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Posted (edited)

I was thinking that maybe, to give more value to crafted ship, could be nice to have a different countdown for dlc ship with seasoned wood and dlc with normal woods. Maybe just making a copy, in the dlc window, for every ship seasoned/ not seasoned and in the first case the countdown could be a week. 

If I'm not wrong some dlc could be used only every month, so maybe could work without making mad the devs 

What do you think? 

Edited by Conte D. Catellani
Posted

Except u can't.

DLCs has already been sold, you can't go back and change the purchase agreement.

Posted
1 hour ago, Conte D. Catellani said:

I was thinking that maybe, to give more value to crafted ship, could be nice to have a different countdown for dlc ship with seasoned wood and dlc with normal woods. Maybe just making a copy, in the dlc window, for every ship seasoned/ not seasoned and in the first case the countdown could be a week. 

If I'm not wrong some dlc could be used only every month, so maybe could work without making mad the devs 

What do you think? 

I wish it was like this :

1) Redeem a DLC ship anytime with normal woods 

2) Redeem a DLC ship blueprint for crafting it with seasoned woods

but that ship has long since sailed...

  • Like 2
Posted
On 2/1/2020 at 7:33 AM, AeRoTR said:

I wish it was like this :

1) Redeem a DLC ship anytime with normal woods 

2) Redeem a DLC ship blueprint for crafting it with seasoned woods

but that ship has long since sailed...

They just need to make S woods easier to get.

  • Like 3
Posted
53 minutes ago, Syler said:

They just need to make S woods easier to get.

This.   Nothing wrong with DLCs.  There's  a problem with the seasoned wood crafting situation, relative to the dlcs.

  • Like 1
Posted
On 2/1/2020 at 7:21 AM, Lars Kjaer said:

Except u can't.

DLCs has already been sold, you can't go back and change the purchase agreement.

Actually, the DLC's include a statement to the effect of "Game-Labs can make future changes to the DLC at their discretion". 

Posted

Clearly S woods were introduced to give value to DLC ships w/o relying on port bonuses. The bonuses given by S woods are comparable to the effect of the port bonus (can we agree on that?).

So, imho devs need to be brave and take the logical next step by implementing the following:

  • DLC ships do not get port bonuses at all, S woods can be chosen when redeeming DLC ships
  • S woods are not available for crafting, or at least cannot be produced, but drop here and there as rare loot, enough to build some freaky frigates, but not enough for building bigger ships. Remove sheds, but give some handsome compensation.
  • DLC ships cannot be broken (S wood black market), only sold 

This will not hurt either veterans or beginners (beginners might even profit, I suppose). This will mean a reasonable balance between quality of DLC and crafted ships, with crafted ships being a bit better I suppose. I am a casual player and rely both on DLC ships and crafted ships. So, I want both to remain viable solution.

Additional benefit: grinding S woods is a debilitating exercise. Lot of effort and craft hrs go into that S(hite) wood (and will be, cause this is gear-driven game). Would not it be better if players to be encouraged to invest all those hrs and mats into building more ships and using them, instead of wasting their in-game time for acquiring S woods. 

@ devs. DLC ships will remain attractive option even with the above changes. 

  • Like 2
Posted

My suggestion is to make all DLC ships in standard woods, but the player has the option to provide the seasoned wood himself, then he gets his ship seasoned.

This would place the burden of crafting s-woods on all, breaking up ships wouldn't be the way of getting cheap seasoned wood anymore, and the DLC owner still gets his ship with good woods without any crafting effort. 

  • Like 1
Posted
46 minutes ago, Stilgar said:

Clearly S woods were introduced to give value to DLC ships w/o relying on port bonuses. The bonuses given by S woods are comparable to the effect of the port bonus (can we agree on that?).

So, imho devs need to be brave and take the logical next step by implementing the following:

  • DLC ships do not get port bonuses at all, S woods can be chosen when redeeming DLC ships
  • S woods are not available for crafting, or at least cannot be produced, but drop here and there as rare loot, enough to build some freaky frigates, but not enough for building bigger ships. Remove sheds, but give some handsome compensation.
  • DLC ships cannot be broken (S wood black market), only sold 

This will not hurt either veterans or beginners (beginners might even profit, I suppose). This will mean a reasonable balance between quality of DLC and crafted ships, with crafted ships being a bit better I suppose. I am a casual player and rely both on DLC ships and crafted ships. So, I want both to remain viable solution.

Additional benefit: grinding S woods is a debilitating exercise. Lot of effort and craft hrs go into that S(hite) wood (and will be, cause this is gear-driven game). Would not it be better if players to be encouraged to invest all those hrs and mats into building more ships and using them, instead of wasting their in-game time for acquiring S woods. 

@ devs. DLC ships will remain attractive option even with the above changes. 

why should DLC ships be inherently weaker than crafted (or note) ships? No, put the (s) woods on the same RNG as the other bonuses and call it a day.

Posted
33 minutes ago, GrubbyZebra said:

why should DLC ships be inherently weaker than crafted (or note) ships? No, put the (s) woods on the same RNG as the other bonuses and call it a day.

Who says they need to be weaker? All I am saying is that DLC ships have S woods and crafted ships port bonuses. That way specs of DLC and crafted ships are quite comparable and both have value. 

Posted
7 minutes ago, Stilgar said:

Who says they need to be weaker? All I am saying is that DLC ships have S woods and crafted ships port bonuses. That way specs of DLC and crafted ships are quite comparable and both have value. 

You can craft ships with (S) woods in ports with bonuses. If you deny port bonuses to DLC ships, then they are inherently weaker than a comparable crafted ship that will have port bonuses. 
Put (S) woods on the same RNG as the port bonuses and other perks on the DLC ships, and leave it at that. 

Posted

As I understood port bonuses of DLC ships are just random and not even as strong as those port bonuses given to crafted ships. So I guess DLC ships's port bonuses can be neglected.

Posted (edited)
9 hours ago, GrubbyZebra said:

Actually, the DLC's include a statement to the effect of "Game-Labs can make future changes to the DLC at their discretion". 

just to throw in a loose stick ......

development can decide that dlc are not allowed in pb.....for example  (low sec/high sec-  high sec /low sec limitation eve(l) thoughts)

now i  must go hide very quick..(at the back of the sun)

Edited by Thonys
Posted

Dlc ships are expensive. They are weaker then their counterparts even with their s woods. They can almost match if you get a god roll on your pb, good luck on that. I see no reason to nerf them. Its ridiculous discussing making them weaker. 

  • Like 1
Posted
1 hour ago, Thonys said:

just to throw in a loose stick ......

development can decide that dlc are not allowed in pb.....for example  (low sec/high sec-  high sec /low sec limitation eve(l) thoughts)

now i  must go hide very quick..(at the back of the sun)

why? People should sail whatever they like to. From Cutter to Santi. What good will limitations do to the game?

  • Like 1
Posted
40 minutes ago, Conte D. Catellani said:

For me is also difficult to understand what we could do with Sabiuc, Bermuda Ceddar and Caguairan

Bermuda Ceddar is for fast hunters. 

Caguairan is a cheeper white oak (put in game when LO & WO were only available by purchasing in a limited number of ports).

Same, sabicu is a cheaper live oak.

Caguairan and sabicu are no more that useful now, but there is no particular reason to remove them from game.

Posted
41 minutes ago, Aquillas said:

Bermuda Ceddar is for fast hunters. 

Caguairan is a cheeper white oak (put in game when LO & WO were only available by purchasing in a limited number of ports).

Same, sabicu is a cheaper live oak.

Caguairan and sabicu are no more that useful now, but there is no particular reason to remove them from game.

Many thanks for the explanation o7

Posted
1 hour ago, Aquillas said:

Caguairan is a cheeper white oak

sabicu is a cheaper live oak.

I always thought it's the opposite... Caguarian=LO while Sabicu=WO

Posted
4 hours ago, Smoothie said:

As I understood port bonuses of DLC ships are just random and not even as strong as those port bonuses given to crafted ships. So I guess DLC ships's port bonuses can be neglected.

Hmm i was seing some thing....

 

78965924-0757-4C9E-B1E0-6551BA224BA0.jpeg

Posted (edited)
2 hours ago, Genevieve Malfleurs said:

why? People should sail whatever they like to. From Cutter to Santi. What good will limitations do to the game?

    -     ------------------------------------------------------            

  13 hours ago, GrubbyZebra said:

Actually, the DLC's include a statement to the effect of "Game-Labs can make future changes to the DLC at their discretion". 

              just to throw in a loose stick ......

               development can decide that dlc are not allowed in pb.....for example  (low sec/high sec-  high sec /low sec limitation eve(l) thoughts)

now i  must go hide very quick..(at the back of the sun)

 

       -     -----------------------------------------------------

 

 

under what kind of blanket did you crawl underneath from 

tell me .....how much ports can you make?  how many buildings ? how many ships? ......or can you only count to 2 ?

 

its not about what you can sail...... it's about what you could not be allowed to in the future perhaps....

 

ps. it is not the case atm...... but can always be in place if necessary...let it be understood very clearly.

 

Edited by Thonys

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