Dino.707 Posted January 29, 2015 Posted January 29, 2015 I'm not sure if this has been discussed, or even what the plan is in regards to future release plans of subsequent upgrades, but my idea is for developers to focus attention on specific regions of the world. This is so the devs don't have to spend a lot of time in the beginning creating the whole world, but instead, create a tile that would link to the next later. For example, the first release could be just the English and French coasts. It would also feature the English and French vessels. The next tile to be created would be the Spanish coast and feature the release of Spanish and Portuguese vessels, then after that, the Med with Greek and Italian vessels, and so on until the world is created, but it is done systematically so that it isn't so overwhelming to a small team of devs and time can be spent to the details of potential exploration areas and require less time in adding patches. All of this could be a moot point though, as I said, I don't know their process at this point in time.
Flip Posted January 29, 2015 Posted January 29, 2015 That is sort of the idea from what we have been told. First the Caribbean is going to be released for testing, followed by more 'zones' if the game is successful.
CommodoreWesley Posted January 29, 2015 Posted January 29, 2015 Yes, this zone method is really the only logical way to make the open world. Uncharted Waters Online uses such system, which works successfully. If you look at the full map of Uncharted Waters Online you can see the separate map zones.
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