HachiRoku Posted March 1, 2020 Posted March 1, 2020 15 hours ago, Liq said: IMHO pay2win = paying for content you cant unlock by just playing the Game. Which is the Case with how DLCs work currently. Suggestion: add DLC ships permits to the loottable of mission chests / add them to admiralty. That way the lazy people can still just click a button to get a ship but there also is no right for anyone to claim p2w. (Though probably wont be able to craft as many in seasoned logs) WarThunder / Gaijin also were 100% sure a year or two ago they would never even consider adding top tier DLCs... Look at them now... That is not really true. If the devs locked the dlc ships behind a 500 hour grind would it not be p2w anymore? By that definition any DLC is p2w but that is incorrect. Your suggestion would not change the fact the one player is required to put in the labor while the other player only needs to pay money.
BuckleUpBones Posted March 4, 2020 Posted March 4, 2020 (edited) @admin is it time for in-game currency DLC packs? e.g. Bronze Pack 5$ 250,000 Reals 2,500 Doubloons. Silver Pack $10 500,000 Reals. 5,000 Doubloons. Gold Pack $20 1,000,000 Reals. 10,000 Doubloons. War Thunder, WOWS... heck they all have some sort of in-game currency packs, why not NA? Edited March 4, 2020 by BuckleUpBones
GrubbyZebra Posted March 5, 2020 Posted March 5, 2020 9 hours ago, BuckleUpBones said: @admin is it time for in-game currency DLC packs? e.g. Bronze Pack 5$ 250,000 Reals 2,500 Doubloons. Silver Pack $10 500,000 Reals. 5,000 Doubloons. Gold Pack $20 1,000,000 Reals. 10,000 Doubloons. War Thunder, WOWS... heck they all have some sort of in-game currency packs, why not NA? Please no, that really would be p2w. 3
Mad Dog Morgan Posted March 5, 2020 Posted March 5, 2020 (edited) 10 hours ago, BuckleUpBones said: @admin is it time for in-game currency DLC packs? e.g. Bronze Pack 5$ 250,000 Reals 2,500 Doubloons. Silver Pack $10 500,000 Reals. 5,000 Doubloons. Gold Pack $20 1,000,000 Reals. 10,000 Doubloons. War Thunder, WOWS... heck they all have some sort of in-game currency packs, why not NA? $20 for 10,000 Dubs, I'll sell you 100,000 Dubs for $100 lol DLC ships aren't P2W but they are definitely P2P if you want to sail decent ships and don't have the time to treat NA like a second job. Edited March 5, 2020 by Urchin 1
HachiRoku Posted March 5, 2020 Posted March 5, 2020 6 hours ago, GrubbyZebra said: Please no, that really would be p2w. Why would that be p2w yet ship's not. A ship costs money too. At the end of the day you are just buying the product that you would buy with reals anyway. Rockstar does it the other way around with gta. The dlcs are free yet you can buy the money. The end result is the exact same. The more real world money you spend the easier it gets. Exactly what the industry definition of p2w is. The more dlc ships added the worse it gets. Why this needs to be explained is beyond me. To this date no-one has ever given me a logical explanation of why I am wrong. I cannot respond to the Devs because they simple refuse to have a discussion about it. They have the last word and that is not how a discussion should work. We all know that the community will buy the dlc anyway. If people had standards free to play and micro transactions would not exist. In the case of naval action the Devs are actually not even fully responsible. The community asked for it and the Devs would be stupid not to add p2w content on demand.
Guest Posted March 5, 2020 Posted March 5, 2020 (edited) A variability in DLC ship cooldown sounds like a valid plan to me. The bigger the DLC ship the longer the cooldown period. Up to the devs to determine the fitting cooldown period. (I think players dont want to wait a week for their next redeemable) Edited March 5, 2020 by Je maintiendrai
qw569😳 Posted March 5, 2020 Posted March 5, 2020 17 hours ago, BuckleUpBones said: @admin is it time for in-game currency DLC packs? e.g. Bronze Pack 5$ 250,000 Reals 2,500 Doubloons. Silver Pack $10 500,000 Reals. 5,000 Doubloons. Gold Pack $20 1,000,000 Reals. 10,000 Doubloons. War Thunder, WOWS... heck they all have some sort of in-game currency packs, why not NA? It's a very pity that I can't sell all my doubloons and reals for USD. 1
Vizzini Posted March 5, 2020 Posted March 5, 2020 10 minutes ago, qw569😳 said: It's a very pity that I can't sell all my doubloons and reals for USD. Many have been trying , which is a pity too
Vizzini Posted March 5, 2020 Posted March 5, 2020 On 2/29/2020 at 10:43 PM, Liq said: IMHO pay2win = paying for content you cant unlock by just playing the Game. Which is the Case with how DLCs work currently. Suggestion: add DLC ships permits to the loottable of mission chests / add them to admiralty. That way the lazy people can still just click a button to get a ship but there also is no right for anyone to claim p2w. (Though probably wont be able to craft as many in seasoned logs) WarThunder / Gaijin also were 100% sure a year or two ago they would never even consider adding top tier DLCs... Look at them now... Up until the Leopards release, all the dlc ships were available for ingame currency. Hopefully the 2 recent additions ( Leopard and Redoubtable ) will be available soon too 1
HachiRoku Posted March 5, 2020 Posted March 5, 2020 8 minutes ago, qw569😳 said: It's a very pity that I can't sell all my doubloons and reals for USD. They would be worth nothing anyway. 13 minutes ago, Je maintiendrai said: A variability in DLC ship cooldown sounds like a valid plan to me. The bigger the DLC ship the longer the cooldown period. Up to the devs to determine the fitting cooldown period. (I think players dont want to wait a week for their next redeemable) If there was a first rate dlc and it needed to be crafted like the other ships. Why would you need a cool down in the first place? The ships would have 0 effect on the Ingame economy and everything would be super.
HachiRoku Posted March 5, 2020 Posted March 5, 2020 17 minutes ago, Je maintiendrai said: A variability in DLC ship cooldown sounds like a valid plan to me. The bigger the DLC ship the longer the cooldown period. Up to the devs to determine the fitting cooldown period. (I think players dont want to wait a week for their next redeemable) Also this does not work in practice. Assuming more dlc shops are released. It will not matter what the cool down is. You can use a separate one for every day.
Cetric de Cornusiac Posted March 5, 2020 Posted March 5, 2020 On 3/1/2020 at 1:03 AM, Ronald Speirs said: I want my Endy, Indef and Trinc all DLC's then i can be even lazier (...) (...) game is so big and slow that most dont wanna waste their time AFK sailing or even grinding to get resources or books or what ever slow and mundane system (...) Diagnosis says this is just not the right game for you. And I don't want to see it ruined for pleasing people who want everything valuable instantly. I am sure the market has enough trash games already. Have a look around. Naval Action does not have to mutate to one of them. 1
Guest Posted March 5, 2020 Posted March 5, 2020 (edited) 9 minutes ago, HachiRoku said: They would be worth nothing anyway. If there was a first rate dlc and it needed to be crafted like the other ships. Why would you need a cool down in the first place? The ships would have 0 effect on the Ingame economy and everything would be super. I dont want to craft my DLCs 😐 i like the fact of having no shipyard (and not needing to haul resources). Edited March 5, 2020 by Je maintiendrai
HachiRoku Posted March 5, 2020 Posted March 5, 2020 2 hours ago, Je maintiendrai said: I dont want to craft my DLCs 😐 i like the fact of having no shipyard (and not needing to haul resources). That's the problem. Why should the players that do not own the DLC haul resources and spend in game money on shipyards when you can just redeem a ship. Your convenience is ruining the game for players that enjoy crafting ships and roleplay. A lazy player like yourself should not have ships. In real life you reap what you sow and that should be the case in an economy based mmo. Just imagine God gave the Russian airforce 2000 fighter aircraft in real life. Without any investment or labor they would become a more powerful airforce than the United States. Imagine God gives your neighbour a ferrari yet you have to work for your car. It would be unfair of God to do that right? In the games universe we can be considered God. We cannot simply add assets and expect no consequences. The second you allow external influence over the ingame economy the game economy is destroyed. Its the same for all games without a single exception. Eve is a good example.
Guest Posted March 5, 2020 Posted March 5, 2020 (edited) 10 minutes ago, HachiRoku said: That's the problem. Why should the players that do not own the DLC haul resources and spend in game money on shipyards when you can just redeem a ship. Your convenience is ruining the game for players that enjoy crafting ships and roleplay. A lazy player like yourself should not have ships. In real life you reap what you sow and that should be the case in an economy based mmo. Just imagine God gave the Russian airforce 2000 fighter aircraft in real life. Without any investment or labor they would become a more powerful airforce than the United States. Imagine God gives your neighbour a ferrari yet you have to work for your car. It would be unfair of God to do that right? In the games universe we can be considered God. We cannot simply add assets and expect no consequences. The second you allow external influence over the ingame economy the game economy is destroyed. Its the same for all games without a single exception. Eve is a good example. Comparing a game to real life is a good thing to do anyways xD, i dare to say without DLC's this game would be dead ages ago. PS: I'm far from lazy in the game (Me and Sneakypanda got a PvP K/D of 13.0) *taps own shoulder* Edited March 5, 2020 by Je maintiendrai
Angus MacDuff Posted March 5, 2020 Posted March 5, 2020 (edited) The other day I killed 4 Hercs (in four separate battles) with a crafted Snow. More DLC = more targets. They paid...I won.... Edited March 5, 2020 by Angus MacDuff 1
LeBoiteux Posted March 5, 2020 Posted March 5, 2020 2 minutes ago, Angus MacDuff said: The other day I killed 4 Hercs (in four separate battles) with a crafted Snow. More DLC = more targets. They paid...I won.... Pay to lose DLC
Conte D. Catellani Posted March 5, 2020 Posted March 5, 2020 What about DLC with famous Captains to see on the ship deck during combat? Could be just an aesthetic add on or could give you some special things..maybe a mix of port bonus? You could see bad weather, you more faster, more cargo and so on ex: Nelson you have gunnery +1, BlackBeard crew+1 and so on dunno if is possible but maybe place an other square in the middle between the paint and port bonuses ones.
Angus MacDuff Posted March 5, 2020 Posted March 5, 2020 2 minutes ago, Conte D. Catellani said: Could be just an aesthetic add on or could give you some special things..maybe a mix of port bonus? You could see bad weather, you more faster, more cargo and so on Any DLC that gives purely decorative items would be very attractive to a large portion of the player base. Devs have to be careful of the impact on performance, however. Very large battles are already a challenge to the graphics engines, which is why we don't see things like additional crew on deck or recoiling guns. I'd like to see your suggestions put into the open world where it wouldn't overwork the system, though.
HachiRoku Posted March 5, 2020 Posted March 5, 2020 (edited) 36 minutes ago, Je maintiendrai said: Comparing a game to real life is a good thing to do anyways xD, i dare to say without DLC's this game would be dead ages ago. PS: I'm far from lazy in the game (Me and Sneakypanda got a PvP K/D of 13.0) *taps own shoulder* You miss the point. The DLC ships are good. How they are redeemed is bad. The need to be crafted. I have to compare it to real life because real life is all we have to imitate. Naval action is trying to imitate 19th century naval warfare. The economy is imitating the real world economy because that is what an economy is. You have no argument so that's why all you can say is "you cannot compare it to real life" Don't dare me to say anything. I say what I say. Edited March 5, 2020 by HachiRoku
Guest Posted March 5, 2020 Posted March 5, 2020 10 minutes ago, HachiRoku said: You miss the point. The DLC ships are good. How they are redeemed is bad. The need to be crafted. I have to compare it to real life because real life is all we have to imitate. Naval action is trying to imitate 19th century naval warfare. The economy is imitating the real world economy because that is what an economy is. You have no argument so that's why all you can say is "you cannot compare it to real life" Don't dare me to say anything. I say what I say. Making it a requirement for DLC's to be crafted would make me (and probably others) want their money back the way they are being redeemed is fine, but if the devs ever decide to release 2nd and 1st rate redeemables they might want to rethink the redeem timer is what i'm saying. Not every player owns this game so they can craft ships lol. Way too time consuming if you have a 8 to 5 job and still want to PvP a bit
The Rear End of Sauron Posted March 5, 2020 Posted March 5, 2020 I love folks sailing DLC ships! Without them pvp would be greatly reduced - just look at how many redoubtables, rattvisans and hercules are in the patrol zones on a daily basis!! So many doubloons and completed PvP missions for combat marks and captain/admiral/wooden chests!!! MORE DLC SHIPS PLEASE!!!!!!! 1
Guest Posted March 5, 2020 Posted March 5, 2020 11 minutes ago, HachiRoku said: You miss the point. The DLC ships are good. How they are redeemed is bad. The need to be crafted. I have to compare it to real life because real life is all we have to imitate. Naval action is trying to imitate 19th century naval warfare. The economy is imitating the real world economy because that is what an economy is. You have no argument so that's why all you can say is "you cannot compare it to real life" Don't dare me to say anything. I say what I say. Actually we don't have an economy in game that resembles real life econs in any meaningfull way. No where in the world do u get more for a good simply by sailing/driving/transporting it a great distance. In game there is no supply and demand, there is rampant inflation, very few money sinks and only an idiot is poor ingame. The redeemables couldn't be craftable since they'd still basically be P2W, unless you'd argue that they should be craftable by ppl who haven't bought the DLC in which case the question arises - why buy the DLC then? Imo the ships (all ships) should be available ingame and via DLC. I won't claim that it isn't P2W, but then all content would atleast be available to all players.
HachiRoku Posted March 5, 2020 Posted March 5, 2020 15 minutes ago, Lars Kjaer said: Actually we don't have an economy in game that resembles real life econs in any meaningfull way. No where in the world do u get more for a good simply by sailing/driving/transporting it a great distance. In game there is no supply and demand, there is rampant inflation, very few money sinks and only an idiot is poor ingame. The redeemables couldn't be craftable since they'd still basically be P2W, unless you'd argue that they should be craftable by ppl who haven't bought the DLC in which case the question arises - why buy the DLC then? Imo the ships (all ships) should be available ingame and via DLC. I won't claim that it isn't P2W, but then all content would atleast be available to all players. Its the downside of games that the ai give you free money. It's why inflation is so bad I agree but how else can you reward combat and trade missions? DLC ships have no benefits over regular ships. They basically all do the same with different stats. As long as br is balanced and there is a larger ship in game (ocean) the are not an issue in terms of having a stat advantage. Its obvious there is something wrong when you have a dlc ship that has inconsistent stats with regular ones. Being 1 knot faster for example... Balance in terms of stats never existed in na. It's about being consistent with the current ships. No matter what ship you use in game there is always a bigger better one. DLC can work fine as long as all ships are equal. The Idea that everyone can own dlc is insane. I would never demand free content from a developer. Players would buy the ships anyway because the want the new shiny thing. In the current form dlc ships are in, players are required to buy dlc ships or do more work that is p2w. That's why the are implemented like this and why I call them p2w. Craftable dlc ships that are balanced and consistent with existing ships are not p2w by any stretch of the imagination. Sorry on mobile so typos will be an issue....
Serk Posted March 5, 2020 Posted March 5, 2020 1 hour ago, Je maintiendrai said: Making it a requirement for DLC's to be crafted would make me (and probably others) want their money back I would give the option to the dlc owner to either redeem a full ship with random bonuses, or redeem a permit to craft a ship (maybe at no doublon cost) with full port bonuses. I’d like to have a redoutable with full port bonuses to be honest.
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