Hethwill, the Red Duke Posted February 14, 2020 Posted February 14, 2020 8 minutes ago, Lars Kjaer said: Remove port bonus' and fine woods, or make it readily available for all willing to do the grind. The same with mods. That's how it is now. You are willing or you aren't.
Guest Posted February 14, 2020 Posted February 14, 2020 6 minutes ago, Hethwill said: That's how it is now. You are willing or you aren't. Actually it isn't. Port bonus' is dependendant on the port u have.. Have a 55p port? - You can't lose it to a nation that has fx. a 40p port. Don't want to do what the other clans want? - get taken of the crafting list and u can't craft with port bonus' and u can't necessarily cap a new port.. The current system ensures that the same clans will always be dominant due to the restrictions of port bonus'. Add to that the most important mod in RvR is northern master carpenters and it only drops in Gustavia (an uncapturable port) and San Juan, then u have a decidedly one sided game where only a select few can compete and new players is either forced to join already estabilished clans or simply be unable to compete.
Hethwill, the Red Duke Posted February 14, 2020 Posted February 14, 2020 You grind hostility and then you grind your enemy in port battle out of the port. Then you get the port and the bonus. ( not saying I agree with it, just saying it is already there for those willing to grind )
erelkivtuadrater Posted February 14, 2020 Posted February 14, 2020 13 minutes ago, Lars Kjaer said: Actually it isn't. Port bonus' is dependendant on the port u have.. Have a 55p port? - You can't lose it to a nation that has fx. a 40p port. Don't want to do what the other clans want? - get taken of the crafting list and u can't craft with port bonus' and u can't necessarily cap a new port.. The current system ensures that the same clans will always be dominant due to the restrictions of port bonus'. Add to that the most important mod in RvR is northern master carpenters and it only drops in Gustavia (an uncapturable port) and San Juan, then u have a decidedly one sided game where only a select few can compete and new players is either forced to join already estabilished clans or simply be unable to compete. 9 minutes ago, Hethwill said: You grind hostility and then you grind your enemy in port battle out of the port. Then you get the port and the bonus. ( not saying I agree with it, just saying it is already there for those willing to grind ) A problem i see it with port bonuses is that it lets a clan almost maximize in ALL specialities. In my mind it would make alot more sence if you could specialize within one branch. Then one can think of what exactly would be withing one branch. This would create more flexible builds, alot more modules would be used for different purposes since everything wouldnt be as necessary or effective in each branch. Gunnery Sailing Hull Trading 1
van stiermarken Posted February 14, 2020 Posted February 14, 2020 17 hours ago, squeekydoor said: I feel the issue people are having with dlc ships is that you can get seasoned wooded ships And logs everyday without having to grind. I feel the community would feel better about these ships if they weren’t seasoned. Thanks and sail safe, Squeekydoor like everyone else, you can buy one DLC ship but please stop blaming her about this. that's more then annoying. 1
Guest Posted February 14, 2020 Posted February 14, 2020 (edited) 2 hours ago, Hethwill said: You grind hostility and then you grind your enemy in port battle out of the port. Then you get the port and the bonus. ( not saying I agree with it, just saying it is already there for those willing to grind ) You do understand basic math right? Let's say a new player/group of players joins the game. Port bonus' isn't a problem for me, I have 5 accounts and 3 of them is in Sweden, Russia and Prussia. So I craft from 55p ports anyway. But a group of players joining the game, a community so to speak, who wish to be a force in the game without adhering to the already estabilished alliances/groups will have zero, as in 0, chance to take ANY port. Why? Try testing a 55p ship against a zero point ship. I've explained the math before and I'm not about to do it again, suffice to say that the port bonus' is roughly equivalent to 8 master upgrades + the 3 (minimum) upgrade slots u can add to it. EDIT: and it doesn't matter how large a community joins NA because in the end the PB is decided between max 25 vs. 25. What happens is that u get a situation where the already enfranchised few has to do very little in order to win PBs and thus slowly deteriorates in skills, while the disenfranchised many has no chance to compete anyway. I can't be the only one looking at older PBs and seeing a marked drop in skills but a huge leap in fx. repairs done and damage penetraded disregarding angles. At the end of the day the game suffers, skills becomes less pronounced and if I were a new player I would quite frankly not play NA. Why be the lamb to someone elses slaughter or have to bend to everyone elses wishes? It's a sandbox, or supposedly so ppl should be able to do whatever they want and still have the same access as everyone else provided they want to do the grind. Edited February 14, 2020 by Guest
The Geth Posted February 14, 2020 Posted February 14, 2020 9 hours ago, Staunberg🇩🇰 said: But what you forget is who is on the forum. Lets say I go to a kkk meeting, I ask “if the the White race is suprior”. I proberbly would have 100% saying yes. Would that then say 100% of the World ppl is beliving the same. My guess that would be a no. It is the same here. My guess is that it is mainly the hardcore player that is on forum. So to belive what they say is the same as all the casuals, I would say it would be to forget some basic elements in sampling and evaluating data. @admin has repeatedly demonstrated that balance changes are made with hardcore players in mind. Why should this be any different?
The Geth Posted February 14, 2020 Posted February 14, 2020 1 minute ago, Staunberg🇩🇰 said: He might have seen the light. Cater for the casual player and Numbers go up. Good for both hardcore and casuals. One can hope. Incidentally, can we get a reply from him? I feel this topic is important enough to warrant one.
Guest Posted February 14, 2020 Posted February 14, 2020 9 hours ago, erelkivtuadrater said: people think winning is fun, which is the reason people are defending the dlc's and threaten to ask for refund for their dlc's if the seasoned woods for them are changed, because then they would have to compete on equal terms. They bring that as a reason now, but it was never a reason for refund when we had them as normal woods, just after they implemented possibility for seasoned woods to dlc's, so you can say the devs contradict their own statements and kind of stabs the majority of their community in their back. The same could be said about ppl defending port bonus', mods and the focus on clans rather than having a competitive game for all.
Thonys Posted February 14, 2020 Posted February 14, 2020 (edited) Oh Really... admin Can i have a (S) wood DLC please. or blueprint DLC (or whatever they call it) if everybody breaks up his (DLC) ship: ist just a ( s ) wood generator nothing more nothing less. ps. i do not have the redoet dlc ..so i am jealous .(no..seriously i am not , but just saying) especially when you think , all the trouble non dlc ship owners have to do .... to get some logs ... it slowly begins to look like a cheating mess over here....(to a point you have to start worrying about steam rev) if it is all as intended Throw in for me... the super super huge first rate DLC (and i make it pay to win for sure ) Edited February 14, 2020 by Thonys
Raekur Posted February 14, 2020 Posted February 14, 2020 The issue with removing seasoned woods from the DLC ships is simple, no one will ever purchase a DLC ship again. Currently DLC ships in certain ranks are still the weakest and in no rank are they the strongest. If the option for seasoned woods is removed it will then move the DLC ships to being unable to defeat crafted ships at all. The outcome of that will be that no future sales of DLC ships at all. Currently you can purchase ships from the admiralty that have seasoned woods and break them down, does that mean that this option should be removed as well and that all admiralty ships should have standard woods only? As a note, you can get more seasoned woods from purchasing admiralty ships per day than you can from DLC ships, think about that. You dont have to wait 24 hours for admiralty ships to become available again.
Thonys Posted February 14, 2020 Posted February 14, 2020 (edited) 5 minutes ago, Raekur said: The issue with removing seasoned woods from the DLC ships is simple, no one will ever purchase a DLC ship again. Currently DLC ships in certain ranks are still the weakest and in no rank are they the strongest. If the option for seasoned woods is removed it will then move the DLC ships to being unable to defeat crafted ships at all. The outcome of that will be that no future sales of DLC ships at all. Currently you can purchase ships from the admiralty that have seasoned woods and break them down, does that mean that this option should be removed as well and that all admiralty ships should have standard woods only? As a note, you can get more seasoned woods from purchasing admiralty ships per day than you can from DLC ships, think about that. You dont have to wait 24 hours for admiralty ships to become available again. first; if..you sail the vessel...yes second : good point (buying the wood in stores\) and now the solution? better access perhaps..? it stinks (or at least beginning to stink) Edited February 14, 2020 by Thonys
Angus MacDuff Posted February 14, 2020 Posted February 14, 2020 3 minutes ago, Thonys said: better access perhaps..? @admin has said that seasoned woods will be more available. Why don't we give it some time and see how that works out.
Thonys Posted February 14, 2020 Posted February 14, 2020 (edited) 2 minutes ago, Angus MacDuff said: @admin has said that seasoned woods will be more available. Why don't we give it some time and see how that works out. agree: but i only gave a shot in front of the bow. Edited February 14, 2020 by Thonys
Sea Archer Posted February 14, 2020 Posted February 14, 2020 Why do we need normal woods when seasoned wood shall be available aplenty in the future?
Thonys Posted February 14, 2020 Posted February 14, 2020 1 minute ago, Sea Archer said: Why do we need normal woods when seasoned wood shall be available aplenty in the future? you need normal wood to become seasoned. (also in the future)
Durin Posted February 14, 2020 Posted February 14, 2020 1 hour ago, Lars Kjaer said: Let's say a new player standard agrument. New players can get everything they want if they are willing to do the grind. For seasoned wood Portbonus ships that means they have to do a lot of economical grind and take a port from someone or get onto a firendlist by diplomacy. Damn hard but not impossible. Or they pay extra money to get S wood generating DLC ships. yeah that will encurage them to get better at the game for sure oO
The Geth Posted February 14, 2020 Posted February 14, 2020 19 minutes ago, Thonys said: you need normal wood to become seasoned. (also in the future) I think that's really the issue, though. If that's the only thing normal woods will be useful for, why even have them at all? It'll just create more completely unnecessary work for people who want competitive ships. Not to mention yet another barrier to new players who have none of the capital required to purchase/produce seasoned ships. For those new players, the only reasonable solution will be to buy DLC ships right out of the gate, immediately after finishing the tutorials. How is that fair? Or perhaps more pertinently: how is that not P2W?
Thonys Posted February 14, 2020 Posted February 14, 2020 10 minutes ago, The Geth said: I think that's really the issue, though. If that's the only thing normal woods will be useful for, why even have them at all? It'll just create more completely unnecessary work for people who want competitive ships. Not to mention yet another barrier to new players who have none of the capital required to purchase/produce seasoned ships. For those new players, the only reasonable solution will be to buy DLC ships right out of the gate, immediately after finishing the tutorials. How is that fair? Or perhaps more pertinently: how is that not P2W? the counter is they can join a vet clan ...
Sea Archer Posted February 14, 2020 Posted February 14, 2020 45 minutes ago, Thonys said: the counter is they can join a vet clan ... If they let a new player join. So a bit luck is involved. 1
erelkivtuadrater Posted February 14, 2020 Posted February 14, 2020 3 hours ago, Raekur said: Currently you can purchase ships from the admiralty that have seasoned woods and break them down, does that mean that this option should be removed as well and that all admiralty ships should have standard woods only? YES The DLC and admirality ships are there for a reason. QUICK ACTION, if your argument is that people wont buy dlc because they wont have the seasoned woods you're wrong, people have bought them for quick and easy access to ships aswell as they look good, it has worked since we had just port bonuses for crafted ships and it will work now for seasoned woods
The Geth Posted February 14, 2020 Posted February 14, 2020 (edited) 5 hours ago, Thonys said: the counter is they can join a vet clan ... And what happens when the clan is full? Don't we already have an issue of too many clans per nation, in a game where we also have too many nations and little-to-no diplomacy? Why would we want to make existing factionalism even worse? If seasoned woods are truly the future of the game, every ship sold by the admiralty should be made of them, and every craftable ship in the game -- permit or not -- should be available for purchase from the admiralty. Then at least new players would have guaranteed access to ships of decent quality, while still leaving port bonuses and on-demand frame/planking combinations to crafters. Edited February 15, 2020 by The Geth
BoatyMcBoatFace Posted February 14, 2020 Posted February 14, 2020 Remove the woods and refund us all the $ we spent on the ships. Fair enough? good luck op.
Kubrat Posted February 15, 2020 Posted February 15, 2020 On 2/14/2020 at 1:48 PM, squeekydoor said: Can we talk about just harvesting seasoned woods from forests then. Are you suggesting the trees got seasoned while still growing? How does that work?
The Geth Posted February 15, 2020 Posted February 15, 2020 1 hour ago, Kubrat said: Are you suggesting the trees got seasoned while still growing? How does that work? rEaLiSm
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