Licinio Chiavari Posted February 28, 2020 Posted February 28, 2020 Premise: I know it would be better to not be me starting such a thread. On the other hand I think it's quite clear I'm keeping raiding on different ships from LRQ by months with more or less the same efficiency. So no: my personal gaming would not change at all with any change to LRQ. Question: does any LRQ value get changed (again) in last days? The weird question comes out from @huliotkd's and mine clear sensation about LRQ being even more clumpsy than in last months: tack high speed loss even under very soft manual sailing, very slow turning. It's just to know. That said, IMO, LRQ got nerfed so many time, directly and indirectly that she's barely an usable ship and I'd like to know why granted she was finely balanced just before release. Quite senseless having a crappy DLC (not to speak about being only redeemable). Suggestion: reworking all close hauling ships (LRQ, Prince, schooners...) profile getting back to a more realistic top speed at beam/broad reach as in reality I think would solve the balancing issue of these "trolling" ships.
Kejsaren Posted February 28, 2020 Posted February 28, 2020 I seen Requin used frequently in pb's in shallow group battles hunting trade ships in the open sea For a ship that can leave a battle at any given time her performance seem ok. 1
Aquillas Posted February 28, 2020 Posted February 28, 2020 15 minutes ago, Djakary said: I seen Requin used frequently in pb's in shallow group battles hunting trade ships in the open sea For a ship that can leave a battle at any given time her performance seem ok. Le Requin is no more a ship that can leave battles at will. Lynxes and Privateers are better upwind sailors, since the beginning. Now, Princes are way better than Requins, ans they are more dangerous than 7th rates. A group of light ships including Snows and Princes can probably sink any LRQ. Xebec are now what they were in Mediterranean Sea, fast trader hunters. They are used in PB because of the 32 pound carronades, but now Snows and Niagara's can take their place as point takers, with advantage of lower BR. 1
Kejsaren Posted February 28, 2020 Posted February 28, 2020 (edited) 7 minutes ago, Aquillas said: Le Requin is no more a ship that can leave battles at will. Lynxes and Privateers are better upwind sailors, since the beginning. Now, Princes are way better than Requins, ans they are more dangerous than 7th rates. How many battles do you see Lynxes?, and how many stern shots with chain would it take to destroy lynx sails.. same with privateer, if Requin already has advantage of being upwind neither lynx or privateer will stop it from escaping. Specially if Requin is 15.5 upwind... Requins always were and still is uncatchable unless mistakes are made. Snow and prince might be more dangerous but that doesn't make Requin "barely usable". Edited February 28, 2020 by Djakary
Licinio Chiavari Posted February 28, 2020 Author Posted February 28, 2020 (edited) 12 minutes ago, Djakary said: How many battles do you see Lynxes?, and how many stern shots with chain would it take to destroy lynx sails.. same with privateer, if Requin already has advantage of being upwind neither lynx or privateer will stop it from escaping. Specially if Requin is 15.5 upwind... Requins always were and still is uncatchable unless mistakes are made. Snow and prince might be more dangerous but that doesn't make Requin "barely usable". A privateer is far more nimble and far faster than LRQ right now (granted similar fitting level) - as it was in the past (even if not at such degree). I used to hunt LRQs with a lone Priv... BEFORE RELEASE, when she was far better than now. Just to give an idea. Not to say that same BR a you can field 3 Privateers vs 1 LRQ: and the LRQ will die. Badly. I rarely liked the Prince, still interesting ship if properly handled (like anyone). Snow is FAR superior hunter. It was with 6pd longs... now with 32carros is simply totally OP. Edited February 28, 2020 by Licinio Chiavari 3
Aquillas Posted February 28, 2020 Posted February 28, 2020 (edited) 18 minutes ago, Djakary said: How many battles do you see Lynxes?, and how many stern shots with chain would it take to destroy lynx sails.. same with privateer, if Requin already has advantage of being upwind neither lynx or privateer will stop it from escaping. Specially if Requin is 15.5 upwind... Requins always were and still is uncatchable unless mistakes are made. Snow and prince might be more dangerous but that doesn't make Requin "barely usable". I am using privateers and Lynxes against Requins since the beginning. Since release, I have 25 PVP kills in Lynx, traders Lynx and Privateers. Yes, these ships are really good PVP options. I just finished my "Traders Lynx challenge", i.e. the tour of all towns of the map (getting close enough of each port to see the name of the port written on OW), without being caught, ending with 9 PVP klills. I would have done better with a Lynx, which is far better (but less challenging). Edited February 28, 2020 by Aquillas 2
Licinio Chiavari Posted February 28, 2020 Author Posted February 28, 2020 (edited) 3 minutes ago, Aquillas said: I am using privateers and Lynxes against Requins since the beginning. Since release, I have 25 PVP kills in Lynx, traders Lynx and Privateers. Yes, these ships are really good PVP options. I just finished my "Traders Lynx challenge", i.e. the tour of all towns of the map (getting close enough of each port to see the name of the port written on OW), without being caught, ending with 9 PVP klills. I would have done better with a Lynx, which is far better (but less challenging). Good old times. Approx 1+ year ago I'd bet. Still aside Casanova, no good LRQ cpts there That said a Lynx is very underperforming vs a Privateeer. It has a meaning BEFORE Privateer buffs (profile mainly) 2 years ago. Now a Privateer is far better in any respect. Edited February 28, 2020 by Licinio Chiavari
Kejsaren Posted February 28, 2020 Posted February 28, 2020 (edited) 6 minutes ago, Aquillas said: I am using privateers against Requins since the beginning. Since release, I have 25 PVP kills in Lynx, traders Lynx and Privateers. Yes, these ships are really good PVP options. I just finished my "Traders Lynx challenge", i.e. the tour of all towns of the map (getting close enough of each port to see the name of the port written on OW), without being caught, ending with 9 PVP klills. I would have done better with a Lynx, which is far better (but less challenging). That video kind of confirms what I just wrote...., there's a reason Casanova got away.. Edited February 28, 2020 by Djakary
Kejsaren Posted February 28, 2020 Posted February 28, 2020 (edited) I think problem is that some ships were given 32 pounders, that shouldn't have them, as @Licinio Chiavari mentioned. Rather see that change reversed instead of buffing Requin, just my opinion. Edited February 28, 2020 by Djakary 2
Licinio Chiavari Posted February 28, 2020 Author Posted February 28, 2020 (edited) 5 minutes ago, Djakary said: I think problem is that some ships were given 32 pounders, that shouldn't have them. That's a point. And among unrated ships the only one being repeatly hit with (even huge) nerfs is the LRQ. As pointed in the premise: not a problem for my farming or my PvP in general. I'm not using regularly LRQ by a long time. Still I know LRQ very well, so I know what she can do, not do... and how usuable competitively is. I simply point an OP ship (as released) getting fair (with big pros and big cons) pre-release, nerf after nerf (direct or indirect) is now reduced to a definately sub-par ship. While other ships already very competitive (still with pros and cons) like Snow got even buffed. Or others that were subpar (like the Essex) were left in a limbo making them in the end un-usable. Edited February 28, 2020 by Licinio Chiavari
Teutonic Posted February 28, 2020 Posted February 28, 2020 my hopes and prayers are that the Le Requin gets banned form deep water Port Battles. So we could have circle fights with actual deep water ships. 4
z4ys Posted February 28, 2020 Posted February 28, 2020 1 hour ago, Djakary said: ...many stern shots with chain would it take to destroy lynx sails... It's far easier to push a privateer to 16kn than a requin. Furthermore as privateer & lynx you will have area control and you don't will need to sail behind the requin. Area control allows a whole other method of chasing someone. 1
Mouth of Sauron Posted February 28, 2020 Posted February 28, 2020 le rekt is fine in most respects, but shouldn't be allowed in port battles. Especially deep water ones. It's changed the dynamic of the fights and not for the better. @admin pllllleaaaasssee 2
Aquillas Posted February 28, 2020 Posted February 28, 2020 29 minutes ago, z4ys said: It's far easier to push a privateer to 16kn than a requin. Furthermore as privateer & lynx you will have area control and you don't will need to sail behind the requin. Area control allows a whole other method of chasing someone. For the traders Lynx challenge, I used a Bermuda/Bermuda very fast traders Lynx, with navy hull refit, pirate rig refit. TLynx is more than one knot slower than Lynx. I reached 16 knots. 1
Kejsaren Posted February 28, 2020 Posted February 28, 2020 (edited) 1 hour ago, z4ys said: It's far easier to push a privateer to 16kn than a requin. Furthermore as privateer & lynx you will have area control and you don't will need to sail behind the requin. Area control allows a whole other method of chasing someone. You can probably keep the Req in battle, if that is what you are aiming for. Because of control perk, sure. But to actually catch it, slow it down and finally kill it is really difficult against a good Requin captain. I'll correct myself from "uncatchable" to almost "uncatchable. Personally i wouldn't spend 1 h+ in battle to hunt down a Requin, but for those dedicated to the cause... Anyway, catchable or not I do not believe Requin should be buffed. Don't "fix" a problem by creating another. Requin are one of the most difficult ships to balance properly, now she is in a decent state. Edited February 28, 2020 by Djakary 3
Licinio Chiavari Posted February 28, 2020 Author Posted February 28, 2020 5 hours ago, Teutonic said: my hopes and prayers are that the Le Requin gets banned form deep water Port Battles. So we could have circle fights with actual deep water ships. That could be fine to me... no sense a LRQ can enter and a Privateer or a Snow no 1
Licinio Chiavari Posted February 28, 2020 Author Posted February 28, 2020 5 hours ago, z4ys said: It's far easier to push a privateer to 16kn than a requin. Furthermore as privateer & lynx you will have area control and you don't will need to sail behind the requin. Area control allows a whole other method of chasing someone. Technical nuances for a few.
Licinio Chiavari Posted February 28, 2020 Author Posted February 28, 2020 3 hours ago, Djakary said: You can probably keep the Req in battle, if that is what you are aiming for. Because of control perk, sure. But to actually catch it, slow it down and finally kill it is really difficult against a good Requin captain. I'll correct myself from "uncatchable" to almost "uncatchable. Personally i wouldn't spend 1 h+ in battle to hunt down a Requin, but for those dedicated to the cause... Anyway, catchable or not I do not believe Requin should be buffed. Don't "fix" a problem by creating another. Requin are one of the most difficult ships to balance properly, now she is in a decent state. Too clumpsy for her size.
Sea Archer Posted March 1, 2020 Posted March 1, 2020 The requin has a much higher crew compared to the other fore and aft rigged ships, so there should be some downside. It cannot be the fastest, best turning and most crewed ship at the same time. DLC or not. 1
Potemkin Posted March 1, 2020 Posted March 1, 2020 5 hours ago, Sea Archer said: The requin has a much higher crew compared to the other fore and aft rigged ships, so there should be some downside. It cannot be the fastest, best turning and most crewed ship at the same time. DLC or not. Licinio needs all the help he can get when hes sinking trader brigs in front of kpr 🙂 2
AeRoTR Posted March 1, 2020 Posted March 1, 2020 LRQ having a long profile should make her less agile. While it is still broken with 0-100km/h in 3 seconds. I think it is a more proper ship now, still op due to it being a 6th rate with 250 base crew and 32 pounders. Can sail near Privateer fleets and keeps farming newbies. 1
Licinio Chiavari Posted March 1, 2020 Author Posted March 1, 2020 12 hours ago, Sea Archer said: The requin has a much higher crew compared to the other fore and aft rigged ships, so there should be some downside. It cannot be the fastest, best turning and most crewed ship at the same time. DLC or not. LRQ is fastest and best turning in your dreams.
Licinio Chiavari Posted March 1, 2020 Author Posted March 1, 2020 7 hours ago, Potemkin said: Licinio needs all the help he can get when hes sinking trader brigs in front of kpr 🙂 Trolling requires brain. Definately it's better you change activity. I came to KPR in LRQ 1 time in more than 1 year. Try again. And rarely tagging traders: only if nothing more interesting is found. Try again. 1
Licinio Chiavari Posted March 1, 2020 Author Posted March 1, 2020 4 hours ago, AeRoTR said: LRQ having a long profile should make her less agile. While it is still broken with 0-100km/h in 3 seconds. I think it is a more proper ship now, still op due to it being a 6th rate with 250 base crew and 32 pounders. Can sail near Privateer fleets and keeps farming newbies. just the noob of the noob doesnt know to run downwind.
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