Thonys Posted February 21, 2020 Posted February 21, 2020 (edited) Hi, One of the most unrealistic aspects of NA is the possession of balls > who are unlimited unless you play with chain double balls or charge where everybody is restricted heavenly (too much) but ball are unlimited and do not even capsize your ship .lol or slow down your ship by weight . where 10 bananas weigh so much it slows you down like being a snake similar complaint were found randomly on the internet of being one of the complaints at video games in general but NA posses some of these mechanics too , for example : the ammunition complain keengamer TOP 20 UNREALISTIC VIDEO GAME MECHANICS. AMMUNITION Militaries must be developing some incredible technology because Call of Duty and Battlefield will convince you that soldiers can run around with 30 extra magazines, that somehow fit universally into every single rifle ever made, including the foreign weapons wielded by your enemies. Not only that but ejecting a half-empty clip will magically redistribute the leftover ammunition into your remaining arsenal of magazines. Not a single bullet wasted then, admirable. and somehow i agree.. let's get rid of those weird mechanics who ad nothing to the believability of a game anno 2020 . if bananas and coconuts have weight ... than ball should have weight to. be realistic about your game. you play Edited February 21, 2020 by Thonys 1
Fletch Posted February 21, 2020 Posted February 21, 2020 8 minutes ago, Thonys said: Hi, One of the most unrealistic aspects of NA is the possession of balls > who are unlimited unless you play with chain double balls or charge where everybody is restricted heavenly (too much) but ball are unlimited and do not even capsize your ship .lol or slow down your ship by weight . where 10 bananas weigh so much it slows you down like being a snake similar complaint were found randomly on the internet of being one of the complaints at video games in general but NA posses some of these mechanics too , for example : the ammunition complain keengamer TOP 20 UNREALISTIC VIDEO GAME MECHANICS. AMMUNITION Militaries must be developing some incredible technology because Call of Duty and Battlefield will convince you that soldiers can run around with 30 extra magazines, that somehow fit universally into every single rifle ever made, including the foreign weapons wielded by your enemies. Not only that but ejecting a half-empty clip will magically redistribute the leftover ammunition into your remaining arsenal of magazines. Not a single bullet wasted then, admirable. and somehow i agree.. let's get rid of those weird mechanics who ad nothing to the believability of a game anno 2020 . if bananas and coconuts have weight ... than ball should have weight to. be realistic about your game. you play The question is, how could you possibly limit ammunition in a game that lets people repair so much damage to their ships? Before you even think about reducing ammo you would have to reduce or remove the magic ship repairs that take place in a battle.. We already have the imbalance of limited chain shot but unlimited sail repair. 5
Baptiste Gallouédec Posted February 21, 2020 Posted February 21, 2020 (edited) Ships were designed to carry full stock of cannon balls, why would that make them slower. And even if without any balls left, the ship would not necessary be faster, just sitting higher on the water, so less performant in most of the case. Edited February 21, 2020 by Baptiste Gallouédec 1
Thonys Posted February 21, 2020 Author Posted February 21, 2020 3 minutes ago, Fletch said: The question is, how could you possibly limit ammunition in a game that lets people repair so much damage to their ships? Before you even think about reducing ammo you would have to reduce or remove the magic ship repairs that take place in a battle.. We already have the imbalance of limited chain shot but unlimited sail repair. that's exactly the point (limitations and restrictions on one side and unreal other mechanics on the other side ) ad weight to ball (is a solution) make your own discussion about weight, what has a deeper effect>> on you sailing a ship . so >> more realism is brought back to NA
Thonys Posted February 21, 2020 Author Posted February 21, 2020 (edited) 6 minutes ago, Baptiste Gallouédec said: Ships were designed to carry full stock of cannon balls, why would that make them slower. End even if without any balls left, the ship would not necessary be faster, just sitting higher on the water, so less performant in most of the case. not true.. after a day s fight every ship needed to be replenished with new ammo and food and crew, gunpowder ,sail.(mostly done by waiting ships at a given point) what also included ammo. Edited February 21, 2020 by Thonys
Hethwill, the Red Duke Posted February 21, 2020 Posted February 21, 2020 31 minutes ago, Thonys said: mostly done by waiting ships at a given point Applies in blockade duty and being brought up necessaries by tenders. At operational level the captain of a frigate had to be resourceful regarding supplies. Some could be arranged at natural anchor points away from any ports - usually for wood, water, forage - and then to ports - again water and forage but also tools and any specialized items and repairs - and also major ports - ad-hoc refits, repairs and replenishment of whatever ship needed IF said port had the facilities ( a major trade hub is not necessarily also a naval base ). At operational level, a SOL fleet would sail with purpose, not to just cruise around. If strategic objective not met, they would return to base. All of this cannot be simulated in the game. Design choice of infinite ball meets realism as you may shoot, say, 180 broadsides during a full engagement, 2 per minute, 90 minutes. That is not far from any realism. If anything is "realistic design not considering exceptions that might have happened"; and a few did. More important, for any ship in all ages, than the amount of ammunition is the amount of water. And we don't have to manage that. 3
Thonys Posted February 21, 2020 Author Posted February 21, 2020 (edited) 17 minutes ago, Hethwill said: Applies in blockade duty and being brought up necessaries by tenders. At operational level the captain of a frigate had to be resourceful regarding supplies. Some could be arranged at natural anchor points away from any ports - usually for wood, water, forage - and then to ports - again water and forage but also tools and any specialized items and repairs - and also major ports - ad-hoc refits, repairs and replenishment of whatever ship needed IF said port had the facilities ( a major trade hub is not necessarily also a naval base ). At operational level, a SOL fleet would sail with purpose, not to just cruise around. If strategic objective not met, they would return to base. All of this cannot be simulated in the game. Design choice of infinite ball meets realism as you may shoot, say, 180 broadsides during a full engagement, 2 per minute, 90 minutes. That is not far from any realism. If anything is "realistic design not considering exceptions that might have happened"; and a few did. More important, for any ship in all ages, than the amount of ammunition is the amount of water. And we don't have to manage that. So .....why is chain limited ? do we [{dont]} have to manage that too....???? ohw wait............. it is managed ....sorry ps. ball is not chain, chain is a chain with a ball . totally different... is it not.[ oranges or potato = oranges weigh nothing but a potato is limited ] how many balls do you have ...ohw.... its limited i guess.(nothing personal but in general) Edited February 21, 2020 by Thonys
Fletch Posted February 21, 2020 Posted February 21, 2020 7 minutes ago, Thonys said: So .....why is chain limited ? do we [{dont]} have to manage that too....???? ohw wait............. it is managed ....sorry The reason chain was limited was to take away the ability of noobs to shoot out the sails of the expert gankers and their expensive ships that hang around outside nation capitals. You have be an elite mast sniper if you want to play those sort of games
Thonys Posted February 21, 2020 Author Posted February 21, 2020 (edited) 17 minutes ago, Fletch said: The reason chain was limited was to take away the ability of noobs to shoot out the sails of the expert gankers and their expensive ships that hang around outside nation capitals. You have be an elite mast sniper if you want to play those sort of games that's a skill also a way to sink the nebies>> in favor of the greatest EGO`s lets sink the newbies song over and over ps .if you don't have guns on your ship ,how on earth are you going to demast (snipe ) a vessel...(thats managed) for me it is very simple>> to have a deeper realistic game [[just like realistic wind and sails are coming to]]>> we need limited ball introduced to the game. and take the amount of ball by choice of the captain.(and where ball has weight also) it closes the gap from a fantasy game >> to a realistic game. (solving [and closing] one of the unrealistic mechanics in NA ) Edited February 21, 2020 by Thonys
Reorx Redbeard Posted February 21, 2020 Posted February 21, 2020 26 minutes ago, Thonys said: that's a skill also a way to sink the nebies>> in favor of the greatest EGO`s lets sink the newbies song over and over ps .if you don't have guns on your ship ,how on earth are you going to demast (snipe ) a vessel...(thats managed) for me it is very simple>> to have a deeper realistic game [[just like realistic wind and sails are coming to]]>> we need limited ball introduced to the game. and take the amount of ball by choice of the captain.(and where ball has weight also) it closes the gap from a fantasy game >> to a realistic game. (solving [and closing] one of the unrealistic mechanics in NA ) the amount of powder and shot in this game is realistic for a 90 min fight, HMS victor carried 35 tonnes of gun powder and 135 tonnes of round shot when it was fully restocked
Thonys Posted February 21, 2020 Author Posted February 21, 2020 1 minute ago, Reorx Redbeard said: the amount of powder and shot in this game is realistic for a 90 min fight, HMS victor carried 35 tonnes of gun powder and 135 tonnes of round shot when it was fully restocked and what would 170.000 kg do on a snow ?
Snoopy Posted February 21, 2020 Posted February 21, 2020 53 minutes ago, Thonys said: not true.. after a day s fight every ship needed to be replenished with new ammo and food and crew, gunpowder ,sail.(mostly done by waiting ships at a given point) what also included ammo. [..]One of the most unrealistic aspects of NA is the possession of balls > who are unlimited [..]similar complaint were found randomly on the internet of being one of the complaints at video games in general but NA posses some of these mechanics too , for example : the ammunition complain keengamer TOP 20 UNREALISTIC VIDEO GAME MECHANICS. [..] ?? source pls I'm sorry but I think you need to take a look at reality before shitting on a game in caps. SoL carried plenty of round shot, in British service at least 50 per gun off the top of my head plus extra bar, grape and chain and the required gunpowder. Spare sail cloth and rigging was also carried. If a SoL was unable to get jury rigs working and limp home on its own power it tended to be towed back home by a friendly Frigate or other SoL. Fights in NA are limited to 1:30 - it would be almost impossible for a real life crew to empty the ship's magazine firing their guns. There is plenty of things that are unrealistic about NA .. but this isn't.
Thonys Posted February 21, 2020 Author Posted February 21, 2020 4 minutes ago, Snoopy said: ?? source pls I'm sorry but I think you need to take a look at reality before shitting on a game in caps. SoL carried plenty of round shot, in British service at least 50 per gun off the top of my head plus extra bar, grape and chain and the required gunpowder. Spare sail cloth and rigging was also carried. If a SoL was unable to get jury rigs working and limp home on its own power it tended to be towed back home by a friendly Frigate or other SoL. Fights in NA are limited to 1:30 - it would be almost impossible for a real life crew to empty the ship's magazine firing their guns. There is plenty of things that are unrealistic about NA .. but this isn't. first : go and see and read for yourself the ball is as light of a feather when it hits your hull and feathers don't do harm... second : you are in denial.
Reorx Redbeard Posted February 21, 2020 Posted February 21, 2020 7 minutes ago, Thonys said: and what would 170.000 kg do on a snow ? another thing you should take into consideration is that many naval battles ended with captains surrendering rather than ships being sunk.
Guest Posted February 21, 2020 Posted February 21, 2020 @Thonys It's not the amount of balls you have that the chicks digs... It's the size and calibre of them... 68pd carros here, short, thick and slightly leaning to the left.
Guest Posted February 21, 2020 Posted February 21, 2020 1 minute ago, Reorx Redbeard said: another thing you should take into consideration is that many naval battles ended with captains surrendering rather than ships being sunk. Or running out of balls..
Baptiste Gallouédec Posted February 21, 2020 Posted February 21, 2020 How would limiting balls improve the gameplay ? Survive a fight, get revenge ganked in ow, you have no balls left.. how is that good for the game? Its a big no, we are all here for battling, we don't need more running. 2
Thonys Posted February 21, 2020 Author Posted February 21, 2020 (edited) 4 minutes ago, Baptiste Gallouédec said: How would limiting balls improve the gameplay ? Survive a fight, get revenge ganked in ow, you have no balls left.. how is that good for the game? Its a big no, we are all here for battling, we don't need more running. i can save your ass someday. its a strategic implementation when to quit a battle.... knowing moore is there to come... it goes deeper than you think.hey Edited February 21, 2020 by Thonys
Reorx Redbeard Posted February 21, 2020 Posted February 21, 2020 if they should change anything to make the game more realistic they should rate the ingame ships correctly. the Aggamemnon a 3 rate and the constitution and uss united 4th rates 1
Snoopy Posted February 21, 2020 Posted February 21, 2020 (edited) 28 minutes ago, Thonys said: first : go and see and read for yourself the ball is as light of a feather when it hits your hull and feathers don't do harm... second : you are in denial. HMS Victory: 100+ tonnes of ammo. How many times does a 32 pound, a 24 pound and a 12 pound ball fit? Edited February 21, 2020 by Snoopy 1
Snoopy Posted February 21, 2020 Posted February 21, 2020 (edited) double post Edited February 21, 2020 by Snoopy
Liq Posted February 21, 2020 Posted February 21, 2020 Yeah seems like a good idea to rewards ganks even more... smh 2
Aquillas Posted February 21, 2020 Posted February 21, 2020 According to that link, (in French, sorry) https://fr.m.wikipedia.org/wiki/Canon_de_36_livres 36 lbs French guns had, per gun: 60 balls, 10 chains (2x24 lbs barred), 4 grapes. 1
Durin Posted February 21, 2020 Posted February 21, 2020 (edited) Here they fought for 4 Days, ammo is not mentioned once, so it probably was not a problem for them to fight for that long without running out of ammunition: https://en.wikipedia.org/wiki/Four_Days'_Battle In this icident brought to my attention by Liq, two frigates fought eachother for 14 hours straight, until the danish frigate ran out of ammunition: https://en.wikipedia.org/wiki/Peter_Tordenskjold also not a problem for us, or do you know of anyone who spends 14 hours in battle without docking inbetween? Edited February 21, 2020 by Durin 3
Svennik Posted February 21, 2020 Posted February 21, 2020 52 minutes ago, hhhhhhhhhhhhhhh33333 said: Without limited cannon balls how else are aspiring Norwegian captains supposed to run out of ammunition, ask there opponent to borrow some, lose the fight, get court-martialled and end up receiving a promotion for it! He didn't loose the battle, it was a draw. When he ran out, the swede was in pritty bad shape, If he had more ammunition he would have sunk him or forced a surrender. 2
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