admin Posted December 11, 2019 Posted December 11, 2019 Captains Hotfix was deployed - its posted as separate note because of important changes. Hostility mission changes Your can now attack nearest 3 enemy ports without capital requirements. Capital first county second rule has been abandoned. Hostility mission spawning in one spot will happen a lot less now Other fixes Minimum crew required for sailing lowered from 70% to 40% to support forthcoming fire ship upgrade changes. It (high requirement) is also no longer required as people cannot now join port battles uninvited. 14
Angus MacDuff Posted December 11, 2019 Posted December 11, 2019 2 minutes ago, admin said: Minimum crew required for sailing lowered from 70% to 30% to support forthcoming fire ship upgrade changes. It is also no longer required as people cannot now join port battles uninvited. Interesting. Presumably, a ship with 30% crew will be very slow to change sail, load guns, etc?
erelkivtuadrater Posted December 11, 2019 Posted December 11, 2019 3 minutes ago, admin said: Other fixes Minimum crew required for sailing lowered from 70% to 30% to support forthcoming fire ship upgrade changes. "It is also no longer required as people cannot now join port battles uninvited." what i no longer required?
Reorx Redbeard Posted December 11, 2019 Posted December 11, 2019 this will be the end of small nations
Liq Posted December 11, 2019 Posted December 11, 2019 1 minute ago, Reorx Redbeard said: this will be the end of small nations how/why? 3
erelkivtuadrater Posted December 11, 2019 Posted December 11, 2019 2 minutes ago, Reorx Redbeard said: this will be the end of small nations no it wont, with the 5k pb's its possible to defend with 5-10 peoples
Atreides Posted December 11, 2019 Posted December 11, 2019 (edited) @admin Small clans hold a lot of these small satellite ports, and some of these small clans make NO income from taxes. These small ports are now bang on the front line which means defense timers are vital. I would strongly suggest reduction of the timer cost for a tiny port to at least not be so prohibitively expensive. Some of the larger clans are making 10s of millions in taxes, this new mechanic puts a severe disadvantage to defending the front line. Edited December 11, 2019 by Atreides 13
Archaos Posted December 11, 2019 Posted December 11, 2019 I do think the changes implemented today will make it a better frontline system, but is it possible that we have an indication of which ports are available to be attacked without having to resort to using alts to check or physically measuring on the mak and guessing which is closest. 3
Farrago Posted December 11, 2019 Posted December 11, 2019 (edited) 1 hour ago, Angus MacDuff said: Interesting. Presumably, a ship with 30% crew will be very slow to change sail, load guns, etc? Note that @admin either edited his post you quoted or you have a typo: minimum in his post now is 40%. Edited December 11, 2019 by Farrago
Archaos Posted December 11, 2019 Posted December 11, 2019 The one thing that has not changed is that you can still take hostility from Free Towns and this means certain ports are always going to be on the front line and there is nothing you can do to stop that.
Mouth of Sauron Posted December 11, 2019 Posted December 11, 2019 5 minutes ago, Archaos said: The one thing that has not changed is that you can still take hostility from Free Towns and this means certain ports are always going to be on the front line and there is nothing you can do to stop that. Capitals only from freetowns would be nice honestly. 1
admin Posted December 11, 2019 Author Posted December 11, 2019 21 minutes ago, Archaos said: The one thing that has not changed is that you can still take hostility from Free Towns and this means certain ports are always going to be on the front line and there is nothing you can do to stop that. i believe free towns should be player choice or pirate choice not system choice - but it will ruin gameplay for many. What do you think
Custard Posted December 11, 2019 Posted December 11, 2019 Free towns bypass the frontlines RVR this is bad 2
Malcolm3 Posted December 11, 2019 Posted December 11, 2019 2 hours ago, admin said: as people cannot now join port battles uninvited. What does it mean and is there any difference from current mechanic?
Archaos Posted December 11, 2019 Posted December 11, 2019 12 minutes ago, admin said: i believe free towns should be player choice or pirate choice not system choice - but it will ruin gameplay for many. What do you think But the whole point of having front lines is so that you know where the enemy has to make their attacks from and concentrates the action around those frontlines. You can take certain ports to make sure important ports are safe from attack, but with free towns you end up with certain ports always being on the frontline and you can do nothing about it.
Custard Posted December 11, 2019 Posted December 11, 2019 So don't aim to own ports around freetowns that are spread throughout the map sounds hello kittying stupid
Mouth of Sauron Posted December 11, 2019 Posted December 11, 2019 Only capital pulls outside freetowns. Pirates can pull anything.
TheDread Posted December 11, 2019 Posted December 11, 2019 A feature that should have existed before but is now pretty vital - when you're in a port, you need to be able to see whether it's vulnerable to attack. I'd suggest adding at the bottom of the defense tab of the port management window a bubble for "This port can be attacked from: " list that shows which ports currently control access to the port. Also, as stated earlier, this screws a lot of smaller clans that agreed to hold satellite ports because they knew they'd only have to pay a timer during times when the capital was taken. I'd suggest timer cost should be based on port's tax revenue / current investment level? 3
Archaos Posted December 11, 2019 Posted December 11, 2019 27 minutes ago, Mouth of Sauron said: Only capital pulls outside freetowns. Pirates can pull anything. This will make it worse as it will give a larger range from free towns and allow people deep into enemy territory.
Mouth of Sauron Posted December 11, 2019 Posted December 11, 2019 2 minutes ago, Archaos said: This will make it worse as it will give a larger range from free towns and allow people deep into enemy territory. It's been capital pulls from freetowns for 5 months. what are you talking about. 3
North Posted December 11, 2019 Posted December 11, 2019 3 hours ago, rediii said: It's a nice change but a 1 day heads up to change timers would have been kinda nice. I will not flip(hostility) any ports today. You loose Sisal PB and then flip a port like you said you wouldn't😂😂😂 Man of your Word 👍👍👍 3
Gregory Rainsborough Posted December 11, 2019 Posted December 11, 2019 Timer prices should be altered to reflect BR of port, higher the BR, the higher the timer. Gives an incentive for large clans to save small clans near frontlines. 5
Knuddel Posted December 11, 2019 Posted December 11, 2019 5 hours ago, admin said: Captains Hotfix was deployed - its posted as separate note because of important changes. Hostility mission changes Your can now attack nearest 3 enemy ports without capital requirements. Capital first county second rule has been abandoned. Hostility mission spawning in one spot will happen a lot less now Other fixes Minimum crew required for sailing lowered from 70% to 40% to support forthcoming fire ship upgrade changes. It (high requirement) is also no longer required as people cannot now join port battles uninvited. Would be nice if you wold sa that 1 day bevor u "fix" it... seriusly i mean why did we take ports now we will have tones o nightflips and cant do a shid againstit. I thourght this game would be released.... its realy a big hello kittyup. 1
Sir Texas Sir Posted December 12, 2019 Posted December 12, 2019 7 hours ago, Atreides said: @admin Small clans hold a lot of these small satellite ports, and some of these small clans make NO income from taxes. These small ports are now bang on the front line which means defense timers are vital. I would strongly suggest reduction of the timer cost for a tiny port to at least not be so prohibitively expensive. Some of the larger clans are making 10s of millions in taxes, this new mechanic puts a severe disadvantage to defending the front line. I thought of a concept that would help those smaller clans. Have 5% of the 10% income go to the capital owner of a region, but all ports in that region get the same timer. In real life the city mayors would pay a tax to the governor, than the governor paid to the kings/queens. This could help a lot of the smaller clans in the game and also region owners to afford a tax. Even if another nation owns the port it still pays to the Capital of the region. Clans can choose to have timer or not set by capital owner. 5 hours ago, admin said: i believe free towns should be player choice or pirate choice not system choice - but it will ruin gameplay for many. What do you think Could give Pirates something unique by having them be able to raid from Freetowns any port, but they only get to keep the port until end of week maintenance than port goes back to original owner or neutral (for any to claim). 5 hours ago, Mouth of Sauron said: Only capital pulls outside freetowns. Pirates can pull anything. Yep other nations can pull only capital missions from free towns, but pirates can raid any port and than after set time the port goes back to owner or neutral. Really wish pirates where more like you know...PIRATES.
Georg Fromm Posted December 12, 2019 Posted December 12, 2019 Of course, this short-term change all comes as a surprise. A slightly longer pre-warning time regarding the current implementation would have been nice. Then you could have set your one or the other timer. Now there were a lot of port flips nobody was prepared for. But there is definitely a lot of life on the map and in the game. So before the general complaint starts again, maybe we should wait for the development.
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