 2
Posted
4 hours ago, Licinio Chiavari said:

unsure of the meaning of point C.

my C point refers to the current allowance of ships in Port Battles.

we still have the old system for deep water ports allowing all ships in within a set "BR range" and the only ship that is excluded from this range set is the mortar brig.

the deep water port battle BR range is 90BR to 900BR. Niagara at 90 BR is smallest ship allowed in. (if folks have evidence to the contrary though, I'd like to be updated) This BR limit is what makes me believe why the 1st rate/lineship BR spread is not "higher" than 900.

I'm suggesting that the Devs should not work on this system because it can create confusion IF they were to adjust BR on some ships. Instead the System should have ships be put into 2 catagories - Shallow or Deep - (like how it is for OW sailing).

  • Like 1
Posted

I have still to understand the fear and loathe the Requin generates.
I hunted and I'm still hunting her in Snow, in Privateer, in Gunboat... even in LGV (not refit - too easy).

Weird.

 

Ah no... just people clueless on the subject. Nothing new.

  • Like 1
Posted (edited)
4 hours ago, Licinio Chiavari said:

I have still to understand the fear and loathe the Requin generates.

It’s not fear, just loathing. More than any other ship, Requin is piloted by (not exclusively) players who will engage, fail at doing anything but wasting your time, then disengage without consequence. Due to funky hitboxes on the sails and tiny hitboxes on the masts, which you know to be true, she is extraordinarily  difficult to pin down and kill from any position other than on her bow quarter and/or directly in her lee. 

Edited by John Cavanaugh
Spelling
  • Like 1
Posted
15 hours ago, Licinio Chiavari said:

Did you use her?

Yup, sailed with it. Also sunk plenty of em but they are just stupid. If its an experienced captain sailing with it, it can just sail off at any time in battle and you wont be able to chase it down

Posted
10 hours ago, John Cavanaugh said:

It’s not fear, just loathing. More than any other ship, Requin is piloted by (not exclusively) players who will engage, fail at doing anything but wasting your time, then disengage without consequence. Due to funky hitboxes on the sails and tiny hitboxes on the masts, which you know to be true, she is extraordinarily  difficult to pin down and kill from any position other than on her bow quarter and/or directly in her lee.

Agree completely.  I avoid Le Req whenever possible.  You can beat up on them easily, but then they just run away.  Waste of time having them in the game and if I end up in battle with one, I will just disengage down wind.

  • Like 2
Posted
On 2/28/2020 at 2:07 PM, Licinio Chiavari said:

Premise: I know it would be better to not be me starting such a thread.
On the other hand I think it's quite clear I'm keeping raiding on different ships from LRQ by months with more or less the same efficiency.
So no: my personal gaming would not change at all with any change to LRQ.

Question: does any LRQ value get changed (again) in last days?

The weird question comes out from @huliotkd's and mine clear sensation about LRQ being even more clumpsy than in last months: tack high speed loss even under very soft manual sailing, very slow turning.

It's just to know.

That said, IMO, LRQ got nerfed so many time, directly and indirectly that she's barely an usable ship and I'd like to know why granted she was finely balanced just before release. Quite senseless having a crappy DLC (not to speak about being only redeemable).

Suggestion: reworking all close hauling ships (LRQ, Prince, schooners...) profile getting back to a more realistic top speed at beam/broad reach as in reality I think would solve the balancing issue of these "trolling" ships.

requin thats capable of taking 2 5th rates on no problem and will easly run away from everything and is DLC = pay 2 win

you got the be troll posting hoping this this gets a buff

Posted
16 hours ago, John Cavanaugh said:

It’s not fear, just loathing. More than any other ship, Requin is piloted by (not exclusively) players who will engage, fail at doing anything but wasting your time, then disengage without consequence. Due to funky hitboxes on the sails and tiny hitboxes on the masts, which you know to be true, she is extraordinarily  difficult to pin down and kill from any position other than on her bow quarter and/or directly in her lee. 

So strange. I hit LRQ masts as I hit LRQ sails regularly.

In the end she's difficult to kill as a Prince and less difficult than a schooner.

The point balance wise, are missing ships fore-aft rigged in the range 5-7th rates aside the few mentioned.

The point, more in general, is the senseless of sailing profile of ships: as stated in the past... no ship is FASTER at close haul than at broad reach.

It's an old sin.

Posted
5 hours ago, mexicanbatman said:

requin thats capable of taking 2 5th rates on no problem and will easly run away from everything and is DLC = pay 2 win

you got the be troll posting hoping this this gets a buff

I took also 4x 5th rates alone in the past.

As a bulk of veterans killed enemies against very bad odds in different ships. Nothing new in NA - aside remembering some bad original sins... like the rep-meta.

The point with LRQ is mindless loathe that made people not sailing thus knowing her... so having no clue about how to fight her. In the end at the moment is heavily underperforming in 1v1 duel: plenty ships in similar BR range does it better. And if I say she's underperforming in a 1v1, trust me.

You have to choose: or I'm a super-pro, hunting and killing LRQs more or less in any ship... or simply a majority of ppl has no clues about her... because being very particular ship she requires a different set of knowledge. Moving from a Surp to a Reno to a Herc is different... but not so different gameplay. From a Reno to a LRQ is very different.

What's missing are similar - profile wise - ships with different pros and cons. In the end the 6-7th rates range is VERY neglected by Devs.

I know why: majority wants the big stuff... and usually rush for the big stuff as soon as possible.

The consequence is dying vs. smaller shipping... having no clues about the strenghts and weaknesses of small shipping. So then whining about OPness of small ships.

 

Posted
6 hours ago, Je maintiendrai said:

Yup, sailed with it. Also sunk plenty of em but they are just stupid. If its an experienced captain sailing with it, it can just sail off at any time in battle and you wont be able to chase it down

So.
Why is she considered so dangerous, terrible, loathesome etc?
If it's so easy to fight or avoid, means she's a nerfed ship.

Mysteries.

Posted
On 3/12/2020 at 11:49 AM, Licinio Chiavari said:

Why is she considered so dangerous, terrible, loathesome etc?

We know you love your baby. But for most of us the thing is just screaming in a restaurant. It’s not dangerous, just extremely annoying 

  • Like 3
Posted
18 hours ago, John Cavanaugh said:

We know you love your baby. But for most of us the thing is just screaming in a restaurant. It’s not dangerous, just extremely annoying 

Infact I know she was dangerous only in proper conditions (ie. proper downwind tag).

Now being nerfed directly and indirectly, even less and less to the point of being unusable (like other ships: notably Pandora among DLCs and Essex among craftables).

Indeed I am using her only in PB as requested and time to time in PZ.

Funnily, Snow got heavily buffed.

At least previously sinking a 3rd rate (and also big 5ths) required a true lot of time (and more time, more risks). Now with 32carros is almost a joke.

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