Kubrat Posted February 19, 2020 Posted February 19, 2020 When making a ship there is always that anticipation, will it be a purple, what if its a gold! It would be nice too have have a chance, even a very small one, when making upgrades, to receive a RNG upgrade to an elite item. If Game strategists wanted to introduce a specialisation to crafting, this RNG could increase, in a very small not game breaking way, such that the more time people invest in crafting a specific upgrade, the more likely to get an elite. This would reflect their increased expertise gained from making so many. Lors de la fabrication d'un navire, il y a toujours cette anticipation, sera-ce un violet, et si c'est un or! Ce serait bien aussi d'avoir une chance, même très petite, lors de la création d'une mise à niveau, de recevoir une mise à niveau RNG vers un élément d'élite. Si les stratèges du jeu souhaitaient introduire une spécialisation dans l'artisanat, ce RNG pourrait augmenter, d'une manière très petite et non révolutionnaire, de sorte que plus les gens investissent de temps dans l'élaboration d'une amélioration spécifique, plus ils ont de chances d'obtenir une élite. Cela refléterait leur expertise accrue acquise en faisant autant. 7
Yoha Posted February 19, 2020 Posted February 19, 2020 What are these purple or gold ships you speak of? I can't seem to craft anything but blue ships.
GrubbyZebra Posted February 20, 2020 Posted February 20, 2020 7 hours ago, Kubrat said: When making a ship there is always that anticipation, will it be a purple, what if its a gold! It would be nice too have have a chance, even a very small one, when making upgrades, to receive a RNG upgrade to an elite item. If Game strategists wanted to introduce a specialisation to crafting, this RNG could increase, in a very small not game breaking way, such that the more time people invest in crafting a specific upgrade, the more likely to get an elite. This would reflect their increased expertise gained from making so many. Lors de la fabrication d'un navire, il y a toujours cette anticipation, sera-ce un violet, et si c'est un or! Ce serait bien aussi d'avoir une chance, même très petite, lors de la création d'une mise à niveau, de recevoir une mise à niveau RNG vers un élément d'élite. Si les stratèges du jeu souhaitaient introduire une spécialisation dans l'artisanat, ce RNG pourrait augmenter, d'une manière très petite et non révolutionnaire, de sorte que plus les gens investissent de temps dans l'élaboration d'une amélioration spécifique, plus ils ont de chances d'obtenir une élite. Cela refléterait leur expertise accrue acquise en faisant autant. But then what happens to those people that craft elite upgrades on purpose?
Kubrat Posted February 20, 2020 Author Posted February 20, 2020 17 hours ago, GrubbyZebra said: But then what happens to those people that craft elite upgrades on purpose? I am just suggesting a small RNG, not enough to upset the market for the books etc needed to manually craft an elite item. 1
Cetric de Cornusiac Posted February 22, 2020 Posted February 22, 2020 Generally speaking a tiered system for each upgrade is a good idea, but I would just make it random how it turns out, standard or elite. Having to manufacture the same upgrade again and again, for getting an "expertise" on that and higher chance for elite version, is just tedious and "grinding". We should avoid anything of the grinding kind, if possible.
Kubrat Posted February 22, 2020 Author Posted February 22, 2020 2 hours ago, Cetric de Cornusiac said: Generally speaking a tiered system for each upgrade is a good idea, but I would just make it random how it turns out, standard or elite. Having to manufacture the same upgrade again and again, for getting an "expertise" on that and higher chance for elite version, is just tedious and "grinding". We should avoid anything of the grinding kind, if possible. People tend to have a preferred selection of items they make, just because of sourcing materials and the cost of blueprints etc. The rationale behind getting a higher level item is precisely because you have developed expertise in making that item. It does not make sense, for example, to reward someone with a elite pirate rig on their first attempt, but if they have made many of that item, it makes sense that every now and again, as a craftsman, they would turn out a really good one. It's not grinding IMo, because it is not a goal that anyone is working towards, for example i don't churn out ships, grinding, on the off-cahse I might get a purple or a gold. I just make the ships it makes sense to make, and voila, every now and then a nice surprise.
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