Guardian54 Posted January 23, 2020 Posted January 23, 2020 This is seriously terrible when you're just verifying a unit's stats before a charge makes contact, and tends to disrupt manoeuvres in general. It cancels charges even when you are paused. I think a more Total War like momentum charge calculation might be better than the MOBA-style ability button like thing we have at present if this control problem doesn't get fixed. I know it's a part of the "manual pathing" function but really, it's... a drag *inb4 infraction for bad pun.
pandakraut Posted January 23, 2020 Posted January 23, 2020 While I don't agree on the control issue, if you miss click unintended things will happen, changing charging to require some kind of momentum or build up time to grant the full benefits would be good.
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