Rygoat Posted February 23, 2020 Posted February 23, 2020 Offhand, this is what I've noticed: Starting weapon for British (Sea Service 38) not available (since Dec/Jan) Starting weapon for US (Kentucky Rifle) not available (new this patch) Bayonet for British unlocks Land Pattern 78 w/ Bayonet even without Land Pattern 78 researched (since Dec/Jan) Structure Repair Kit II (and I presume III) does not reduce weight Sail Repair Kit II (and I presume III) does not reduce weight Gun Carriage II (and I presume III) does not reduce weight in UI before equipping, but correctly does after Gun Carriage II (and I presume III) does not allow you to go +2(+4) to cannon weight on deck (e.g. if 7 was the max weight - 6PDR Armstrong on the deck, I should be able to go to a 9PDR Brogard with a weight of 9) (since Jan) Tier II ship crew perk does not increase reload time and increase accuracy (i.e. decrease spread) (since Jan) Wadding I, II, (and I presume III) does not increase damage and increase reload times Precision Gun Tackle I, II (and I presume III) does not decrease spread Gun Block and Tackle I, II (and I presume III) does not decrease reload time There is no 9PDR Woolwich Gun, but there is every other weight (since Dec) British Sea Service 78 is on intermediate tech, but requires Land Pattern 78 advanced tech before unlocking (only tech I saw that required advanced tech to unlock intermediate) There is no more Borgard Long Barrel tech Optimised Rig I, II, (and I presume III) tooltip does not display values Cutting Sails I, II, (and I presume III) tooltip does not display values Double Charge and Double Shot modules seem to have the tooltip descriptions reversed F11 submitted for all the old things, but with the new stuff, I've just been picking tech, equipping to see if it works, then reverting to an old save and testing a different tech. Since I did this earlier in the campaign, I couldn't test the tier III tech items. I took screenshots of most of these, but realized that to show before and after, I'd need to attach probably 40 pictures. 1
Sturm561 Posted February 23, 2020 Posted February 23, 2020 I agree that these need to be fixed, however I like the new concept far better.
Rygoat Posted February 23, 2020 Author Posted February 23, 2020 Oh yes, no doubt. Love the changes. I was trying to find the upgrades based on the csv file of text that William and panda were working on. Some of the items I couldn't get in game (just by saving before a new stage to trigger new tech). So this way definitely makes our life easier with respect to helping the dev debug. The tech should character skill should probably be changed to a flat decrease of 1 per rank instead of 10% per rank. When looking at it, I didn't think it would be worthwhile if I reduced it by 10%, as for the next tier 10% of 5 is 0.5, so it wouldn't do anything until 20%. Posted this in the discord as well, but I would like to see that tier 1 permanent upgrades be able to be upgraded to tier 2 or 3 of the same type. I also think sails and rigging should not be permanent upgrades. Rudder, while the easiest of the permanent upgrades to work on, probably required a drydock, so if we had a POI drydock that held the ships for a stage to do upgrades, that would be the easiest way to work with in with the existing game mechanics. Also, anyone know if admiralty assortment means different ships to buy? Or does it increase the pool of resources (e.g. if RNG of muskets replenish to shop pool is set for 100 to 200, a 10% upgrade would be 110 to 220 replenish to the pool) 1
doublebuck Posted February 24, 2020 Posted February 24, 2020 Wow, your just one player whom noticed all that you listed here. This is why I hope they do NOT push the game to steam just for a money grab. They did that with UGCW and much later Panda had to make a UI mod to correct many things that didn't work correctly and there are a few things he can't do due to the game code limits. The only reason I am saying this is I want this game to be the best game ever and for them to take the time to create it so everything works correctly. Whatever tech that have in this game please just make sure it works before you rush it to steam. How many guides are on steam about UGCW of all the things that don't work right so when your playing you won't pick something that doesn't work right. Just saying! 1
Sturm561 Posted February 26, 2020 Posted February 26, 2020 I agree doublebuck AND I would like to thank Panda for his work on UGCW...I only use the J&P mod for UGCW. As to Rygoat's question about admiralty assortment - I believe that it means different ships to buy and the tech tree is where you can increase the resource pool....but don't hold me to that :) 1
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