Salty Sails Posted December 20, 2019 Posted December 20, 2019 I tried that mission few times, but i was never able to capture the Arrogate. Any Ideas, if its possible? And what would be the best tactic to take her. In my Case i had 2 Hermiones.
Afghanicus Posted December 20, 2019 Posted December 20, 2019 What I did, a bit cheesy, is have two 5th rates board and park my troop transport in front then disembark the marines. When your 5th loses it's complement(strikes colours) I have my marines board and recapture it. Alternatively you can allow the arrogante to take your ship, this will weaken the arrogante by depleting their complement, this makes subsequent capturing easier.
msslupu Posted December 20, 2019 Posted December 20, 2019 the arrogante isnt hard to get. Ive only failed once when it damaged my 5th rate too much as it nailed the sails hard with a salvo. I do it with 3 ships usually. all loaded to the hilt with troops about 650 total. You can manage to capture all the other ships too. its hard but not impossible. Also you can time a double boarding. that usually does it with ease
ColonelHenry Posted December 21, 2019 Posted December 21, 2019 Boarding was a bit cheesy. You can fill 2 6th rates with 300 troops each. Arm them with boarding tools, remove all cannons. You also need are fire ships. You should bring one more with you so you can blow up most of the ships except for one enemy 5th rate, leave it to fight with your damaged 5th rate (DO NOT SINK IT, IF IT BLOWS UP THEN GREAT BUT DON'T SINK IT). So, most of the enemy ships are down, you can focus on capturing the 4th rate. Use those 2 fast but fully loaded 6th rate to approach the 4th rate. Since your speed is really good (no cannons + upgrades), you would only eat one broadside before you catch up and outspeed the 4th rate which... will start the boarding procedure, you will need the 2nd 6th rate to join the boarding. Then voila, you got your first 4th rate. This won't 100% work in this patch on ward since the enemy gets boarding tools as well but you would outnumber the enemy so I'm not sure how that would play out. 1
Saxinger Posted December 22, 2019 Posted December 22, 2019 so it's possible to keep the arrogance ? Because I can only send it to the admiralty.
Afghanicus Posted December 22, 2019 Posted December 22, 2019 I think you lack the reputation so you're not seeing the option?🤔
pandakraut Posted December 22, 2019 Posted December 22, 2019 1 hour ago, Afghanicus said: I think you lack the reputation so you're not seeing the option?🤔 Correct, once you have enough rep then the button will display.
Salty Sails Posted December 22, 2019 Author Posted December 22, 2019 9 hours ago, Saxinger said: so it's possible to keep the arrogance ? Because I can only send it to the admiralty. I think, it was 60 points Reputation to keep her!
ColonelHenry Posted December 23, 2019 Posted December 23, 2019 45 I think. 60 is for the 3rd rate you'll meet in the other mission in the British in the War of Independent chapter
Theodore Lionheart Posted December 23, 2019 Posted December 23, 2019 13 hours ago, ColonelHenry said: 45 I think. 60 is for the 3rd rate you'll meet in the other mission in the British in the War of Independent chapter Yes you are right i was able to Capture both the Le Hector and the 4th Rate in The Objects in Motion Mission
Fnkershner Posted December 26, 2019 Posted December 26, 2019 By the end of the 3rd Chapter I had the 3rd Rate Bellona & 3 3rd Rate Ardents
Sir Texas Sir Posted December 29, 2019 Posted December 29, 2019 I wasn't sure how effective the fire ship was going to be....uh I burn down the 3rd rate and the other big ship in the fleet....ops. Might have to retry that one differently later...lol I did capture all the other ships though.
Garm Posted January 9, 2020 Posted January 9, 2020 This mission is bogus. Why do I lose it, when the Romulus surrenders even though I could easily conquer her back? But an amphibious mission doesn't end, when I have lost all land forces? That lose condition makes no sense whatsoever.
WilliamTheIII Posted January 9, 2020 Posted January 9, 2020 Battles not ending after you have killed all the enemy or you have lost everything are definitely annoying and will probably get fixed. However, keeping the Romulus is an objective that you must keep completed for the entire time which makes sense. If the ship surrenders, the game registers that you have lost control of the Romulus which results in an instant fail. If this wasn't the case, you could play through the entire battle after she sunk just to find out that you still lost at the end which would be incredibly frustrating.
Garm Posted January 9, 2020 Posted January 9, 2020 31 minutes ago, WilliamTheIII said: Battles not ending after you have killed all the enemy or you have lost everything are definitely annoying and will probably get fixed. However, keeping the Romulus is an objective that you must keep completed for the entire time which makes sense. If the ship surrenders, the game registers that you have lost control of the Romulus which results in an instant fail. If this wasn't the case, you could play through the entire battle after she sunk just to find out that you still lost at the end which would be incredibly frustrating. Then the condition should be changed to "Romulus must not sink" or something, since you can still get her back after she surrenders and the battle should only end prematurely if she sinks or if she surrenders and the player has lost everything else.
WilliamTheIII Posted January 9, 2020 Posted January 9, 2020 @sterner He is talking about Fireworks in Stage 4 (one before snatch, the final stage) of Chapter 2 of the British campaign. This is the scripted mission where you use fireships to destroy superior enemies such as the Ardent. I don't believe there is a specific land battle, however, it does seem most if not all will not end until the timer runs down even if you've fully wiped out the enemy and captured the objective. This is also the same for when you lose your entire force however, I normally get a loss around 30-40 in game minutes after losing everything. Even though the battle report is buggy, it does seem that there are a few units still left fully intact that don't do anything on the missions. I tested this several times on Snakes and Powder (First land battle in stage 2 of chapter 2 of the British campaign) but was unable to find these full health units. I am wondering if this is just a bug with the battle report or if these nonexistent units are possibly what is keeping us from winning after fully destroying the enemy. @Garm I agree that would be a nice addition as the Romulus is a Diana class whose weight I love throwing during the battle.
Garm Posted January 9, 2020 Posted January 9, 2020 Yes, the mission with the ship is Fireworks, the mission in which you can lose all your ground forces and only be left with essentially empty ships while your goal to win the battle is taking a flag would be Crossfire.
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