Reisman17 Posted February 1, 2015 Posted February 1, 2015 Having just found out about this game (and not having a good enough graphics card to play right now - my 7870 died on me). Here is what I am wondering. 1. Fires breaking out on board ships. I am not talking directly about fire ships (although a player ship might turn into a fire ship unintentionally). When being hit by hot shell/shot etc..... there should be a small chance of it starting a fire and if not treated it could get worse and if it would get close to a magazine that it would do some serious damage and possibly sink you. The fire should have a chance to jump ship if you are grappling another ship that is on fire (not recommended). Also if the magazine goes up it should do damage to anyone close by including other grappling ships (dependent on the size of the magzine - e.g first rate ships exploding will do considerably more damage and further away than a sloop for instance). There should also be a slightly smaller chance during ship boarding if you fire that a fire can also start. 2. Also partially connected to the other if you fire a double shot there should be a risk that it may destroy one or more of your cannons. This could also kill some crew and possibly cause a fire to start. This would give a reason to be careful when using double shot and it was not used that much in battles that I have read. 3. Have the ability to select your captain to suit your play style. Here are some examples. 1. Captain with gunnery family experience - could give a small boost to cannon accuracy (due to training) and increase damage (due to making sure the ammo was correctly prepared before the battle) 2. Captain with sailing family experience - could give a small boost to speed and turning (to increase the efficiency of the crew when sailing) 3. Captain with cloth family experience - could give a small boost to speed and sails are stronger (due to experience in knowing how the fabric can be best utilized / getting the best materials) 4. Captain with woodworking family experience - could give a boost to the strength of the hull and give an extra repair kit. These are just a few ideas I came up with with watching this game to please forgive me if these have already been discussed although I did search before posting this and did not find any info. Thanks for what looks like a great game. Really looking forward to this game soon (or at least as soon as I can get a new graphics card).
Flip Posted February 1, 2015 Posted February 1, 2015 Having just found out about this game (and not having a good enough graphics card to play right now - my 7870 died on me). Here is what I am wondering. 1. Fires breaking out on board ships. I am not talking directly about fire ships (although a player ship might turn into a fire ship unintentionally). When being hit by hot shell/shot etc..... there should be a small chance of it starting a fire and if not treated it could get worse and if it would get close to a magazine that it would do some serious damage and possibly sink you. The fire should have a chance to jump ship if you are grappling another ship that is on fire (not recommended). Also if the magazine goes up it should do damage to anyone close by including other grappling ships (dependent on the size of the magzine - e.g first rate ships exploding will do considerably more damage and further away than a sloop for instance). There should also be a slightly smaller chance during ship boarding if you fire that a fire can also start. 2. Also partially connected to the other if you fire a double shot there should be a risk that it may destroy one or more of your cannons. This could also kill some crew and possibly cause a fire to start. This would give a reason to be careful when using double shot and it was not used that much in battles that I have read. 3. Have the ability to select your captain to suit your play style. Here are some examples. 1. Captain with gunnery family experience - could give a small boost to cannon accuracy (due to training) and increase damage (due to making sure the ammo was correctly prepared before the battle) 2. Captain with sailing family experience - could give a small boost to speed and turning (to increase the efficiency of the crew when sailing) 3. Captain with cloth family experience - could give a small boost to speed and sails are stronger (due to experience in knowing how the fabric can be best utilized / getting the best materials) 4. Captain with woodworking family experience - could give a boost to the strength of the hull and give an extra repair kit. These are just a few ideas I came up with with watching this game to please forgive me if these have already been discussed although I did search before posting this and did not find any info. Thanks for what looks like a great game. Really looking forward to this game soon (or at least as soon as I can get a new graphics card). Fires are coming. Double shot has never been discussed as possibly harmful although who knows. Customizable crew and crew skills in a way will be coming eventually. Exactly how it will be implemented is unknown.
Reisman17 Posted February 1, 2015 Author Posted February 1, 2015 Glad to hear fires are coming :-). I did read that they had to reduce the amount of gun power they used however I could imagine that it would be difficult to gauge how much to use unless you had used this extensively before the battle (e.g more experience crewmen) . Maybe less experience/morale crewmen should have a greater chance of making mistakes and causing damage etc...... Just an additional idea I thought of. 1
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