Montagnes Posted February 10, 2020 Posted February 10, 2020 50 minutes ago, Smoothie said: Capital Patrol Fleet Capital Defence Fleet Home Security Fleet Capital Security Fleet Home Protection Fleet Capital Protection Fleet Homeland Security Fleet Security and Protection are terms a bit too modern. They fit better in sci-fi titles.
Rouleur07 Posted February 10, 2020 Posted February 10, 2020 (edited) To improve the variety of port battles we could also have much more diversity if every port had a different BR limit based on its trading value - too many valuable ports have the same BR as ports no one uses. So a minimum limit to the BR for each port type - shallow or deep, capital or regional, and the development points, plus a variable extra based on the trade income on the day its flipped - say 1000 for very 0.5M in income. This could also apply to the amount of hostility BR needed on the flip day as well up to the current maximum. Edited February 10, 2020 by Rouleur07 1
Tiedemann Posted February 10, 2020 Posted February 10, 2020 Wow, i liked everything single line stated in the OP. Usually there is 1-3 points I do not get or that I fear will impact the game play in a negative way, but here I was either hoping for that exact change or its a change I consider great/positive! 😍 1
Gregory Rainsborough Posted February 10, 2020 Posted February 10, 2020 7 hours ago, admin said: Captains Seasoned wood supply Seasoned wood supply will increase. Amount of wood in a chest will increase and the chance to get a chest drop will increase The goal is to provide an average player with a 2-3 hour play time the ability to build several 3rd rates after a session of combat with privateers Privateer fleet name will change to better show their purpose (coast guard, home defense, any other ideas?) Craftable 3rd rates and some second rates stats will be rebalanced Battle ratings will be adjusted for third rates and other ships to bring more diversity to action Rare ship permits will be made more widely available Skins for imported 3rd rates and implacable will receive naming Le Gros Ventre Refit - will come back into the game Mortar brig damage will be rebalanced (bigger damage, slower aiming, lower reload) The main goal of seasoned wood changes hotfix/patch is to address this issue raised by players. Third rates were the most numerous class in all navies and Temeraire was a most numerous third rate - but we want ALL third rates to be as popular as they were in 18th century, not only redoutable. Is it possible to increase the hold space of LGV and LGVR to 3k? No-one uses them really as tbrigs have the same hold but the added benefit of being able to go through shallows. 16
Liq Posted February 10, 2020 Posted February 10, 2020 (edited) 7 hours ago, admin said: Battle ratings will be adjusted for third rates and other ships to bring more diversity to action Please dont Change redoutable BR. It's a bad Choice for PBs due to BR inefficiency which i think is good. Seeing DLCs only in PBs would be bad imo. Edited February 10, 2020 by Liq 4
Beeekonda Posted February 10, 2020 Posted February 10, 2020 8 hours ago, admin said: Captains Craftable 3rd rates and some second rates stats will be rebalanced Battle ratings will be adjusted for third rates and other ships to bring more diversity to action Mortar brig damage will be rebalanced (bigger damage, slower aiming, lower reload) What is the purpose of those changes if we wont know what did you actually changed? You see what I'm saying? WINK WINK
Angus MacDuff Posted February 10, 2020 Posted February 10, 2020 8 hours ago, admin said: Seasoned wood supply I wish that seasoned woods, which are important for PVP, were available from doing PVP. I would like to see the permits drop from Captain's chests at some kind of reasonable rate, instead of being forced to do PVE on a PVP server. A lot of players have no interest in fighting AI 1st rates. 2
Smoothie Posted February 10, 2020 Posted February 10, 2020 (edited) 2 hours ago, Angus MacDuff said: to do PVE on a PVP server There is no more PvP Server. Only War Server (PvP+PvE) and Peace Server (PvE only). Edited February 10, 2020 by Smoothie 2
Thonys Posted February 10, 2020 Posted February 10, 2020 Just now, Angus MacDuff said: I wish that seasoned woods, which are important for PVP, were available from doing PVP. I would like to see the permits drop from Captain's chests at some kind of reasonable rate, instead of being forced to do PVE on a PVP server. A lot of players have no interest in fighting AI 1st rates. well a majority can not even play with the first rates so, that means that captains and commanders also need to have access to these kind of special woods before they are left out of any battle they want to play.. i agree completely. 1
Thonys Posted February 10, 2020 Posted February 10, 2020 2 hours ago, Smoothie said: Capital Patrol Fleet Capital Defence Fleet Home Security Fleet Capital Security Fleet Home Protection Fleet Capital Protection Fleet Homeland Security Fleet i like all of them
Archaos Posted February 10, 2020 Posted February 10, 2020 9 hours ago, admin said: Seasoned wood supply will increase. Amount of wood in a chest will increase and the chance to get a chest drop will increase I find it strange that you now want to increase the supply of seasoned woods when it was only recently that the nerf to producing labour contracts was a huge nerf to crafting seasoned woods. 1
Carl_infar Posted February 10, 2020 Posted February 10, 2020 8 hours ago, Mouth of Sauron said: @admin Privateer fleets - Any change or thoughts to the range of the fleets? It's been widely expressed here on the forums that the areas where these fleets roam are a bit extreme and appear to follow a coded in radius from the capitals. Most here would agree that these need to be custom tailored for each region. There are for example reports (I think @Lars Kjaer) of players running into a Swede fleet S of La Mona. I personally and others have lost ships to privateer fleets that quite literally tag at the docks of key west. Mortar Brigs - Do you have an estimate on how long 1 MB will take to kill a fort with the revised damage? The issue currently is that 2-3 take 30 minutes to kill a fort (perhaps longer) and with the BR in some of these ports, 240br for a couple MBs might be a significant disadvantage to attacking fleets. Shallow water battles have suffered heavily with the new 900 BR ports. Morgan's Bluff for example has 2 forts and a BR of 900 and finding room even for 1 MB is an issue. Third rates - Any thought's about locking battles to certain ratings as we used to have in the past? Whether we like it or not, metas/comps for ports eventually get figured out and 1st rates find their way into the lineups and end up taking over. Locking certain ports to third rates and below would create a bit more diversity. The idea with locking the PBs to certain ratings is a superb one imo. Maybe 20 k ports should be - 1st rates battles The 10 k ports - max 2nd rates would be allowed The 5k ports - max 3rd rates should be allowed 3
Teutonic Posted February 10, 2020 Posted February 10, 2020 pretty much everything I have wanted. happily await for this hotfix. I do wish we could get more insight and explanation on BR changes of 3rd rates (and ships in general). 2
Capitalism Posted February 10, 2020 Posted February 10, 2020 Can we finally admit that everything about seasoned woods and their mechanic has made the game worse? Ignoring the interaction with their availability in DLC ships, the proposed changes cements that this is Fine Woods 2.0 (and we all know how the 1.0 version fared). The power creep, especially as it becomes increasingly available is just making all non-seasoned (and de facto, most non-DLC) ships obsolete or at the very least, highly undesirable and ineffective. So why even keep the "old" vs. "new" woods in the game? Unless every six months we get the next iteration of "Highly Seasoned" woods to keep ship turnover and the grind occurring? In my opinion, if we are going to keep Fine Woods 2.0+ then we need dynamic BR of ships that increases significantly for ships that are using it... Also, MB BR should be cut to 30 in order to increase their utility.. Unless the DPM goes way, way up taking into account the nerf in reload speed, it makes them even less desirable in PBs... 3
Thonys Posted February 10, 2020 Posted February 10, 2020 (edited) - Mortar brig damage will be rebalanced (bigger damage, slower aiming, lower reload) Mortar brig has major issues (not a troll) 1. for being outside the battle it has issues with his grind to open the knowledge slots . 2, overall speed > to slow. 3. it has no adequate defence of it own (normal guns) and it is shot to pieces in a couple of seconds. (brig) 4.aiming on land is hardly not visible i t even disappears underground (specially when color blind you don't see a thing) at least.... i don't see a thing..) 5 aiming on target and fire on the spot is RNG accuracy on the target (sometimes you seem to miss completely) 6 overall feeling is, it is made a fuct up ship , it makes you wonder why in the real world they had this , it must have been more effective,... otherwise they would not have developed this crap construction on a ship. 7 in a grind battle, it does not pay xp for targeting forts and do damage. 9. no mission for specific grinding and training with use of the mortar itself.(destroy a fort or a tower with mortar use ) lower reload >> is not helping the mortar brig... the damage is welcome , but not very important the gun has his DPM already...that's not the big issue..>>is not helping the mortar brig.. try the Mbrig in his basic environment (no knowledge and no upgrades ) and try to shoot or sail it... i guarantee you will abandon it as quick as you can. and break it to 1 oak plank and 1 hemp . something is vice versa, and is misleading .... what happened.... i don't understand this. i only hope the ship will be back in his full glory. and has someones dedicated attention. Edited February 11, 2020 by Thonys 2
Never Posted February 10, 2020 Posted February 10, 2020 7 minutes ago, Thonys said: - Mortar brig damage will be rebalanced (bigger damage, slower aiming, lower reload) Mortar brig has major issues (not a troll) 1. for being outside the battle it has issues with his grind to open the knowledge slots . 2, overall speed > to slow. 3. it has no adequate defence of it own (normal guns) and it is shot to pieces in a couple of seconds. (brig) Mortars were never meant to fight alone or in the front where they needed to defend themselves or needed to be fast. Mortars are meant to do one thing and do that one thing well; it should not be expected to do what is outside it's intended use. One thing it may still need after this fix is greater range. 3
Thonys Posted February 10, 2020 Posted February 10, 2020 (edited) 8 minutes ago, Never said: Mortars were never meant to fight alone or in the front where they needed to defend themselves or needed to be fast. Mortars are meant to do one thing and do that one thing well; it should not be expected to do what is outside it's intended use. One thing it may still need after this fix is greater range. ahg.... forgot point 8 the range of the mortar versus the range of the 42 pd >>> also donkey poop>>> its sunk before i can even fire a shot at the fort or tower . >>also not helping the mortar brig. if the aiming distance is going to be bigger the needed aiming time is also bigger (what means in practise a bigger nerf than it already has) Edited February 10, 2020 by Thonys
Redman29 Posted February 10, 2020 Posted February 10, 2020 (edited) 13 hours ago, admin said: Captains Seasoned wood supply Seasoned wood supply will increase. Amount of wood in a chest will increase and the chance to get a chest drop will increase The goal is to provide an average player with a 2-3 hour play time the ability to build several 3rd rates after a session of combat with privateers Privateer fleet name will change to better show their purpose (coast guard, home defense, any other ideas?) Any chance there will be an increase in the number of logs dropped through crafting? I'm fine with the cost in doubloons and tools, but due to the high LH restriction it is the least efficient way to get seasoned woods. Privateer fleets are the most effective way and should be, but I get more seasoned logs by breaking up my DLC ships in a day than I do from crafting them on average. Overall, love and agree with most of the proposed changes. Also, any idea if we can get any insight into the change of wood characteristics planned? Edited February 10, 2020 by Redman29
Angus MacDuff Posted February 10, 2020 Posted February 10, 2020 1 minute ago, Redman29 said: Privateer fleets are the most effective way and should be Why should they be? PVP should offer the best rewards. 2
Serk Posted February 10, 2020 Posted February 10, 2020 (edited) 14 minutes ago, Angus MacDuff said: Why should they be? PVP should offer the best rewards. This. If the intention is to get people out in the OW to increase PVP opportunity, why not add seasoned wood to PVP chest rewards? Edited February 10, 2020 by Serk 5
Redman29 Posted February 10, 2020 Posted February 10, 2020 (edited) 32 minutes ago, Angus MacDuff said: Why should they be? PVP should offer the best rewards. 18 minutes ago, Serk said: This. If the intention is to get people out in the OW to increase PVP opportunity, why not add seasoned wood to PVP chest rewards? I am addressing the system as it is currently implemented. Out of the 3 ways to get seasoned woods atm, well there's 4 but the 4th one isn't available to everyone on the server, privateer fleets should be the most efficient because it requires the most people and group activity and as it stands now the rewards aren't that great for the number of players required. This rework changes that. As it stands now, I can get around 250-500 seasoned logs through privateer fleets, around 100-200 through breaking up DLC ships, and around 80 through crafting in a single day. What y'all are proposing is adding to the ways to get seasoned woods, which isn't a bad idea, but regardless is a completely separate issue than what I am addressing. Edited February 10, 2020 by Redman29
Cetric de Cornusiac Posted February 10, 2020 Posted February 10, 2020 (edited) I don't know actually. To make seasoned woods more common just will lead to common wood not being used at all, or only in emergency. We should see that something rare and valuable adds anticipation to the game (a sort of fun), because you can't produce at the wink of the eye and the result is an event. That isn't bad. During a time while you collect seasoned woods you are looking forward to the moment when you have enough for your desired ship. Making that easier just devalues the ship and the building process to a regular non-emotionally loaded procedure. Same when permits becoming more common - you don't have to hunt for them, don't open gold chests with worries and you will treat them all with less care, indifferent. Is it really this what we want? Some things should stay rare, expensive - and thus extremely enjoyable once you get them. You get that 'reward' relief as feeling. Devs said gaming is about getting emotions. How true. Yes I say this while I suffer in trying to get my first Implacable permit, scoring 7 opened gold chest with other stuff and mostly crap. Nevertheless. I know my feelings during this game. Edited February 10, 2020 by Cetric de Cornusiac 1
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