Latur Husky Posted January 25, 2020 Posted January 25, 2020 Today I've tried to go through another mission of british campaign, I think the next one will be snatch. When I tried to prepare some troop transports, I noticed that regardless of ships being fully crewed etc. status of those ships remains as need crew. I think it may be because minimum crew required is set higher than optimal for those ships.
Strategy General Posted January 25, 2020 Posted January 25, 2020 I share this same bug since new update. My 1200 weight merchant is not affected. The 390 weight merchant says need crew despite having full crew. My progress is well past the snatch mission. Capture of Savannah
sterner Posted January 25, 2020 Posted January 25, 2020 Fixed and hotfix is uploading. Update: Hotfix is released. 2
Latur Husky Posted January 25, 2020 Author Posted January 25, 2020 Wow, do you guys even sleep? >.< Great job with the hotfix, everything works now. At least for me
Strategy General Posted January 25, 2020 Posted January 25, 2020 Thanks quick hotfix solved the problem.
Strategy General Posted January 25, 2020 Posted January 25, 2020 When I added marines to the transports max crew dropped from 128 to 20. So something still broken.
pandakraut Posted January 25, 2020 Posted January 25, 2020 (edited) 14 minutes ago, Strategy General said: When I added marines to the transports max crew dropped from 128 to 20. So something still broken. Was this on a new campaign or loading up a save from an older patch? When using older patches I was seeing the crew value update to the new maximum if I made any change to the ship. Edited January 25, 2020 by pandakraut
roachbeef Posted January 25, 2020 Posted January 25, 2020 3 hours ago, Strategy General said: So something still broken. Wasn't one of the previous patches supposed to fix save-game compatibility between patches? If the save was from before that, then that might be the issue, like pandakraut suggested.
pandakraut Posted January 25, 2020 Posted January 25, 2020 0.6.2 rev.33322 changed the save game structure. The issue I described also occurs with saves from the previous patch, 0.6.3 rev.33327 since the transport was saved with a maximum crew higher than the 0.6.3 rev.33421 minimum. So any change to the crew appears to be enforcing the new minimum and the extra crew vanish unless the action was to send them to reserve(sending to reserve is speculation, have not tested).
Strategy General Posted January 25, 2020 Posted January 25, 2020 Patch version v.0.6.4 rev.33423 Never started a new campaign. Are the new transport crews smaller than before? If so maybe its fine.
WilliamTheIII Posted January 25, 2020 Posted January 25, 2020 25 minutes ago, Strategy General said: Are the new transport crews smaller than before? If so maybe its fine. v0.6.3 rev.33421 is released: 19. Decreased crew requirements for transports. I haven't been able to play the game in a while, sadly, but I believe that the crews have been decreased based on this information.
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