DevsGoFluckYourselves Posted March 1, 2020 Posted March 1, 2020 (edited) Kindly Delete This Account Edited July 31, 2020 by KindlyDeleteThisAccount
Angus MacDuff Posted March 4, 2020 Posted March 4, 2020 On 2/10/2020 at 10:21 AM, Angus MacDuff said: Group activities. Many (most?) players prefer to be in a group, but I personally like to hunt alone or with one buddy. This is a huge disadvantage for me as it limits many of the advantages that a group (clan) can achieve. In order to craft, I must be on a friendly clan list. This is better now that the lists have been extended, but you still have to go hat in hand to get "permission" to use a clan's port. Sailing alone means I rarely see the chests that the larger groups can claim, which limits the necessary loot required to play on an equal footing against others. I have NEVER seen a shed or wood permit, although I get numerous Captain's and Gold chests. It seems you must kill large AI to achieve success in the War server. Group/clan activities is just not attractive to every player, and you are at a disadvantage if you don't "conform". Since posting this and being on vacation (in the actual Caribbean!) I have come back and noted that the wood permits seem to be now available from chests and Wood chests are now supplying Seasoned woods. Thanks @admin! (Hoping for a seasoning shed permit now...)
Quiet Assassin Posted March 7, 2020 Posted March 7, 2020 Loki Especially in capital zones. Grinding in a new ship in the water with no slots (trying to prep it for action in OW) is no time to find yourself dealing with an experienced enemy admiral, instead of the AI you chose for XP We don't need magic tricks to make this game fun
Makrian Posted March 8, 2020 Posted March 8, 2020 Loki Fighting NPC on open sea and then the Loki is jumping in and sailing away. This does not make sense of the Loki Rune to get a fast fight. 1
JDMonster Posted March 10, 2020 Posted March 10, 2020 Absolute lack of international trade/economics. One of the reasons cited for the American Revolution was Mercantilism. "For cutting off our Trade with all parts of the world" - Declaration of Independence Alts. Especially ones in other nations that join battles just to loot any ships that get sunk and not actually participating in the battle. Demasting meta. I'm working on a detailed proposal for that, but as it stands demasting is a death sentence in game when irl it was a major hindrance, but ships could still effectively fight. How rewards for battles are handled. Losing gets you very little xp, even if it was against a larger enemy force. Ganking is incentivized significantly more than even fights. Historically accurate? Maybe, but from a gameplay perspective it isn't fun.
Montagnes Posted March 11, 2020 Posted March 11, 2020 Another one. Forcing players to sail to many ports looking for the missions they want to do. It is a huge timesink without any purpose. The players use fast ship like basic cutters so they aren't really a "pvp target". 2
Angus MacDuff Posted March 11, 2020 Posted March 11, 2020 9 minutes ago, Montagnes said: Another one. Forcing players to sail to many ports looking for the missions they want to do. It is a huge timesink without any purpose. The players use fast ship like basic cutters so they aren't really a "pvp target". Good call. I hate this!
Coaster Posted March 22, 2020 Posted March 22, 2020 Storms:- They don't appear when in a port. So looks all sunny and idyllic, then you leave port and its thunder and rain. There is a short period after leaving port before the storm effects are applied. Surely that period can be left as the loading screen. You are unable to see a storm before you are in the storm, when out at sea. 3
Kpt Lautenschlaeger Posted March 23, 2020 Posted March 23, 2020 Uncapped stacking of modifiers/bonuses. I accept the rationale of having various mechanisms for generating modifiers: books, modules, woods, rare items, as they drive distinct in-game actions and strategies. What bugs me is that the bonuses add up, and the higher tiers of such stacks are more readily available only to players who are very good. So players who have an advantage by being just plain competent, get an additional advantage by having access to higher bonuses. 2
Slim McSauce Posted March 24, 2020 Posted March 24, 2020 (edited) Hyper accurate/gyro stabalized guns. Edited March 24, 2020 by Slim McSauce 1
Cathal Brugha Posted March 24, 2020 Posted March 24, 2020 The fact that you have to actually hit the masts with many many rounds, before they come down, instead of having the amount of rigging damage cause masts to fall like really happened. 1
WilsonMG Posted March 27, 2020 Posted March 27, 2020 Until today, I would have said the infamous "wind patches", because they're the primary reason I stopped playing. However, after the announcement of a Chinese faction, I'm going with that, because that's what pushed me to finally uninstall the game entirely...
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